Slayer PvP build

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Earthpac
Posts: 48

Slayer PvP build

Post#1 » Fri Dec 18, 2015 4:01 am

What slayer pvp builds are currently good?

I've searched up the posts on these before and they all seem focused on either max level (40) or a pure dps build.

I was thinking something like this for pub play: http://waronlinebuilder.org/#career=sla ... 1:;0:0:0:0:

None of the posts I've seen seemed to consider accuracy at all, but in-game it seems like there's always 6-7 dudes up in my face so I figured it'd be great as I can ignore wild swing and just go full flurry and do more overall damage.

Runic blessings just seems more of a fun choice, but is it at all viable? I'm assuming it avoids rezz sickness.

I've seen trollslayer builds that look quite cool, do they compete at all with Skaven Slayer?

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Hogtooth
Posts: 111
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Re: Slayer PvP build

Post#2 » Fri Dec 18, 2015 4:29 am

IMO accuracy is garbage, your losing 20% of your damage for flurry just to be able to hit more people. It's fluff damage and with Reckless gamble on you will just melt yourself down faster. You see purely DPS builds because as a slayer thats what you are, the best DPS'er in the game. Go up Skaven, take ID (must have), Shatter limbs (must have) and for now take No escape with your extra point. It does big damage if your spec'd Str and Crit in renown and is a good finisher. I played around with runic blessings on live as a solo roam slayer and it's just meh.

I build my slayer like I was taught from some of the best slayers that played the game. WS will become more important than Strength and you should max out Melee Crit as soon as possible. My three tactics now are Brute Force, Wild Gambit and Flanking. If you are in a group with minimum 2 tanks (one to guard the tank that guards you) and preferably 2 WP you can run Reckless Gamble but even then if your spamming flurry your just burning your ap to do fluff. Keep your ID up, SL , keep your rage in the yellow and position so your on the sides or back of a target. Buy ap pots and use them in your rotation so when you get a target down to 15% health you don't just have to stare at them while they get re-healed.

I know this is probably a lot of what you've read already but it is the way I was taught how to play them and it's how the best slayers that played did it too. It's just more fun when your killing.
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Hogtooth (SL)40/47, Tramp (WL)40/72, Brassmonkey (IB)40/45, Haligan (BW)40/58
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Joshwa70
Posts: 361

Re: Slayer PvP build

Post#3 » Fri Dec 18, 2015 4:39 am

Runic blessings does come back with res sickness... which I think they should change. If you ran it and your heal tap ability. It would be viable.

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Mez
Posts: 730

Re: Slayer PvP build

Post#4 » Fri Dec 18, 2015 4:45 am

I made an alt and even with low renown rank I can carry decent pugs to victory just applying healdebuff in the right places. You won't have 250k damage, but 90k and the win is much more satisfying. With no armor talismans and crap gear my slayer is almost soft capped on armor with the dwarf racial tactic. Add in the self-heal and you are able to play a ton of scenarios only dying once or twice, even verse premades.

Just thought I'd offer my 2 cents on the class, as I am pretty surprised how dominating it is.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

Earthpac
Posts: 48

Re: Slayer PvP build

Post#5 » Fri Dec 18, 2015 4:54 am

Hogtooth wrote:IMO accuracy is garbage, your losing 20% of your damage for flurry just to be able to hit more people. It's fluff damage and with Reckless gamble on you will just melt yourself down faster. You see purely DPS builds because as a slayer thats what you are, the best DPS'er in the game. Go up Skaven, take ID (must have), Shatter limbs (must have) and for now take No escape with your extra point. It does big damage if your spec'd Str and Crit in renown and is a good finisher. I played around with runic blessings on live as a solo roam slayer and it's just meh.

I build my slayer like I was taught from some of the best slayers that played the game. WS will become more important than Strength and you should max out Melee Crit as soon as possible. My three tactics now are Brute Force, Wild Gambit and Flanking. If you are in a group with minimum 2 tanks (one to guard the tank that guards you) and preferably 2 WP you can run Reckless Gamble but even then if your spamming flurry your just burning your ap to do fluff. Keep your ID up, SL , keep your rage in the yellow and position so your on the sides or back of a target. Buy ap pots and use them in your rotation so when you get a target down to 15% health you don't just have to stare at them while they get re-healed.

I know this is probably a lot of what you've read already but it is the way I was taught how to play them and it's how the best slayers that played did it too. It's just more fun when your killing.
Edit: for some reason it deleted what I wrote.

Yeah I've seen the standard build before and it seems good but atm I can't comprehend how single-target can be better than aoe as most of the rvr I've seen atm revolves around spamming aoe around keep doors.

Does this state of affairs change in T3?

Also is fluff damage just tertiary damage? Isn't it still useful as it lets you switch targets and surprise healers?

Where I'm playing atm half of my kills come from tertiary damage from flurry or wild swing.

Earthpac
Posts: 48

Re: Slayer PvP build

Post#6 » Fri Dec 18, 2015 5:03 am

Joshwa70 wrote:Runic blessings does come back with res sickness... which I think they should change. If you ran it and your heal tap ability. It would be viable.
Wow that's stupid. Was looking forward to running that but this just kills the fun of it.

[quote="I made an alt and even with low renown rank I can carry decent pugs to victory just applying healdebuff in the right places. You won't have 250k damage, but 90k and the win is much more satisfying. With no armor talismans and crap gear my slayer is almost soft capped on armor with the dwarf racial tactic. Add in the self-heal and you are able to play a ton of scenarios only dying once or twice, even verse premades.[/quote]

That's good to know. I might try a trollslayer build then. I like the idea of being able to use either a 2h or dual wield (deathblow ftw).

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Coryphaus
Posts: 2230

Re: Slayer PvP build

Post#7 » Fri Dec 18, 2015 5:31 am

http://waronlinebuilder.org/#career=sla ... 2:;0:0:0:0:


both of those tactics are bad you should atleast grab BF and flanking and what ever 3rd tactic you want like jagged edge or wild gambit
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Mez
Posts: 730

Re: Slayer PvP build

Post#8 » Fri Dec 18, 2015 5:37 am

Earthpac wrote:
That's good to know. I might try a trollslayer build then. I like the idea of being able to use either a 2h or dual wield (deathblow ftw).
Quite honestly, load up some toughness debuffs on a zealot or shaman, let them use some AP, then with healdebuff then using your 3 second knockdown, they get wrecked by the time they get up. Then remove all of their action points with morale 2 Fore of Will. It's a game changer if someone is helping you, you can wreck a geared out healer.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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hubadrzewna
Posts: 22

Re: Slayer PvP build

Post#9 » Fri Dec 18, 2015 11:29 am

TBH you can experiment with trollslayer build with some armor pots, stacking parry and riposte tactic, but that would be for solo roaming or scs when your pug is just disgusting. Other than that skavenslayer is the king. I cap my str with potion, put 35 renown into ws and last 5 into crit (to be done yet) + ws talis. Gear focused on melee crit and ap regen. Reckless gamble all the time. Brute force, wild gambit and flanking. With some guard and at least 1 healer who focuses you and knows his job well you can melt whole enemy backline with that build. You will outdps every other class and leave other slayers behind if you know how to position yourself. And even without any help from pug you will still be able to shut down nasty shamans and put a pressure on whole team.

My stats look roughly like that, with str potion: 840 str, 530 ws + 60 from fierceness, 15 ap regen, 9% crit, 480 wounds. My final build will be like 840/540/22/9/490.

About Trollslayer in scs, imo worthwhile only when you have other skavenslayer toping dmg and you focus on shutting down healers one by one. Still Skaven is way more usefull due to maximalizing damage you deal and pressure you make on enemy healers. Let other classes do heal debuffing and focusing on single target, do what slayer can do best IMO which is doing tons of aoe damage.

Bjorni Bjornisson

Earthpac
Posts: 48

Re: Slayer PvP build

Post#10 » Fri Dec 18, 2015 2:34 pm

With all these posts I think I'm gonna go the standard build BUT take accuracy instead of no escape and keep it on one of my talent profiles to swap with flanking for when I'm defending keeps. I'm torn between jagged edge and wild gambit though. Currently the DoT from jagged edge seems stronger.

Also what's the main skill I should be using, Spinebreaker or Flurry? I'd guess Spinebreaker if there's one dude, but flurry if there's 2 or more squishies in range?

And another thing I'm wondering - if Trollslayers good for shutting down healers, is a giantslayer build good for shutting down tanks? The fact you can't exhaust yourself if you want to do that build properly is a bit ****, but is that not kind of mitigated by the fact you focus down tanks instead of running around in their backline?

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