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Changelog 20/12

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bloodi
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Re: Changelog 20/12

Post#91 » Mon Dec 21, 2015 3:33 am

Rexsuar wrote: Since the Engineer can heal more than a AM very often in certain cases,.
Do those very often certain cases coincide with when the AM doesnt heal at all?

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Jambalaya
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Re: Changelog 20/12

Post#92 » Mon Dec 21, 2015 3:35 am

drmordread wrote: -The SH still does double damage because Squig Damage is continuous and lethal. Add all the SH's DoTs and the SH can go have a cup of coffee and get an auto kill.
-The SH still has over a 110 foot range compared with the 85 foot range of the SW. Yes, the SW can get additional range but they have to spec for it, and only goes to a 100 foot.
- The SH has all of its ranged attacks and ranged bonuses on ONE skill bar. An SW needs to do flip between 2 stances to get all of its ranged in and has to spec according to the stance while the SH specs just one.
As a Squig Herder player myself, I can confirm all these statements are entirely true
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drmordread
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Re: Changelog 20/12

Post#93 » Mon Dec 21, 2015 3:40 am

I keep saying this but no one listens.

WAR is made to balance when you do 6v6 or more. Not 1v1 combat. You start trying to balance for 1v1 to please the duelists, then you are ruining this game.
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Renork
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Re: Changelog 20/12

Post#94 » Mon Dec 21, 2015 3:45 am

And you somehow think being able to 1 shot people in t3 has anything to do with *1v1*? I'm going to assume you are trolling and are not as dumb as your posts dictate. They CAN revert the changes once t4 is released and more gear is accessible. And yes, I got one shot several times. I'm sure the devs looked into several logs before making this change.

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TenTonHammer
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Re: Changelog 20/12

Post#95 » Mon Dec 21, 2015 4:04 am

1 shoting should never be in any game, espically not an mmo
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magter3001
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Re: Changelog 20/12

Post#96 » Mon Dec 21, 2015 4:40 am

drmordread wrote:Just curious when the OP Squig Herder is going to get nerfed. Destro cried about the SW Fester Bomb and were heard. Order screams to nerf the SH but nothing is done.
Sorry to be blunt and undiplomatic. All your patch did was bring more OP to the destro side of ranged classes.
-The SH still does double damage because Squig Damage is continuous and lethal. Add all the SH's DoTs and the SH can go have a cup of coffee and get an auto kill.
-The SH still has over a 110 foot range compared with the 85 foot range of the SW. Yes, the SW can get additional range but they have to spec for it, and only goes to a 100 foot.
- The SH has all of its ranged attacks and ranged bonuses on ONE skill bar. An SW needs to do flip between 2 stances to get all of its ranged in and has to spec according to the stance while the SH specs just one.

I keep reading about Class Balance.
You keep saying this is class balance.
But I do not think it means what you think it means.

Can you please stop paying attention to destro cry babies?

(Yes thoroughly pissed off that this patch went through)

SWs can spec almost identically to what SHs spec. The difference is SWs do more damage with every DoT tick even without VoN to supplement for the pet that SHs get, a pet that is super buggy and unresponsive at that. Then you add the fact that SWs can time their 3 second knockdown to down a target while they just smash their keyboard, unable to do anything. This is what happens in 1v1...

In 6v6, SH are super squishy who will take massive damage, even if you look at them funny, and are unable to do any burst damage until their morale 2 comes out. In that time they can either be pounced on, knocked-down by a BW/SW, champed, ensnared by WL, or just take too much damage from anything that hits them, even if they are getting healed.

I think you overestimate how much a SH can do against a competent group or player. My SH always get detaunted when I even put one DoT on someone which instantly forces me to change to a different target. SWs on the other hand could use their Festerbomb and 1 shot a person who is completely unaware that they are about to be bombed from 100ft with an M2 and VoN on the SW. Try detaunting that :/
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Sulorie
Posts: 7461

Re: Changelog 20/12

Post#97 » Mon Dec 21, 2015 5:26 am

pamz12 wrote:Hey, i play SW and i think this nerf is very bad.
Like its not enough, you already moved Shadow String from 5 points (on linve) to 9 points. No.

I think this change is unjustified and needs to be reversed!
This is your chance to learn to play SW properly without bandaids.
Dying is no option.

AustreV
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Posts: 50

Re: Changelog 20/12

Post#98 » Mon Dec 21, 2015 6:12 am

Renok,
Please read 1st post about the fact that not enough parametrs is taken to the point while nerfing. At some point I belive in old War they where more blance calculations then in RoR, ofcource it wasnt perfect. And Azariel worlds about perfect blance I cant take serios, cause this thing doesnt exist. So its a waste of time now, or snowball game. PS: The main problem was bugs.

PS: the only balanced mmorpg game btw is EVE Online, and there calculations made on everything+ statistics on everything+ proofs in math and videos + perspective view + balance other things in line. Good example of work.
Last edited by AustreV on Mon Dec 21, 2015 7:43 am, edited 1 time in total.

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paps
Posts: 244

Re: Changelog 20/12

Post#99 » Mon Dec 21, 2015 6:35 am

magter3001 wrote:
drmordread wrote:
Spoiler:
Just curious when the OP Squig Herder is going to get nerfed. Destro cried about the SW Fester Bomb and were heard. Order screams to nerf the SH but nothing is done.
Sorry to be blunt and undiplomatic. All your patch did was bring more OP to the destro side of ranged classes.
-The SH still does double damage because Squig Damage is continuous and lethal. Add all the SH's DoTs and the SH can go have a cup of coffee and get an auto kill.
-The SH still has over a 110 foot range compared with the 85 foot range of the SW. Yes, the SW can get additional range but they have to spec for it, and only goes to a 100 foot.
- The SH has all of its ranged attacks and ranged bonuses on ONE skill bar. An SW needs to do flip between 2 stances to get all of its ranged in and has to spec according to the stance while the SH specs just one.

I keep reading about Class Balance.
You keep saying this is class balance.
But I do not think it means what you think it means.

Can you please stop paying attention to destro cry babies?

(Yes thoroughly pissed off that this patch went through)

SWs can spec almost identically to what SHs spec. The difference is SWs do more damage with every DoT tick even without VoN to supplement for the pet that SHs get, a pet that is super buggy and unresponsive at that. Then you add the fact that SWs can time their 3 second knockdown to down a target while they just smash their keyboard, unable to do anything. This is what happens in 1v1...

In 6v6, SH are super squishy who will take massive damage, even if you look at them funny, and are unable to do any burst damage until their morale 2 comes out. In that time they can either be pounced on, knocked-down by a BW/SW, champed, ensnared by WL, or just take too much damage from anything that hits them, even if they are getting healed.

I think you overestimate how much a SH can do against a competent group or player. My SH always get detaunted when I even put one DoT on someone which instantly forces me to change to a different target. SWs on the other hand could use their Festerbomb and 1 shot a person who is completely unaware that they are about to be bombed from 100ft with an M2 and VoN on the SW. Try detaunting that :/[/spoiler]
@drmordread: U need to learn and cry like Argot does and all desto they are good at crying and using "feature/tool" in my signature to win now tanks and mpds start to useing, not just gobbos, but nwm i can adapt and u need to do same, they need order nerf to win.

@magter3001: Can u teach me to cry like Pro?...Better no if i could cry like all destro does u would see destro nerfs every week...better not.

@Devs: i salute to changes.
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Moondogg
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Re: Changelog 20/12

Post#100 » Mon Dec 21, 2015 6:49 am

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