Vigfuss wrote:Stop using nerfed buttons. It bugs out your melee range making it a little bit shorter. I have terrible ping and almost no issues.
Is this true?
Vigfuss wrote:Stop using nerfed buttons. It bugs out your melee range making it a little bit shorter. I have terrible ping and almost no issues.
Yeah, anything that doesn't show up on your bar from range will have a ranged check. Those range checks require you to be closer to your target than you actually need to be, if you weren't using the addon.Renork wrote:Vigfuss wrote:Stop using nerfed buttons. It bugs out your melee range making it a little bit shorter. I have terrible ping and almost no issues.
Is this true?
I have been saying this since the first day I saw the melee bug it's because on live if a players was in range on your screen you could hit them it was also how punt and kd was reliable that's why when you got knocked down you would port back a bit or you would port into the punt arc at times. It made people call hacks at times but punt was waaaaaay more reliable and almost no melee bug at all.Annaise16 wrote:Hit range on live seemed to be determined by the client, although that's hard to believe because you'd think it would be open to hacking. If your target was in range on your screen, you were able to hit them. I had a typical ping of 250-300 ms on live, and it never seemed to effect attack range (except during obvious server lag that was unrelated to travel-time ping). The same thing seemed to apply to collision-detection range. There was never any rubber-banding associated with collision-detection.
On live, the types of attack side-effects that were obviously server-based were things like positional abilities and cc. It was pretty common to be behind a toon when hitting a positional attack, seeing it fire for a fraction of a second on the hotbar, then seeing it quickly cancelled as the target turned. Similarly, there was always rubber-banding associated with using knock-downs on moving targets, and moving targets that were punted would fly off in a direction about 30-60 degrees from where my toon was facing.
Good to know <3Vigfuss wrote:Yeah, anything that doesn't show up on your bar from range will have a ranged check. Those range checks require you to be closer to your target than you actually need to be, if you weren't using the addon.Renork wrote:Vigfuss wrote:Stop using nerfed buttons. It bugs out your melee range making it a little bit shorter. I have terrible ping and almost no issues.
Is this true?
Sadly, yes.Renork wrote:Vigfuss wrote:Stop using nerfed buttons. It bugs out your melee range making it a little bit shorter. I have terrible ping and almost no issues.
Is this true?
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