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Cry.

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Grunbag
Former Staff
Posts: 1881

Re: Cry.

Post#11 » Mon Jan 02, 2017 11:48 am

Thayli wrote:The problem is actually twofold. On one hand a lot of tanks and healers have gotten nerfed and as a consequence RDPS saw an increase in average performance and popularity as a role. Additionally, Engineer and (to a somewhat lesser extent) Magus have received some much-needed changes yet other classes did not receive ways to deal with those new changes.

Being killed in 3-5s from 200ft away while detaunt is 100ft range. The sheer strength of Cannon smash. Undefendable Magnet Pull (which is now fixed, thankfully). Concussive Mine which has absurd range and stacks. A stackable AoE out-of-group heal in the form of keg. Whether you agree or not if any of these are legit balance issues or simply annoyance with mechanics, Engineer is a source of a lot of frustration at the moment on destro side. Hopefully we see some changes, or at the very least some tools to give other classes some forms of counterplay.
Concussive mine stack what ? Didn't get it sorry .

Magus can also kill anyone is 3-5 sec and has the same range , but no one complaining .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Azarael
Posts: 5332

Re: Cry.

Post#12 » Mon Jan 02, 2017 11:49 am

Concussive Mine is the only disorient which stacks with other disorients.

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Panzerkasper
Posts: 580

Re: Cry.

Post#13 » Mon Jan 02, 2017 11:50 am

Grunbag wrote:Concussive mine stack what ? Didn't get it sorry .

Magus can also kill anyone is 3-5 sec and has the same range , but no one complaining .
This is a MMO, if no one is complaining about this, you should really rethink if your statement is true ;)
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Grunbag
Former Staff
Posts: 1881

Re: Cry.

Post#14 » Mon Jan 02, 2017 11:52 am

Azarael wrote:Concussive Mine is the only disorient which stacks with other disorients.
You mean the cast time inscrease ? Sorry i didn't knew that

Édit : when I throw a landmine disorient gives an immune how can it stack ?
Last edited by Grunbag on Mon Jan 02, 2017 11:56 am, edited 1 time in total.
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Grunbag
Former Staff
Posts: 1881

Re: Cry.

Post#15 » Mon Jan 02, 2017 11:53 am

Panzerkasper wrote:
Grunbag wrote:Concussive mine stack what ? Didn't get it sorry .

Magus can also kill anyone is 3-5 sec and has the same range , but no one complaining .
This is a MMO, if no one is complaining about this, you should really rethink if your statement is true ;)
Im just telling that we can see a lot of engineer thread but not so much about magus
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Panzerkasper
Posts: 580

Re: Cry.

Post#16 » Mon Jan 02, 2017 11:57 am

Grunbag wrote:Im just telling that we can see a lot of engineer thread but not so much about magus
That should even more make you think about the Engi......
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Sigimund
Posts: 658

Re: Cry.

Post#17 » Mon Jan 02, 2017 11:59 am

Engineers are more popular than magi. Probably a combination of steampunk and the existence of at least one engineer-themed guild. There are more sniper teams than BoC teams and therefore more anecdotes but individually a BoC magus is just as deadly as any engi. Look at Nuclearpotato's KDR stats.

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Panzerkasper
Posts: 580

Re: Cry.

Post#18 » Mon Jan 02, 2017 12:00 pm

Sigimund wrote:Engineers are more popular than magi. Probably a combination of steampunk and the existence of at least one engineer-themed guild. There are more sniper teams than BoC teams and therefore more anecdotes but individually a BoC magus is just as deadly as any engi. Look at Nuclearpotato's KDR stats.
Hahaha, nice try ;)
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Thayli
Posts: 134

Re: Cry.

Post#19 » Mon Jan 02, 2017 12:00 pm

Grunbag wrote:Magus can also kill anyone is 3-5 sec and has the same range , but no one complaining .
Grunbag wrote:Im just telling that we can see a lot of engineer thread but not so much about magus
Well, I did mention Magus. Engineer has some tools that Magus does not have, however. Also, Engineer is a lot more popular than Magus, a trend for most RDPS on Order, actually. Not a balance issue by any means, but it does magnify existing issues and frustrations.

Also, can we please make the distinction between asking for a nerf and asking for something to be not as frustrating to deal with? The majority of problems with Engineer fall in the latter category, in my opinion.
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Azarael
Posts: 5332

Re: Cry.

Post#20 » Mon Jan 02, 2017 12:02 pm

The only way to make something "less frustrating to deal with" is to nerf it. "Frustrating to deal with" is usually code for "poor balance curve", i.e. OP in disorganized or weak play and balanced to underpowered in organized or strong play.

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