No refunds for snake oil purchases.Sacrx wrote:Developers hate this!
WTS Secret sauce recipe on how to get 1-12 contribution every time. 150g in-game per person, available on both sides msg me.

No refunds for snake oil purchases.Sacrx wrote:Developers hate this!
WTS Secret sauce recipe on how to get 1-12 contribution every time. 150g in-game per person, available on both sides msg me.
Don't fall for his lies & defamation attempts, he is merely afraid of the sauce!.wargrimnir wrote:No refunds for snake oil purchases.
Seems legit.Sacrx wrote:Developers hate this!
WTS Secret sauce recipe on how to get 1-12 contribution every time. 150g in-game per person, available on both sides msg me.
jezzz + 1 !!! someone hire gatekeeper !! oscar for you.th3gatekeeper wrote: 3) The Bag system. #2 alleviates this SOME, but I still dont see why you HAVE to get gold or purple bags to get RVR stuff... To me, the entire system would be better if it were treated MORE like "SCs" in that everything merely costs # of medallions to get.
Want Subjugator Weapon? Great! It costs 500 Medallions for a 2h.
Want Genesis? Great! Each piece is 300 Medallions. Etc etc.
Then the "bags" merely award a massive allotment of medallions. Maybe Purple gives 100 or something.... Thus each bag still gives you the same "thing" but in smaller amounts. Blue = 50, Greens = 25 or something....
This also allows people to feel good about what they got, because even a green is medallions TOWARDS the goal (whatever that is for that person) versus it being a "1 shot" deal and ALSO makes you feel good about what OTHERS got too.. If your buddy gets purple and gets 100 medallions and you got green and got 25, you BOTH feel good.
When he gets Subjugator weapon and you get some crappy green jewelry youll never use... You feel "robbed" and jealous of his weapon.... You also have people who go in, get Subjugator Weapon after 1 shot, and now dont feel like doing RVR as much because they got their weapon with 1 lucky RVR zone lock.....
People grind SCs and do TONS of them because its a currency grind.
RVR should be akin to this.
Similar to Ruin PQ system. Every bag, allows you to work towards the same end goal. You can perhaps make a Gold bag have a chance to drop specific items (Like Ruin Does) and have Purple and below all just be "currency".
All of these, create the most fun and fair RVR "loot" system that have people playing more and more on multiple accounts without feeling frustrated with the system.
I wanted to add to this, since I thought of 1 objection: AFKers getting contribution.th3gatekeeper wrote: SOLUTION 1) Provide contribution to the entire warband for things the warband does. This incentives warbands over 6 man parties. If 1 person in the warband turns in supplies, everyone should get contribution. If 1 person in the warband defends or caps a BO, the entire warband should get contribution. This encourages warbands to coordinate things zone wide, rather than encouraging local location only/party wide things.
This will give warbands big advantages over 6 mans in RVR (which is how it should be IMO).
I would also remove contribution (or majority of contribution) for merely capping BOs, and allot that contribution towards defending the BO. Something along the lines of "when BOs lock" you get contribution. Also, you should get massive contribution for recapturing a BO during the "pre-lock" timer after an enemy has captured the BO. So the enemy wouldnt get much for merely capping it, only when they lock it, and if you prevent them from locking it (to lock it yourself) you get massive contribution.
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