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Azarael
Posts: 5332

Re: [Pending Update]Current State of Classes and Abilities (

Post#101 » Mon Nov 24, 2014 11:34 pm

Taunt works as intended, it fades after your opponent has hit you 3 times. The other reports are correct.

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amputationsaw
Posts: 629

Re: [Pending Update]Current State of Classes and Abilities (

Post#102 » Tue Nov 25, 2014 5:36 am

Luth wrote:Image
that became everyday life in the SC, not only against maras. Idk the reasons, maybe they got 2 guards and 3 shamans in the back which is possible for sure.
Last edited by amputationsaw on Tue Nov 25, 2014 6:19 am, edited 1 time in total.

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Telen
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Re: [Pending Update]Current State of Classes and Abilities (

Post#103 » Tue Nov 25, 2014 6:05 am

I see the average war player hasnt changed. Exploit everything possible and roll only op classes.
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Tesq
Posts: 5713

Re: [Pending Update]Current State of Classes and Abilities (

Post#104 » Tue Nov 25, 2014 10:42 am

ye sy taunt fade after 3 hit in rvr but not in pve
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Scedion
Posts: 84

Re: [Pending Update]Current State of Classes and Abilities (

Post#105 » Tue Nov 25, 2014 1:40 pm

I am gonna assume after marauder is fixed players who like it will stay on it while there will be players switch to the next op class by the way when will the next patch come I wanna play sc without being obliberated
https://www.youtube.com/watch?v=I_izvAbhExY Some very epic glorious gameplay of warhammer online on the original servers

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Tesq
Posts: 5713

Re: [Pending Update]Current State of Classes and Abilities (

Post#106 » Tue Nov 25, 2014 6:57 pm

Scedion wrote:I am gonna assume after marauder is fixed players who like it will stay on it while there will be players switch to the next op class by the way when will the next patch come I wanna play sc without being obliberated
ye when i hear about mara fix i start to roll one before it got this bug uncover, i real like mutation and that playstile i think i will just level it up and just wait until a fix pop
Last edited by Tesq on Tue Nov 25, 2014 8:18 pm, edited 1 time in total.
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Azarael
Posts: 5332

Re: [Pending Update]Current State of Classes and Abilities (

Post#107 » Tue Nov 25, 2014 7:05 pm

If you stick to one Mutation per login, you are 100% legitimate as a Marauder.

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Tesq
Posts: 5713

Re: [Pending Update]Current State of Classes and Abilities (

Post#108 » Tue Nov 25, 2014 7:37 pm

ye is what i do, i like to play it savagery, in future brut/savagery
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Telen
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Re: [Pending Update]Current State of Classes and Abilities (

Post#109 » Tue Nov 25, 2014 7:44 pm

Problem with the Marauder is.. Its just a marauder. A basic Chosen is worth about 20 in the warhammer universe. Let alone a proper Chosen which could mow down an army of them. Especially a Chosen of Tzeentch who are an absolute beast tank.

Shame Chaos don't have another human melee special unit other than Chosen with different loadouts as maras are pretty much chaff.
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Tesq
Posts: 5713

Re: [Pending Update]Current State of Classes and Abilities (

Post#110 » Tue Nov 25, 2014 8:20 pm

let's make in that way chosen is a way to name a chaos champion, atm both mara and chosen are both chaos champion, just thisn game chose to name tank chosen and dps version marauder, cos have a mutation it's see like a chaos rewards so in that marauder it's just like a chosen in the meaning of WHF
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