which is almost always negated by somekind of % damage buffer being CS, WWS etc or easier access to debuffs and even some unique debuffsTesq wrote: ye your heals and damages were x2 ours due the crit rate of your kobs buffer
[Suggestion] Change to Shatter Limbs
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Re: [Suggestion] Change to Shatter Limbs
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Re: [Suggestion] Change to Shatter Limbs
I would suggest you to watch some old 6on6 videos, kiting is an important part in RoR and choppa pull prevents exactly that.TenTonHammer wrote:Alright something that gotta be a said, it's a 14 point single target rng pull that requires you to be hitting someone to work that futhermore is wonky right now as I never remeber them doing the weird disorienting up and down thing on pulled targets (so that will probably get addressed some time) it is a troll-y zerg runner or pub 1v6 gank group ability
Now compare this to TE which is much better, safer, allows your accuratly pick your target and dosnt rely on rng
Compared to that, why do I want to blow 14 points on GtTC?
Furthermore like morf said it prevents from you from picking other needed abilites like hdbuff which if your choppa dosnt have requires you to run a Bg with soul killer insted of a black orc and a Mara with deadly clutch insted of another dmg tactic like deeply impaled
It restricts your options and going wrecka chopa prevents you from going 2h choppas which is the prefered premade playstyle
Hd is provided by mara. Mara is a solid part of any meleetrain.
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class imbalance = l2p issue
class imbalance = l2p issue
- TenTonHammer
- Posts: 3806
Re: [Suggestion] Change to Shatter Limbs
CS is not some on demand debuff to apply and can be cleansedScrilian wrote:which is almost always negated by somekind of % damage buffer being CS, WWS etc or easier access to debuffs and even some unique debuffsTesq wrote: ye your heals and damages were x2 ours due the crit rate of your kobs buffer
@nanji
14 pts vs what you get for free, rng vs pick your target
I don't know of what 6's you speak of but the ones I can see on ytube and remeber ran Mara pull for anti kiting and choppas with 2h

Re: [Suggestion] Change to Shatter Limbs
And if the order grp is decent the pulled target starts kiting afterwards. Which would be prevented by the choppa. Also I dont get why you say you cant have hd and pull when you are now speaking about t4.TenTonHammer wrote:CS is not some on demand debuff to apply and can be cleansedScrilian wrote:which is almost always negated by somekind of % damage buffer being CS, WWS etc or easier access to debuffs and even some unique debuffsTesq wrote: ye your heals and damages were x2 ours due the crit rate of your kobs buffer
@nanji
14 pts vs what you get for free, rng vs pick your target
I don't know of what 6's you speak of but the ones I can see on ytube and remeber ran Mara pull for anti kiting and choppas with 2h
I dont see any disadvantage for 1h choppa in t4 for taking chop fasta and pull.
inactive on forums to avoid final ban
class imbalance = l2p issue
class imbalance = l2p issue
Re: [Suggestion] Change to Shatter Limbs
If your healers are spending most gcds cleansing, then they aren't healing much direct damage. That could be a problem.Nanji wrote:Again i see a destro equivalent utterly underestimated.
Chop Fasta does not only counter SL for 20s, it also prevents many orderclasses from doing dmg and healdebuffing. Applying a necessary dot does no dmg most of the time, ignite boiling blood, sw dots, engi dots, onslaught SL to name some. This prevents dmg because gcds are wasted into op dok cleanse or st cleanse ( nice synergy with sham).
With a ttk like we have it atm and the inability for order to hd and pressure within the 20s I would say the cd of 2 mins is justified due to its long duration.
I wonder if this ability is why doks did not originally have a group-cleanse tactic. They were given the tactic in the same set of changes when the 0.5 second cast heal was given to doks/wp. WP got the mirror to 1k1 Dark Blessings to compensate for doks getting the cleanse tactic.
Re: [Suggestion] Change to Shatter Limbs
Azarael wrote:1) Dodge and disrupt are not immunities on command, they are RNGQrazy wrote:Other than dodge/disrupt. We'll conveniently leave those out to support your argument though.SilverWF wrote: Sadly, there is no immune to KD on demand, you know...
2) Dodge doesn't work outside of the frontal cone so yes, you're getting dropped by Eye Shot every time
Dodge was 360 degrees on live. I doubt that it was ever frontal cone.
Re: [Suggestion] Change to Shatter Limbs
Wrote it earlier. Gcds are traded, debuffs mostly do very few dmg and classes are very debuff reliant for pressure.Annaise16 wrote:If your healers are spending most gcds cleansing, than they aren't healing much direct damage. That could be a problem.Nanji wrote:Again i see a destro equivalent utterly underestimated.
Chop Fasta does not only counter SL for 20s, it also prevents many orderclasses from doing dmg and healdebuffing. Applying a necessary dot does no dmg most of the time, ignite boiling blood, sw dots, engi dots, onslaught SL to name some. This prevents dmg because gcds are wasted into op dok cleanse or st cleanse ( nice synergy with sham).
With a ttk like we have it atm and the inability for order to hd and pressure within the 20s I would say the cd of 2 mins is justified due to its long duration.
I wonder if this ability is why doks did not originally have a group-cleanse tactic. They were given the tactic in the same set of changes when the 0.5 second cast heal was given to doks/wp. WP got the mirror to 1k1 Dark Blessings to compensate for doks getting the cleanse tactic.
If they have to reapply debuffs they are only damaging with aa meanwhile.
inactive on forums to avoid final ban
class imbalance = l2p issue
class imbalance = l2p issue
Re: [Suggestion] Change to Shatter Limbs
Uh ... I was talking about direct damage, not dots.Nanji wrote:Wrote it earlier. Gcds are traded, debuffs mostly do very few dmg and classes are very debuff reliant for pressure.Annaise16 wrote:If your healers are spending most gcds cleansing, than they aren't healing much direct damage. That could be a problem.Nanji wrote:Again i see a destro equivalent utterly underestimated.
Chop Fasta does not only counter SL for 20s, it also prevents many orderclasses from doing dmg and healdebuffing. Applying a necessary dot does no dmg most of the time, ignite boiling blood, sw dots, engi dots, onslaught SL to name some. This prevents dmg because gcds are wasted into op dok cleanse or st cleanse ( nice synergy with sham).
With a ttk like we have it atm and the inability for order to hd and pressure within the 20s I would say the cd of 2 mins is justified due to its long duration.
I wonder if this ability is why doks did not originally have a group-cleanse tactic. They were given the tactic in the same set of changes when the 0.5 second cast heal was given to doks/wp. WP got the mirror to 1k1 Dark Blessings to compensate for doks getting the cleanse tactic.
If they have to reapply debuffs they are only damaging with aa meanwhile.
Classes are debuff reliant because of healing. If there is little healing, there is no need for debuffs.
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Re: [Suggestion] Change to Shatter Limbs
we were in t2 (for your information nothing so that destru could pick up ).... again a not relevant and out of context answer to a very specific post.Scrilian wrote:which is almost always negated by somekind of % damage buffer being CS, WWS etc or easier access to debuffs and even some unique debuffsTesq wrote: ye your heals and damages were x2 ours due the crit rate of your kobs buffer
and anyway block rate on order tanks + challenge can provide this for less problem and no spec needed which is not the same on destru.
Last edited by Tesq on Sat Jan 02, 2016 5:20 pm, edited 1 time in total.

- TenTonHammer
- Posts: 3806
Re: [Suggestion] Change to Shatter Limbs
And if the destro group is decent they can burst down the pulled target or cc them further so that they cant kiteatleast the people i played with back in the day never had that issues with ordo kiting once pulledNanji wrote: And if the order grp is decent the pulled target starts kiting afterwards. Which would be prevented by the choppa. Also I dont get why you say you cant have hd and pull when you are now speaking about t4.
I dont see any disadvantage for 1h choppa in t4 for taking chop fasta and pull.
(but we were a causal 6v6 group and did not play vs 1337 guys like you i guess :p)
also 2h sav + hitta is better than 1h sav + hitta/wrecka cause you access to the huge burst that comes from weaklin killa, it was like 3k crits or something? along with the single target SL and the benifits of double hdbuff for premade play 2h choppa is just better

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