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The Twisting Tower scenario feedback

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Lion1986
Posts: 488

Re: The Twisting Tower scenario feedback

Post#21 » Sun Jul 21, 2024 9:46 am

kirraha wrote: Sun Jul 21, 2024 8:25 am Delete this scenario completely. Nobody likes it. There has been complaints every year and suggestions to make it more doable but nothing is done. You still cant shoot through the doorway even.
correction: you do not like it. I like it. All the issues reported in this topic frankly are quite very inaccurate or coming from clueless players more interested in dps meters than objectives.
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lemao
Posts: 361

Re: The Twisting Tower scenario feedback

Post#22 » Sun Jul 21, 2024 9:50 am

The only people who enjoy this sc are strictly solo players who enjoy PVE in a PVP game mode

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Lion1986
Posts: 488

Re: The Twisting Tower scenario feedback

Post#23 » Sun Jul 21, 2024 11:15 am

I disagree. making objective i did the scenario quite fast (queued with a buddy fo mine) we
were focusing on fast cap and in like 10 mins scenario managed to harves a good chunk of exp and rr quite fast and marks.
As said before the solution is simple: you do not like scenarios? Do not queue them. I see no need to opening a post in forum and whine that scenarios have objective and are not zergfests like rvr
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Akilinus
Posts: 443

Re: The Twisting Tower scenario feedback

Post#24 » Sun Jul 21, 2024 2:07 pm

it is unplayable for any class that requires line of sight. Disable. ty
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georgehabadasher
Posts: 275

Re: The Twisting Tower scenario feedback

Post#25 » Sun Jul 21, 2024 4:04 pm

I quite enjoy this scenario on my squig herder.

nocturnalguest
Posts: 628

Re: The Twisting Tower scenario feedback

Post#26 » Mon Jul 22, 2024 2:45 pm

Hmm, strange, its actually very very pug-friendly. Also like old dwarf road its mostly about dodging fights.
Im surprised people complain.

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Emissary
Community Manager
Posts: 460

Re: The Twisting Tower scenario feedback

Post#27 » Mon Jul 22, 2024 3:45 pm

Know that the scenario is being looked at. Whether changes happen or not that is up to the dev team, however it is being looked into.

Please post in a way that provides content for the developers to work with. Statements like, nobody like it, delete it or whatever other statements suggested do not help.

Thank you all for doing your best to help make this game better everyday.
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georgehabadasher
Posts: 275

Re: The Twisting Tower scenario feedback

Post#28 » Mon Jul 22, 2024 4:53 pm

I was also surprised to find that the scenario was more enjoyable during off hours, when it would only fill with 6-12 players. Fights were more spread out and players were able to sneak the final cap on the top sometimes because there weren't as many players blocking it.

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Detangler
Posts: 1028

Re: The Twisting Tower scenario feedback

Post#29 » Mon Jul 22, 2024 5:53 pm

Most people don't know about the shortcuts to the top and then complain that walking takes too long.

Explore the map more. There's huge shortcuts to drop down, too.

Thus one requires bug brain tactics in a smooth brain-friendly server.
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Fey
Posts: 923

Re: The Twisting Tower scenario feedback

Post#30 » Mon Jul 22, 2024 6:30 pm

The cap mechanic is unclear, and even when you figure it out it's still confusing. Are there any other scens where you lose points? Also the layout of the map takes some getting used to.

In general it's a confusing scenario, and the los issues can't be ignored as well. I think generally though scenario variety is very important.
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