The server will interrupt and reset any ability which fails the pre-cast checks on the server (range, career res, etc). The effect of latency may cause this to appear as a random interrupt if your ping is high.
I wanted to solve this issue by tracking the previous position of players and adding some kind of latency compensation to the code, but I couldn't see a variable for ping and don't really know the best way of getting it, so I'm directing my attention to other matters.
Bug Report 21/05/2015 (Abilities)
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Re: Bug Report 21/05/2015 (Abilities)
Azarael - I did something like with with my fall damage patch. It was based off the number of ticks that where right next to each other and the distance the character moved in that tick. If you have lag you will get a large movement all at one time from the client. This means lag. Also, can you not ask the client the state of casting the character is in? If I could see the code I might be able to help more.
Re: Bug Report 21/05/2015 (Abilities)
Most of the time, the ability keeps building/attacking even castbar does not show. Yesterday my Rend Soul kept healing me even if it did not show on castbar.

Re: Bug Report 21/05/2015 (Abilities)
Sory if some report it but I can't see this bug on 1st page so I report it. If y put some debuff on enemy and this enemy has absorb wich take dmg of this debuff skill so no debuff at all :/ Wtf I can't snare stupit WH cose it's in absorb all time.
Re: Bug Report 21/05/2015 (Abilities)
If an attack inflicts no damage, because it was absorbed, it counts as if it were blocked. Why wouldn't this be the case?
Re: Bug Report 21/05/2015 (Abilities)
not sure about but absorb only removed the damage not the skill effect on official.
The absorb was different from "immune" as it is now
The absorb was different from "immune" as it is now

Re: Bug Report 21/05/2015 (Abilities)
indeed, for imunne need thisTesq wrote:not sure about but absorb only removed the damage not the skill effect on official.
The absorb was different from "immune" as it is now

in other cases root/snare/knokdown/knockback should work (without dmg) when applied absorbing effects to target.
Last edited by murmelon on Fri May 29, 2015 9:57 am, edited 1 time in total.
Re: Bug Report 21/05/2015 (Abilities)
Absord not block effects it's 100% any body in real war have a problem to snare or knockdown absorbed WH or SM? I think no. If it not parry or blocked by shield it's work.
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Re: Bug Report 21/05/2015 (Abilities)
I don't know where write this. Will write here.
Doesn't displays armor debuff & snare effects
it was like here
Doesn't displays armor debuff & snare effects
it was like here
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Re: Bug Report 21/05/2015 (Abilities)
New info about dis. You haven't resp window when some of your squigs on. If y haven't no one it's ok and y can get up.Sook18 wrote:Btw SH haven't resp window all time. If y die in order zerg in sc y must crash client nothing else)
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