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New RvR system vs Old RvR system Poll

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Poll: New RvR Vs Old RvR Mechanics

Poll ended at Fri Sep 18, 2015 2:56 am

Old RvR (All keeps always open)
117
50%
New RvR (1 zone at a time, current system)
119
50%
Total votes: 236

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#271 » Wed Sep 16, 2015 2:21 pm

gamlith wrote:
dkabib wrote:
Havocgl wrote:I,d like the old system back for keep takes, as it seems order have keeps all the time atm
That is not true as I've seen both sides dominating.

The issue here is, doesn't matter who is dominating atm, we need to make the other realms step up for defense.
Perhaps to incentivize a defense, cannons as well as oil should be implemented? I remember even against a zerg I could get a few kills with a cannon or oil.
Defense is not the problem. Attack is. People dont want to attack a keep full with a wb+ of defenders, champions and a Lord. Both sides love turtling up like this.

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dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#272 » Wed Sep 16, 2015 2:25 pm

Penril wrote: Defense is not the problem. Attack is. People dont want to attack a keep full with a wb+ of defenders, champions and a Lord. Both sides love turtling up like this.
Turtling is nice and all, and defenders should always have some kind of advantage, it's their keep after all.
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zarg64
Posts: 77

Re: New RvR system vs Old RvR system Poll

Post#273 » Wed Sep 16, 2015 3:05 pm

Ordrehammer online :Reign of BW and KOTBS. :mrgreen:
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dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#274 » Wed Sep 16, 2015 3:18 pm

zarg64 wrote:Ordrehammer online :Reign of BW and KOTBS. :mrgreen:
Yeah cause a Sorc didn't hit me for 1.4k last night... BW so op right...
You wanna make some changes to BW/Sorc, make a thread about it and will be happy to colaborate with it.
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Bignusty
Posts: 454

Re: New RvR system vs Old RvR system Poll

Post#275 » Wed Sep 16, 2015 3:21 pm

Azarael wrote:In my view the only way to fully solve this problem is to devise a system of unique identification such that we can apply realm lockouts. The solution to "oh **** we're losing" should not be "**** the other faction, I'm logging the other faction". Sometimes you need stick rather than carrot!
I think make a general timer for log order or destro can be a good idea.Exemple i'm a destro we are pounded on rvr lake impossible to attack and impossible to def so i logg off and take y order toon for easy mode and take some rp influ and exp but i do nothing i'm just leeching. When i'm bored or when destro are dominate i logg off and "Wtf!!!! I cant logg destro" Because timer 1 day ! So we cant stop this trading realm like this and the rvr will be more balanced.

I'm really sure this idea can be working and helping us. We need to test it ...

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dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#276 » Wed Sep 16, 2015 3:32 pm

Bignusty wrote:
Azarael wrote:In my view the only way to fully solve this problem is to devise a system of unique identification such that we can apply realm lockouts. The solution to "oh **** we're losing" should not be "**** the other faction, I'm logging the other faction". Sometimes you need stick rather than carrot!
I think make a general timer for log order or destro can be a good idea.Exemple i'm a destro we are pounded on rvr lake impossible to attack and impossible to def so i logg off and take y order toon for easy mode and take some rp influ and exp but i do nothing i'm just leeching. When i'm bored or when destro are dominate i logg off and "Wtf!!!! I cant logg destro" Because timer 1 day ! So we cant stop this trading realm like this and the rvr will be more balanced.

I'm really sure this idea can be working and helping us. We need to test it ...
Problem is that you may create more than 1 account and just have 1 for each faction.
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Azuzu
Posts: 551

Re: New RvR system vs Old RvR system Poll

Post#277 » Wed Sep 16, 2015 3:41 pm

Azarael wrote:In my view the only way to fully solve this problem is to devise a system of unique identification such that we can apply realm lockouts. The solution to "oh **** we're losing" should not be "**** the other faction, I'm logging the other faction". Sometimes you need stick rather than carrot!
I think this cuts both ways, I think people (I know I do at least), see one side winning/dominating/over populated, so they switch to the under dog losing faction.
Suzu

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Bozzax
Posts: 2624

Re: New RvR system vs Old RvR system Poll

Post#278 » Wed Sep 16, 2015 3:43 pm

Aza has old domination mechanic been ruled out? Or is it impossible to implement?

http://tholal.blogspot.se/2009/03/how-t ... r.html?m=1
Last edited by Bozzax on Wed Sep 16, 2015 3:45 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Azarael
Posts: 5332

Re: New RvR system vs Old RvR system Poll

Post#279 » Wed Sep 16, 2015 3:43 pm

Nothing's been ruled out - just dealing with other things atm

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Bignusty
Posts: 454

Re: New RvR system vs Old RvR system Poll

Post#280 » Wed Sep 16, 2015 3:56 pm

dkabib wrote:
Bignusty wrote:
Azarael wrote:In my view the only way to fully solve this problem is to devise a system of unique identification such that we can apply realm lockouts. The solution to "oh **** we're losing" should not be "**** the other faction, I'm logging the other faction". Sometimes you need stick rather than carrot!
I think make a general timer for log order or destro can be a good idea.Exemple i'm a destro we are pounded on rvr lake impossible to attack and impossible to def so i logg off and take y order toon for easy mode and take some rp influ and exp but i do nothing i'm just leeching. When i'm bored or when destro are dominate i logg off and "Wtf!!!! I cant logg destro" Because timer 1 day ! So we cant stop this trading realm like this and the rvr will be more balanced.

I'm really sure this idea can be working and helping us. We need to test it ...
Problem is that you may create more than 1 account and just have 1 for each faction.
Just make impossible to create another account whit same IP or something like that.

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