[SUGGESTION] Slower keeps
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Re: [SUGGESTION] Slower keeps
keep lord alredy do nice damage, hp increase for his and door like x10 and it's good.

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Re: [SUGGESTION] Slower keeps
yeah keep lord seriously need more hp (lik x10 ^^) he dies in seconds now.
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Re: [SUGGESTION] Slower keeps
They could just add the in-game items to bolster the door, planks of wood etc.
They were added in before to good effect.
That also gives the defenders time to plan a good defense.
They were added in before to good effect.
That also gives the defenders time to plan a good defense.
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Re: [SUGGESTION] Slower keeps
door wasn't ever repairable in fight, the problem is not def door while waiting for reset, it's have time to organaze a group and go def before all the dam thing is alerdy over.
With so many damage you can bring atm and hero lv 21, they need a lot more of hp to give at least some times, if the whole thing last less than 5 min then you need to buff incredible the hp.
With so many damage you can bring atm and hero lv 21, they need a lot more of hp to give at least some times, if the whole thing last less than 5 min then you need to buff incredible the hp.

Re: [SUGGESTION] Slower keeps
Here's a question
Why are their all the pointless npc mobs in the bottom floor of the keeps and just makes a huge pointless dead zone that invaders can't engage in
Why are their all the pointless npc mobs in the bottom floor of the keeps and just makes a huge pointless dead zone that invaders can't engage in

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Re: [SUGGESTION] Slower keeps
The intent I suppose is to fight all the mobs on the lower floor as an obstacle between you and the higher floor. When reality hits, the easymode zerg just runs past them because double ramp keeps are a thing. It probably doesn't help that the respawn time on mobs would make it kind of pointless to kill anything on the lower floor.Coryphaus wrote:Here's a question
Why are their all the pointless npc mobs in the bottom floor of the keeps and just makes a huge pointless dead zone that invaders can't engage in
If you do manage to keep all the mobs on the lower floor dead, you could potentially block the backdoor from defenders getting in. That might be the only real benefit.
Re: [SUGGESTION] Slower keeps
Consider as well that most players are horribly over leveled for the T2 zones. 5 levels above what is intended.Tiggo wrote:yeah keep lord seriously need more hp (lik x10 ^^) he dies in seconds now.
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Re: [SUGGESTION] Slower keeps
Like you said npcs respawn so fast that much like body guards they serve no point in killing further more when the postern door works right and mdps can use bypass defenses/lock pick their will be a huge area they can't engage in or use aoe abilites for the fear of aggroing champswargrimnir wrote:The intent I suppose is to fight all the mobs on the lower floor as an obstacle between you and the higher floor. When reality hits, the easymode zerg just runs past them because double ramp keeps are a thing. It probably doesn't help that the respawn time on mobs would make it kind of pointless to kill anything on the lower floor.Coryphaus wrote:Here's a question
Why are their all the pointless npc mobs in the bottom floor of the keeps and just makes a huge pointless dead zone that invaders can't engage in
If you do manage to keep all the mobs on the lower floor dead, you could potentially block the backdoor from defenders getting in. That might be the only real benefit.
that's why I dislike these pointless npc mobs

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Re: [SUGGESTION] Slower keeps
Londo wrote:I've ram and oil working, shouldn't be too long now for these changes to make it to ror. It should slow down keep takes.
Spoiler:

Re: [SUGGESTION] Slower keeps
Wouldn't mind some warp engineers for defending.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145
https://bugs.returnofreckoning.com/view.php?id=23145
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