It's not about getting outplayed, as I stated it's fine for bl.
It's about what ppl signed up for (core rule set) vs pvp every corner.
Especially stuff like that is retarded and just an extension of the rvr zerg who brings more and bigger guns.
I would like to see something like lod or ti24vpvev24 for that and not random pqs who will later just be a gap closer gear wise.
Also it's pretty random having 21 pq chapters via core rule and chapter 22 via non core, but maybe it's just me who doesn't see that. :rolleyes:
Ultimate Discussion About Current RvR
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Re: Ultimate Discussion About Current RvR
Ignoring of course because you were talking about a simple punishing system. (Without endgame gear, and realm lockouts etc - oh btw, the devs told everyone before, that no one sould hold their breath while waiting on sovereign gear, or the faction lockouts.)Hastykrasty wrote:IMHO, you are ignoring some key factors here:Pacso wrote:Very bad idea. People will just simply roll their other chars, which are on the winning side, and for a day you wont find enemies on the other side. Which means, there will be another city siege - >more players roll on the winning side because of the debuff ->more city siege-> more xrealm roll->etc.Hastykrasty wrote:I believe that once fortress and cities will be in-game there will be more will to fight for each zone. To avoid possible "retreat" by the losing side (underdog) and to skip to city defence (better rewards there), if you add a low realm-wide debuff of -5% rr and exp gain for a day, of course if the defenders' capital got pillaged. It will "inspire" people to react and defend each palm or their beloved land, thus "instilling realmpride".
Or it will simply increase the salt factory... Salt for the Salt God!!!
Bear in mind that we are talking about an enviroment where higher sets will be out, like warlord or even sov. And they will be hard to get.
1) People play their main first, Alts seconds. Only few people will be able to field decent alts with, lets say, at least invader with 60rr in such a way to be competitive. So, if there's a capital siege, you play first your main. That had been seen with the conq set release, where all the people loggedd their destro mains and stomped order, then they change/stop and the cycle changes. However, whilst conq was (and it still is) easy to achieve and to slot (only 45rr), Warlord and Sov aren't (70-80rr).
2)Capital sieges are instanced (at least they are the best version), so there's no need to switch side, if you have to farm gear/level you only need a good WB and, to do so, you need a decent char, so see point 1.
3)Factions lockouts will be probably implemented, in such a way that you can't x-realm so easilly during even fortress sieges or capitals. And since nobody has the cristal ball to forsee things, you have to stick with your realm 'till the very last.
4)Not only faction-wide debuffs could be implemented. If you create a system that, for example, it determines the winner/loser after a city siege, by counting the difference of instances won/lost and by which amount, you could tie buffs/debuffs to that or to certain thresholds. Or giving realm-wide tokens for unique (appearance) sets or trophies or whatever.
I believe that this will push people into cooperate a bit and not always seeking the path of less resistance if the rewards/consequences are appropriate (or feared) enough.
Naturally the figures must be appropiate.
Then there will be the problem with merged T2-T4 with capital sieges instances, but that's another topic.
And no, it wont push ppl to cooperate, it will push ppl to the less resistance. (On side will zerg with 8 wb, other side will have 400% aao.)
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Re: Ultimate Discussion About Current RvR
All sounds like logic but... Keep lord really?
I remember when my buddy and i could take a keep lord... How it is now, is way better then b4 lol. Granted talking about live when we did that but still at least now it takes a wb or so to take a keep.
I remember when my buddy and i could take a keep lord... How it is now, is way better then b4 lol. Granted talking about live when we did that but still at least now it takes a wb or so to take a keep.
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Re: Ultimate Discussion About Current RvR
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You said everything needed to be said about yesterday.
Re: Ultimate Discussion About Current RvR
Aurandilaz wrote:Yesterday in TM was interesting.
Fine, Order rolls with 3 organized warbands together to kill TUP, okay, you had to make it sure we go down. But please, taking same deathball to :| single Destro pugwarbands, that's just massive overkill.
Response, one hour later Destro responds by forming an even larger deathball that is even bigger and more coordinated than previous Order deathball of 3-4 warbands working together, Destro now ends up with close to 5-6 warbands running in one pack to show Order how we can "one-up" them.
Pretty sure no one on either side massive enjoyed said megaherds moving back and forth as waves.
lol Again!!111 150 destro in zone and only 1 wb TUP, but all you need is TUP:))
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Re: Ultimate Discussion About Current RvR
Can not say I would say your suggestions are good, felt like they were in the wrong direction
Re: Ultimate Discussion About Current RvR
That's 15 organized premade order warbands, don't forgetAurandilaz wrote:Yesterday in TM was interesting.
Fine, Order rolls with 3 organized warbands together to kill TUP, okay, you had to make it sure we go down. But please, taking same deathball to :| single Destro pugwarbands, that's just massive overkill.
Response, one hour later Destro responds by forming an even larger deathball that is even bigger and more coordinated than previous Order deathball of 3-4 warbands working together, Destro now ends up with close to 5-6 warbands running in one pack to show Order how we can "one-up" them.
Pretty sure no one on either side massive enjoyed said megaherds moving back and forth as waves.

Ikr, by the time we logged off yesterday, order had still lower numbers in the zone and roughly ~600 more kills total.lastalien wrote: lol Again!!111 150 destro in zone and only 1 wb TUP, but all you need is TUP:))
I stuck around to talk to Leo in warcamp to catch up on the stuff I've missed in my absence, watching destro finally win a few teamfights vs pugs and take an empty keep, ahem, I mean destroy the order "deathball"

Last edited by Scrilian on Tue Jan 30, 2018 5:06 pm, edited 1 time in total.
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Re: Ultimate Discussion About Current RvR
was glorious RvR.
no zerging, pure skill.
video good proof.
always aim cam to the ground.
XD
I stop forum communications here now, totally, this "community" is pure garbage.
have fun throwing stones at the devs in the other thread.
don't even have to bother here anymore.
@OP aka Hao nice thread.
no zerging, pure skill.
video good proof.
always aim cam to the ground.
XD
I stop forum communications here now, totally, this "community" is pure garbage.
have fun throwing stones at the devs in the other thread.
don't even have to bother here anymore.
@OP aka Hao nice thread.
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Re: Ultimate Discussion About Current RvR
the vast majority of people who post in forums are trolls. Folks happy with the game just play it and don't see the need to postragafury wrote:was glorious RvR.
no zerging, pure skill.
video good proof.
always aim cam to the ground.
XD
I stop forum communications here now, totally, this "community" is pure garbage.
have fun throwing stones at the devs in the other thread.
don't even have to bother here anymore.
@OP aka Hao nice thread.
Alea iacta est
Re: Ultimate Discussion About Current RvR
No one can handle casual forums bants anymore, sigh.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos
Retired
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