I like this idea. Kind of goes back to what WAR live was prior to shut down. I could get on board with that. It makes people actually have to defend or monitor BO's as well and the resource carriers encourage roaming and allows for the minority realm the chance to engage in small skirmish.Penril wrote:Well, on live you had action in more than one zone because zones didnt flip as fast as here. You needed to rank a keep to Rank 4 in order to get a Ram (you could damage the door with cannons and Rat Ogres but it took forever). You only gained resources while holding a BO (and your resource carriers could be ganked!). Constant flipping of BOs made ranking a keep to 4 in a contested zone a slow task.noisestorm wrote:whole topic tl;dr..
My 2 cents:
Only thing that you guys should think about for now is:
How can you get a 100v100 zerg in one zone into 2x 50v50 in 2 open zones. Literally every time there is one huge Zerg in a Zone, allthough one other or even 2 others are open as well. Find a solution for that before talking about anything else.
If already mentioned somewhere, link pls
You would go to, let's say, Talabecland. No enemies are there, and a group from your realm is taking care of the BO's (your keep is Rank 2). So you flew to Avelorn and OH! AAO! Sweet, let's take back BO's and kill enemies (possibly at the BO's sending Resource Carriers and ranking up their own keeps). After several skirmishes, you would read in T4 chat: "We are rank 4 in Talabecland, moving to enemy keep with a ram". You then went back to Talabecland and helped in the keep siege.
I suggested making the lakes similar to a huge SC. Your realm would gain points over time when holding "flags" (BOs). Once you reach, say, 1500 points, your realm will be able to attack the enemy keep. This will "feel" kinda similar to 1.4.8 resource carrier system since you will need to constantly fight over BO's and, depending on how many points you need to attack the enemy keep (or the rate at which you gain those points), flipping a zone could take a while. Of course, if both realms reach 1500 points they will be able to attack at the same time and might ignore BOs from there on. But BO's could still help with door regen/lord's health or stuff like that, so you still need to control the BO's.
TL;DR: Ranking up a zone in 1.4.8 (so you could take it) took longer than RoR's system, where basically one side takes all 4 BOs and then waits for the timer ("keeps are now attackable" or something like that) while the defending side waits at their keep hoping they can get a few kills before being wiped.
Ways to Discourage PvDoor and Encourage ORvR
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Re: Ways to Discourage PvDoor and Encourage ORvR
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Re: Ways to Discourage PvDoor and Encourage ORvR
good suggestion but still BOs need much more important role. Imo holding all BOs for 30? mins should allow zone lock so ppl got a secondary method to gain the reward for moments where you got equality on defenders vs attackers.
Give iniciative to ppl to move around the zone not just stack bodies at keep fights so u really experiance realm open world pvp
Give iniciative to ppl to move around the zone not just stack bodies at keep fights so u really experiance realm open world pvp
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Ways to Discourage PvDoor and Encourage ORvR
Remove guards from your BO's/Keep if your side is zerging (keep them if you have AAO). This way the zerg will have to split up and defend all BO's (because they can be taken instantly by the underdog, ruining your 30 min domination lock). I would also allow the domination flip AFTER your realm reached the 1500 points i mentioned (you should first try to take the zone by conquering the enemy keep and not by Waithammer).Nameless wrote:good suggestion but still BOs need much more important role. Imo holding all BOs for 30? mins should allow zone lock so ppl got a secondary method to gain the reward for moments where you got equality on defenders vs attackers.
Give iniciative to ppl to move around the zone not just stack bodies at keep fights so u really experiance realm open world pvp
Re: Ways to Discourage PvDoor and Encourage ORvR
I really hated that resource carrier rubbish update. Standing around waiting for a keep to level up or waiting for a "domination lock", or having to escort those stupid resource carriers around.
I much preferred the VP system, though obviously having PQs generating 10% and control of the lower tier generating 10% (WTF!?) wasn't ideal. I didn't mind Scenarios contributing to VP (20%, I think?), though delaying/losing a zone lock due to having worthless pugs losing SCs to premades sucked.
To be honest, I don't mind the current system for T2 and T3. Take the enemy keep = taking the zone. I think it works in theory, it's just the current situation is a bit shitty.
Obviously the formula will need to be looked at in T4, due to pushing into the enemy's "territory" (ie flip a zone and they own the two keeps in that next zone), but that's a totally different discussion for a long time down the track.
I much preferred the VP system, though obviously having PQs generating 10% and control of the lower tier generating 10% (WTF!?) wasn't ideal. I didn't mind Scenarios contributing to VP (20%, I think?), though delaying/losing a zone lock due to having worthless pugs losing SCs to premades sucked.
To be honest, I don't mind the current system for T2 and T3. Take the enemy keep = taking the zone. I think it works in theory, it's just the current situation is a bit shitty.
Obviously the formula will need to be looked at in T4, due to pushing into the enemy's "territory" (ie flip a zone and they own the two keeps in that next zone), but that's a totally different discussion for a long time down the track.



Re: Ways to Discourage PvDoor and Encourage ORvR
https://zewar.wordpress.com/2010/10/10/pts-impressions/ (too noob to url) This blog sums up pretty much all the good/**** points of the things people want.
I don't want a war of words or anything sill on the forums over a post.
I don't want a war of words or anything sill on the forums over a post.

Re: Ways to Discourage PvDoor and Encourage ORvR
that is good only if loosing a BO to the enemy realm cost you 100 vp that you will obtain not by taking the BO back but by holding it for x time. So BOs become important part of locking the zone and the zerg spread out to defend them.Penril wrote:Remove guards from your BO's/Keep if your side is zerging (keep them if you have AAO). This way the zerg will have to split up and defend all BO's (because they can be taken instantly by the underdog, ruining your 30 min domination lock). I would also allow the domination flip AFTER your realm reached the 1500 points i mentioned (you should first try to take the zone by conquering the enemy keep and not by Waithammer).Nameless wrote:good suggestion but still BOs need much more important role. Imo holding all BOs for 30? mins should allow zone lock so ppl got a secondary method to gain the reward for moments where you got equality on defenders vs attackers.
Give iniciative to ppl to move around the zone not just stack bodies at keep fights so u really experiance realm open world pvp
But whatever system devs will implement dots on the map should go away and posterns should work. These 2 bugged components are too important for healthy orvr no matter the system of locking
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Ways to Discourage PvDoor and Encourage ORvR
fixing the postern doors will help a lot. After that look at fixing magus/Engi pulls. The pulls are only an issue during peak server times, because it's really only a zerg gimmick.
Those changes will bring back the groups who are Qing SCs instead of ORVR lately.
Those changes will bring back the groups who are Qing SCs instead of ORVR lately.
Fusscle of Critical Acclaim
Re: Ways to Discourage PvDoor and Encourage ORvR
I agree to a certain degree.Vigfuss wrote:fixing the postern doors will help a lot. After that look at fixing magus/Engi pulls. The pulls are only an issue during peak server times, because it's really only a zerg gimmick.
Those changes will bring back the groups who are Qing SCs instead of ORVR lately.
Scenarios are also the quickest way to farm medallions. Both through:
A) the number of kills you get (and you only roll against 12 people), and
B) that new Kill Quest that got implemented that ties in to (A)
Making medallions either:
A) Drop less, or not at all, in scenarios, or
B) Drop more in RVR,
will also bring people to ORVR, in addition to the valid points you made.



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Re: Ways to Discourage PvDoor and Encourage ORvR
Agreed, but changing the currency at this point without changing the other things might be the wrong approach.Abolition wrote:I agree to a certain degree.Vigfuss wrote:fixing the postern doors will help a lot. After that look at fixing magus/Engi pulls. The pulls are only an issue during peak server times, because it's really only a zerg gimmick.
Those changes will bring back the groups who are Qing SCs instead of ORVR lately.
Scenarios are also the quickest way to farm medallions. Both through:
A) the number of kills you get (and you only roll against 12 people), and
B) that new Kill Quest that got implemented that ties in to (A)
Making medallions either:
A) Drop less, or not at all, in scenarios, or
B) Drop more in RVR,
will also bring people to ORVR, in addition to the valid points you made.
Fusscle of Critical Acclaim
Re: Ways to Discourage PvDoor and Encourage ORvR
Sure I can get that, but I think you could also fairly say that even if you join up as a 6 man for a scenario, a lot of times you are just facing pug groups and will just smash them completely, at that point its hardly balanced either, and its the same as a zerg crushing a small group.tomato wrote:Scenarios are more or less the only way to get an in numbers balanced fight.
I understand it's horrible for people who just want to zerg smaller numbers without effort.
I find that gaining scenarios in ORvR is easy in a small group, myself have gotten more medals than I need in a small amount of time, and that's with a strange group setup of 3 guys, I imagine that 6 man groups roaming in the lakes should also achieve this, so if scenarios are changed, it would further enhance this. In the state of the game you have to take what fight you can get in the lakes, no matter how small or large your group, you can be fighting a nice 3v3 but as soon as that zerg sees you, forget about any sense of 'fair' since people are so hungry on medals, and not about fun.
But I think we can also be frank and say that WAR is not about scenarios, its all about the ORvR, whether you agree or not, its how the game was intended to play. If people in premades want scenarios, then perhaps system that detects premades can place them in a separate queue so they can only face other premades, and not stomp pugs.
Again, this is but one mans opinion, but I feel that a lot share this, we want ORvR how it was supposed to be.
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