Balance an orvr mmo game to please 6v6 players will be interesting

It's almost as if you deliberately misconstrue what 'balancing from 6man upwards' means.
Haha, guaranteed that will be the #1 rebuttal :^)
ThisVayra wrote: ↑Sat Aug 11, 2018 2:46 pm No. IMO balance should only consider warband scale. If you balance 6 man, some classes are going to either be useless at that scale (which is bad balancing), or incredibly OP in larger scale due to AOE abilities. To me 6v6 is the same as dueling, an irrelevant side game that is only supported by a small portion of the community. The main game is warband scale, and is what should be balanced around.
You clearly dont understand balance. Balancing for top tier play = balancing for pugs. Its the only way of balance. You know what happens when you balance for "pug play"? Top player will find the OP stuff and completely reck the pug players who will then come to the forums to whine about balance which was created for them.Zxul wrote: ↑Sat Aug 11, 2018 4:42 pmWell, the options (at least, the ones I can see) are:
1. Do not balance.
2. Balance for best possible play, which is relevant to very small % of players.
3. Balance for pug play, which will be relevant to most of the players. Which actually shouldn't be that hard- what is used in pug is mostly aoe (minimizing it to 1-2 skills per class + morals), + rest of class abilities which are used without class synergy. Then, assuming somebody comes with class synergy powerful enough to make a major impact, balance that.
What will actually happen is that those top players will make a premade based on that OP stuff, followed by pug bringing 2 wbs and showing them it isn't so OP by smashing them in 0.1 sec. Because, after all, its the pug which got the actual numbers.zumos2 wrote: ↑Sun Aug 12, 2018 5:39 pmYou clearly dont understand balance. Balancing for top tier play = balancing for pugs. Its the only way of balance. You know what happens when you balance for "pug play"? Top player will find the OP stuff and completely reck the pug players who will then come to the forums to whine about balance which was created for them.Zxul wrote: ↑Sat Aug 11, 2018 4:42 pmWell, the options (at least, the ones I can see) are:
1. Do not balance.
2. Balance for best possible play, which is relevant to very small % of players.
3. Balance for pug play, which will be relevant to most of the players. Which actually shouldn't be that hard- what is used in pug is mostly aoe (minimizing it to 1-2 skills per class + morals), + rest of class abilities which are used without class synergy. Then, assuming somebody comes with class synergy powerful enough to make a major impact, balance that.
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