Post#3 » Tue Apr 02, 2024 2:17 pm
I remember your post. It involved adding several tactics to the Harbinger. I quite disliked the idea because it would make balancing the DPS spec impossible. If the DPS is good, you are overpowered as you can switch and heal without any drawback. If the spec is balanced, the DPS is not good enough to compete with other DPS classes. In my opinion, this would make matters worse. Adding only Transference is an option you presented as an alternative, although Transference is currently the only thing worthwhile in the middle tree. Of course, if you add something remarkable instead as a replacement, it might be an option that I would like to see.
I do not understand how you can consider the DPS of the Zealot as sufficient, especially after your post, which had many people saying it lacks DPS. I found it odd enough that I checked your statistics, and you have never played DPS in any SC in the last 2 years. Is that because you value playing the healing spec over DPS in a small-scale group setting or did you find that it doesn't work? Because that was my finding; you are holding back your group by playing a spec that lacks burst, is squishy when caught, and just performs worse.
From what I can tell, you seem to play DPS in ORvR, but it is difficult to judge from those scoreboards. I would assume you play the AoE spec in ORvR or roam around and gank solo/duo. Both playstyles were not what I was addressing here. On that note, I think the AoE spec also lacks DPS, while the roaming/ganking somewhat works. The Zealot is mobile, and with stagger, you can kite your targets to death. Solo play does not truly reflect how good a class is for groups, especially a class that can kite and heal. Take a Shaman with Run Away; even a heal-specced Shaman can kill most enemy Order players if they are foolish enough to chase. Does this make it a good DPS?
Don't take this the wrong way, but your very low kill count tells me that either you are playing as a healer for 60-70% of your time or you do not deal enough damage to secure a kill, or you only duo roam or focus on PvDoor. Each option would mean you cannot accurately judge if your class competes with a DPS in a group setting.
Adding a heal debuff to MoM is an option however it still would be a nerf to the overall class compared to the previous tactic. It would also mean to get the healdebuff you cannot take stagger hence is it really better than stagger? I wouldn't pick it over stagger. Maybe in a spec that uses both stagger and MoM. You would have to sacrifice SoR which with the dmg it does now might be an option I would try out. So I guess maybe?