2h Tank guard

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Sofong
Posts: 554

Re: 2h Tank guard

Post#11 » Fri Jan 08, 2021 3:03 pm

bg snb: lose kd on demand, punt on 20s cd, make it even worse grp support.

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Martok
Posts: 2085
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Re: 2h Tank guard

Post#12 » Fri Jan 08, 2021 3:54 pm

I agree with the OP however I am sure the true answer is learn to play, or something...
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Wiede
Posts: 301

Re: 2h Tank guard

Post#13 » Fri Jan 08, 2021 4:02 pm

Wait... without dodge/disrupt i can't negate range/caster guard damage?

When the hell happened this wtf

Rapzel
Posts: 450

Re: 2h Tank guard

Post#14 » Fri Jan 08, 2021 4:07 pm

Wiede wrote: Fri Jan 08, 2021 4:02 pm Wait... without dodge/disrupt i can't negate range/caster guard damage?

When the hell happened this wtf
Probably 1½-2 years ago

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Ysaran
Posts: 1319

Re: 2h Tank guard

Post#15 » Fri Jan 08, 2021 4:18 pm

Rapzel wrote: Fri Jan 08, 2021 4:07 pm
Wiede wrote: Fri Jan 08, 2021 4:02 pm Wait... without dodge/disrupt i can't negate range/caster guard damage?

When the hell happened this wtf
Probably 1½-2 years ago
But the change appeared on patchnotes only 6 months ago or so
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ashton007
Posts: 384

Re: 2h Tank guard

Post#16 » Fri Jan 08, 2021 4:31 pm

I just came to agree. I have 4 tanks that are invader+ and I play them all 2h above rr70. This change has gutted 2h builds in city/rvr. Which feels bad considering that’s the **** end game. You devs keep butchering builds that aren’t meta forcing people to play how you want them to. That just isn’t how this works. People come to play for themselves not for these powertrippy devs. Stop taking all our variations away because you’re slowly suffocating your player base.

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Noslock
Posts: 395

Re: 2h Tank guard

Post#17 » Fri Jan 08, 2021 4:41 pm

Akilinus wrote: Fri Jan 08, 2021 10:26 am With this change:
- Guard defense formula now uses same code as regular defense checks, but treats all damage as if coming from front. This means you will also see some disrupt/dodge of guard damage in combat log.

Previously on RoR guard damage checks were also checking against those stats, but using a different formula and always displayed as block/parry in the combat log.

You killed all the 2h builds for any tanks that wanted to roam in rvr. Granted that you are one of those who use guard to begin with.
With the current class dispersion especially on order you should look into adding more builds and options for tanks instead of removing them.

Please look into this.
I dont see the problem .go solo remove guard from bar. Endgame at its best
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Sulorie
Posts: 7459

Re: 2h Tank guard

Post#18 » Fri Jan 08, 2021 4:50 pm

Running 60+ disrupt on my 2h tank, feels ok.
Dying is no option.

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ashton007
Posts: 384

Re: 2h Tank guard

Post#19 » Fri Jan 08, 2021 4:52 pm

Noslock wrote: Fri Jan 08, 2021 4:41 pm
Akilinus wrote: Fri Jan 08, 2021 10:26 am With this change:
- Guard defense formula now uses same code as regular defense checks, but treats all damage as if coming from front. This means you will also see some disrupt/dodge of guard damage in combat log.

Previously on RoR guard damage checks were also checking against those stats, but using a different formula and always displayed as block/parry in the combat log.

You killed all the 2h builds for any tanks that wanted to roam in rvr. Granted that you are one of those who use guard to begin with.
With the current class dispersion especially on order you should look into adding more builds and options for tanks instead of removing them.

Please look into this.
I dont see the problem .go solo remove guard from bar. Endgame at its best
That’s your idea of end game. Some of us like to play the game as intended. Tank without guard is just wannabe Dps. 2h is supposed to be hybrid.

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Ysaran
Posts: 1319

Re: 2h Tank guard

Post#20 » Fri Jan 08, 2021 5:01 pm

ashton007 wrote: Fri Jan 08, 2021 4:52 pm
Noslock wrote: Fri Jan 08, 2021 4:41 pm
Akilinus wrote: Fri Jan 08, 2021 10:26 am With this change:
- Guard defense formula now uses same code as regular defense checks, but treats all damage as if coming from front. This means you will also see some disrupt/dodge of guard damage in combat log.

Previously on RoR guard damage checks were also checking against those stats, but using a different formula and always displayed as block/parry in the combat log.

You killed all the 2h builds for any tanks that wanted to roam in rvr. Granted that you are one of those who use guard to begin with.
With the current class dispersion especially on order you should look into adding more builds and options for tanks instead of removing them.

Please look into this.
I dont see the problem .go solo remove guard from bar. Endgame at its best
That’s your idea of end game. Some of us like to play the game as intended. Tank without guard is just wannabe Dps. 2h is supposed to be hybrid.
I think he was sarcastic...
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