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Disable Rift/Electromagnet prior to releasing t3

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Penril
Posts: 4441

Re: Disable Rift/Electromagnet prior to releasing t3

Post#11 » Thu Nov 19, 2015 2:22 pm

Azarael wrote:Round 7. Fight?
Nah. He just mad because i'm right. Several premades do great against the zerg and many many more did that as well on live.

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Foltestik
Posts: 680

Re: Disable Rift/Electromagnet prior to releasing t3

Post#12 » Thu Nov 19, 2015 2:23 pm

but this "bug" work in original warhammer too, was fun get rifted inside full fortress:D

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Renork
Posts: 1208

Re: Disable Rift/Electromagnet prior to releasing t3

Post#13 » Thu Nov 19, 2015 2:25 pm

Penril wrote:
Azarael wrote:Round 7. Fight?
Nah. He just mad because i'm right. Several premades do great against the zerg and many many more did that as well on live.
Nah, you're not worth the anger. I just find you and everyone who steam rolls unorganized pugs in a Massively multiplayer online game incredibly hilarious, especially when they display their level of self righteousness.

This thread has nothing to do with premades, it has more to do with getting sucked through a door. Yet your first response to the thread is LOLPREMADE!!

Again, hilarious.

Penril
Posts: 4441

Re: Disable Rift/Electromagnet prior to releasing t3

Post#14 » Thu Nov 19, 2015 2:27 pm

Renork wrote:
Penril wrote:
Azarael wrote:Round 7. Fight?
Nah. He just mad because i'm right. Several premades do great against the zerg and many many more did that as well on live.
Nah, you're not worth the anger. I just find you and everyone who steam rolls unorganized pugs in a Massively multiplayer online game incredibly hilarious, especially when they display their level of self righteousness.

This thread has nothing to do with premades, it has more to do with getting sucked through a door. Yet your first response to the thread is LOLPREMADE!!

Again, hilarious.
You would be surprised how many things can be solved in this game just by joining a group. Disabling Rift/Electromagnet near keeps is just a silly suggestion.

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zabis
Posts: 1215

Re: Disable Rift/Electromagnet prior to releasing t3

Post#15 » Thu Nov 19, 2015 2:30 pm

I remember being pulled into the Order spawn during city sieges and murdering fools with the rest of my team on the outside spamming group heal
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

Abolition
Posts: 336

Re: Disable Rift/Electromagnet prior to releasing t3

Post#16 » Thu Nov 19, 2015 2:34 pm

Azarael wrote:
RyanMakara wrote:Disabling an ability based on where you are in the T3 lake? Devs can hardly code the RvR flag application properly, let alone expand, or even place completely new RvR lakes in a PvE zone. I highly doubt the devs can easily disable a sole ability near a keep door. if is it possible without too much hassle, however, I fully support the suggestion.
Wow, holy ****. Like a sodding knife to the chest.

The reason the RvR flagging doesn't work properly is because the check for your current area is still done during transition phases, when you have a bad position value with a zero Y component. This means that for zones which have their RvR area on the top of the map, you'll flag when logging or zoning into those zones.

This was low priority and has been fixed locally for a few days, but if I'm going to be judged as incompetent for not fixing trivial stuff immediately, I guess I need to change my priorities.

And yes, I can disable abilities near a keep door.
#REKT
Image Abolition | Image AboGroupHeals | Image DontEatMe Bro

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Renork
Posts: 1208

Re: Disable Rift/Electromagnet prior to releasing t3

Post#17 » Thu Nov 19, 2015 2:35 pm

zabis wrote:I remember being pulled into the Order spawn during city sieges and murdering fools with the rest of my team on the outside spamming group heal

not the same as being pulled through a door. I pulled plenty of people in the spawn point also.

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Renork
Posts: 1208

Re: Disable Rift/Electromagnet prior to releasing t3

Post#18 » Thu Nov 19, 2015 2:37 pm

@Penril

Let me apply your flawed logic back at you.

You would be surprised how many things can be solved in this game by disabling abilities that may cause severe imbalances that are not intended. Disabling Rift/Electromagnet near keeps prevents people like you and your "lolawesomepremades" from abusing things like that :)

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zabis
Posts: 1215

Re: Disable Rift/Electromagnet prior to releasing t3

Post#19 » Thu Nov 19, 2015 2:38 pm

What's the difference?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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zabis
Posts: 1215

Re: Disable Rift/Electromagnet prior to releasing t3

Post#20 » Thu Nov 19, 2015 2:39 pm

Renork wrote:@Penril

Let me apply your flawed logic back at you.

You would be surprised how many things can be solved in this game by disabling abilities that may cause severe imbalances that are not intended. Disabling Rift/Electromagnet near keeps prevents people like you and your "lolawesomepremades" from abusing things like that :)
Wouldn't that just be considered abusing the exploiter?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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