Poll: RvR System Proposal

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Poll: Do you support this proposal?

Yes, I support this proposal as-is.
62
55%
Maybe, I support this proposal with a change (please explain)
14
12%
No, I do not support this proposal, I prefer the current system.
7
6%
No, I do not support this proposal, but I do want a different system.
30
27%
Total votes: 113

User avatar
Genisaurus
Former Staff
Posts: 1054

Re: Poll: RvR System Proposal

Post#181 » Fri Sep 25, 2015 4:33 pm

Syracuse wrote:Yeah I know but I guess this can go further (hopefully) as the positive votes are growing.

To be honest I'm fed up with the current waithammer system.
Several other users have expressed a desire to develop their own proposals, and open them to the public for critique and criticism. Once they have done so, a master poll can be held to determine which RvR system the community would be most happy with. Then we can approach the dev team with a thoroughly vetted solution. Everyone will be given a chance to speak, either by helping to refine existing ideas or putting forward their own.

Unless someone higher up puts their hand down and says, "We're doing it like X, deal with it," this is going to be a slow and democratic process. Unlike Mythic, most if not all of the staff members here want to give the community a real say in the direction of the game.

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User avatar
Bignusty
Posts: 454

Re: Poll: RvR System Proposal

Post#182 » Fri Sep 25, 2015 5:18 pm

fail
Last edited by Bignusty on Fri Sep 25, 2015 5:21 pm, edited 1 time in total.

User avatar
Tesq
Posts: 5713

Re: Poll: RvR System Proposal

Post#183 » Fri Sep 25, 2015 5:19 pm

Genisaurus wrote:
In this proposal, medallions have always only been awarded for zone locks, and player kills. I would prefer that RvR set gear drop from keep lords and other players directly, so the medallions become a secondary way to attain RvR set items if you don't manage to get a drop in X number of keep assaults. That being said, loot systems are not part of designing an RvR system, and so that part is specifically not included.
also if loot for pubblic quest still not work nothing can be done about that, would fun have bags drop directly from keep lord but i would avoid thqt range of difficulty that make ppl join the zerg faction, if would be possible find a way to make have an easy-medium access to rvr sets with out give it for free it would be awsome.

I still think that give x2-3-4-6 rewards to the winning faction it's a bit ...meh .....would be better only give those to the outnumbered faction in more complete form of aao.
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User avatar
Tesq
Posts: 5713

Re: Poll: RvR System Proposal

Post#184 » Fri Sep 25, 2015 5:20 pm

Bignusty wrote: Sorry but you are proposed you own RvR system the VP one i dont see other Orvr system proposed on your pol.
you may want to read the rest of the forum do you , i also posted mine in boxxax thread and got completly ingored :lol:
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User avatar
Bignusty
Posts: 454

Re: Poll: RvR System Proposal

Post#185 » Fri Sep 25, 2015 5:21 pm

Tesq wrote:
Bignusty wrote: Sorry but you are proposed you own RvR system the VP one i dont see other Orvr system proposed on your pol.
you may want to read the rest of the forum do you , i also posted mine in boxxax thread and got completly ingored :lol:
XD we are unlucky ^^

Abolition
Posts: 336

Re: Poll: RvR System Proposal

Post#186 » Wed Sep 30, 2015 8:16 pm

Personally, I like SCs contributing to Victory Points. Not everyone enjoys humping BOs or doing PvDoor. That said, I don't think it should be a percentage of the VP Pool.

However, the "resource carrier" patch was, in my opinion, terrible. I am all for siege pads where people can build rams, ballista, boiling oil etc, however players should be able to attack the doors. That and having to PvE escort resource carriers to the keeps was a terrible mechanic. If people want upgraded keeps, let guilds claim them like in previous patches.
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