- Raised the portals to fortresses even higher to avoid getting lost in the mist of all the people.
Spoiler:
- Raised the portals to fortresses even higher to avoid getting lost in the mist of all the people.
The part about healer is very much as you describe. About trainers we dont want a situation where in a fight where time can be of essence, people stand for minutes redoing skills (though we might change our opinion as always, but this is the current view.)Manatikik wrote: ↑Sun Feb 24, 2019 9:49 amSo what's the thinking behind no Healer (now or in the future) in Forts? Just trying to make deaths in Stage 2 more impactful?
And are you guys against Mastery Trainers as well? I know at least on SW/SH (Magus and Engi as well I assume) Stage 2 and Stage 3 have two different optimal builds for effectiveness, or do you guys want more purposeful builds going into Fortresses?
Different lords have different mechanics. Some lords benefit from stage 2 more then others....sabat80 wrote: ↑Sun Feb 24, 2019 10:00 am I must say that release of fortress was a great step forward!!! Thank you very much!
I did manage to be in 6-7 fortresses this week (maybe more) and I think that reducing damage in Stage 2 will make it meaningless. There is no reason why defenders should go for the flags. Yes, I know that they make Lord weaker, but his weakness is not noticeable as long defenders are there. Regardless how many flags we took we defended successfully with WB and not counting on the lord.
I would say that, if Stage 2 should have any impact, damage from flags should be higher or impact on lord should be greatly extended. With 3500 in the worse case people will just not bother going out and wait for Stage 3.
Not having healer is good as it motivates people to don't re-spawn.
Damage was nerfed since the first incarnation and it looks fine from what I can see now. Forts are not supposed to be easy to take, you need to leverage the fact that as attackers you are more then defenders and they release in cage if they release. Defenders should be wiped out before attempting to take lord.
I bet you're a lot of fun at parties. We're not deactivating the set, people earned it.gjsiechnice wrote: ↑Sun Feb 24, 2019 11:04 am Is imperator/ overlord set was remowe from game Devs they should deactivate the bonus from set. Tanks with this bonus have high a big advantage from others tanks. ( means 7+7 block parry ect. Vanish + remiwed set. Active defence.)
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