Weren't siege machines an option for destroying the gates in vanilla WAR?Dana wrote:Vanilla WAR.normanis wrote:I have question , siege machines dont work? i see in video they destrouy door without ram
There was a poll about it which version player prefer.
[DEV DIARY #2]
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Re: [DEV DIARY #2]
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Re: [DEV DIARY #2]
rubat wrote:Weren't siege machines an option for destroying the gates in vanilla WAR?Dana wrote:Vanilla WAR.normanis wrote:I have question , siege machines dont work? i see in video they destrouy door without ram
There was a poll about it which version player prefer.
see in video they destrouy door without ram" was for this setence

sure
"A danger foreseen is a danger avoided."
Dana - WE
Horsegirl - DoK
Dana - WE
Horsegirl - DoK
Re: [DEV DIARY #2]
Wasn't vanilla WAR with fixed places for siege machines? I don't see any pads to place them, nor I see oil. We need oil to fry goblins!Dana wrote:Vanilla WAR.normanis wrote:I have question , siege machines dont work? i see in video they destrouy door without ram
There was a poll about it which version player prefer.

Dying is no option.
Re: [DEV DIARY #2]
Did I say that it's 100% fixed now? 

"A danger foreseen is a danger avoided."
Dana - WE
Horsegirl - DoK
Dana - WE
Horsegirl - DoK
- amputationsaw
- Posts: 629
Re: [DEV DIARY #2]
so the majority of the community refused the appearance of rams? I found them always kinda nice because without rams it just don't look like a real keep siege ^^
Re: [DEV DIARY #2]
There are rams but there is also the option to hit the door with your own weapons. Siege equipment is bought from a vendor in your war camp.amputationsaw wrote:so the majority of the community refused the appearance of rams? I found them always kinda nice because without rams it just don't look like a real keep siege ^^
It's just not added yet.

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- amputationsaw
- Posts: 629
Re: [DEV DIARY #2]
Yeah I know but in retail you brought the siege weapons inside your keep. that was different before 1.4? I need some comparisons
also I can't remember if it was possible to attack the doors with abilities in 1.4

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Re: [DEV DIARY #2]
Not in 1.4 but the rvr mechanic is planned to be different from 1.4.8.amputationsaw wrote:Yeah I know but in retail you brought the siege weapons inside your keep. that was different before 1.4? I need some comparisonsalso I can't remember if it was possible to attack the doors with abilities in 1.4
The vendor was in your warcamp. In keeps was a npc to upgrade the keep (e.g. better guard) / claim the keep.
Dying is no option.
Re: [DEV DIARY #2]
I do not want to be annoying. I am watching this projectfor almost a year, and I know what progress the devs have done. Those who were here when abilities had 10sec lag, know what I mean.
But I have some questions.
1) Fall damage will work in t2?
2) AA will be able to hit people through obstacles? Will RDPS be able to kill people who are inside the keeps?
3) In ORvR, when a person is killed, who will be getting the credit? Shall it be divided to everyone who attacked the killed person ACCORDING TO THEIR CONTRIBUTION ON THE KILL, or the deathblow thief will get the full credit?
4) Warbands will work?
5) Siege equipement will work?
6) Cross faction talk will stop at last?
7) Zone flip will work as it should? I am pretty tired of scen grinding for renown myself. It is fun, but I miss ORvR fat rewards too much.
My last question, just to keep heads up:
8) What flipping system shall be used?
Again, I know this is Alpha etc. Tbh, we are just lucky Dyox gave the devs here the codes (even after 4 months) to make this project possible. But if the issues above do not get fixed, the t2 will be very problematic.
But I have some questions.
1) Fall damage will work in t2?
2) AA will be able to hit people through obstacles? Will RDPS be able to kill people who are inside the keeps?
3) In ORvR, when a person is killed, who will be getting the credit? Shall it be divided to everyone who attacked the killed person ACCORDING TO THEIR CONTRIBUTION ON THE KILL, or the deathblow thief will get the full credit?
4) Warbands will work?
5) Siege equipement will work?
6) Cross faction talk will stop at last?
7) Zone flip will work as it should? I am pretty tired of scen grinding for renown myself. It is fun, but I miss ORvR fat rewards too much.
My last question, just to keep heads up:
8) What flipping system shall be used?
Again, I know this is Alpha etc. Tbh, we are just lucky Dyox gave the devs here the codes (even after 4 months) to make this project possible. But if the issues above do not get fixed, the t2 will be very problematic.

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