Either that or a slight reduction in armor talisman power, to bring them all in line with one another.roadkillrobin wrote: ↑Wed May 06, 2020 8:49 pmYou're gonna have to do A LOT of damage re-allocation after that. Remember both Mythic and RoR balancing and testing was done with armor talismans in the game, and it's been a staple to slot for the sake of player feedback for almost as long as the game been out. Maybe a efficiency increase in the other talisman would be a better solution?
[rSH/rSW] Mechanics
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Re: [rSH/rSW] Mechanics
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Re: [rSH/rSW] Mechanics
True, but a big difference is that RoR has nerfed RR weapons by quite a large margin compared to the comparable live weapons (RR45 and 61/65). That dps decrease is quite noticeable while armor/defensive stats on higher end gear haven't changed all that much from live. Weapons here, I feel, haven't kept up with the defense on armor sets. My 2 cents.roadkillrobin wrote: ↑Wed May 06, 2020 8:49 pmYou're gonna have to do A LOT of damage re-allocation after that. Remember both Mythic and RoR balancing and testing was done with armor talismans in the game, and it's been a staple to slot for the sake of player feedback for almost as long as the game been out. Maybe a efficiency increase in the other talisman would be a better solution?
Adelmar (WH) - RR8X
Audari (WE) - RR7X
Contract (SW) - RR8X
Audari (WE) - RR7X
Contract (SW) - RR8X
Re: [rSH/rSW] Mechanics
Those weapons, while effective against warlord+ thanks to dissolve proc (RoR gave us this proc on warlord armour sets), would absolutely slay players in conq and lower - even lowbie tank sets have been paper thin against them and that's why everyone stacked armour talis. But when people reached warlord their defence with 660 armour pot was ok-ish so they needed an edge against sovereign and started stacking stats to dent equally panzer opponent. By the time people reached sov they had stats so high that they needed *power talis to go over soft cap... As gear race progressed dmg started stacking on ranks dressed in sov sets and rr90 and rr100 sets were brought in by Mythic to balance it out. Just as rr100 crowd faced same conundrum servers closed - who knows, maybe rank cap would've been increased to 110 and we would've been given new sets?Adelmar wrote: ↑Wed May 06, 2020 11:01 pm True, but a big difference is that RoR has nerfed RR weapons by quite a large margin compared to the comparable live weapons (RR45 and 61/65). That dps decrease is quite noticeable while armor/defensive stats on higher end gear haven't changed all that much from live. Weapons here, I feel, haven't kept up with the defense on armor sets. My 2 cents.

RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: [rSH/rSW] Mechanics
NSKaneda wrote: ↑Thu May 07, 2020 1:55 amThose weapons, while effective against warlord+ thanks to dissolve proc (RoR gave us this proc on warlord armour sets), would absolutely slay players in conq and lower - even lowbie tank sets have been paper thin against them and that's why everyone stacked armour talis. But when people reached warlord their defence with 660 armour pot was ok-ish so they needed an edge against sovereign and started stacking stats to dent equally panzer opponent. By the time people reached sov they had stats so high that they needed *power talis to go over soft cap... As gear race progressed dmg started stacking on ranks dressed in sov sets and rr90 and rr100 sets were brought in by Mythic to balance it out. Just as rr100 crowd faced same conundrum servers closed - who knows, maybe rank cap would've been increased to 110 and we would've been given new sets?Adelmar wrote: ↑Wed May 06, 2020 11:01 pm True, but a big difference is that RoR has nerfed RR weapons by quite a large margin compared to the comparable live weapons (RR45 and 61/65). That dps decrease is quite noticeable while armor/defensive stats on higher end gear haven't changed all that much from live. Weapons here, I feel, haven't kept up with the defense on armor sets. My 2 cents.![]()
I get what you're saying, but here on RoR they aren't going higher than Sov and weapons have stayed the same with only mildly slight increases in dps. At this point, having a high RR weapon capable of 65dps(one hander) and 94.3 (2 hander) like the live RR65 weapons were would do well to bring damage classes back a bit without having to do more tweaks to actual abilities to bring them more in line. I think that's about as high as they should go on this server though, as far as dps stats go though.
Adelmar (WH) - RR8X
Audari (WE) - RR7X
Contract (SW) - RR8X
Audari (WE) - RR7X
Contract (SW) - RR8X
Re: [rSH/rSW] Mechanics
Or ppl would have to learn and addapt to their new enviroment. Might even open up for a larger variety of class-builds, because you no longer have that extra armor to rely on. With the current game mechanics, some classes will still be able to do ALOT of damage with a minimum risk of dieing because they can stack armor talisman like crazy. With no ekstra armor to go with, they would actually have to choose between being super squishy and still do alot of damage or go more deffensive and have a lessor damage output.roadkillrobin wrote: ↑Wed May 06, 2020 8:49 pmYou're gonna have to do A LOT of damage re-allocation after that. Remember both Mythic and RoR balancing and testing was done with armor talismans in the game, and it's been a staple to slot for the sake of player feedback for almost as long as the game been out. Maybe a efficiency increase in the other talisman would be a better solution?
Re: [rSH/rSW] Mechanics
The solution is to buff Destro while ignoring Order some more 

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