Description: When your use skills Broadhead arrow, the damage does not start immediately since it is a dot. It is stackable. So when at some point you need to refresh or stack the effect of broadhead arrow, it restarts the damage timer and delays the damage.
Consequence: Loss of Damage Per Second, loss of effectiveness of the SW, higher cost of AP/DPS
Expected behavior: the damage is triggered every 3s, and the damage is based upon the number of stacks of BHA.
How to reproduce:
1. Apply BHA
2. Stack it 2 times
3. The first damage will occur 7.5s later instead of 3s (which is caused by 3s + 3*GCD)
How to reproduce 2:
1. Apply BHA
2. Wait until the first tick
3. Straight 1s after the tick, apply again BHA
4. The next tick will be pushed back by 1s, and increased by the number of stacks.
Thanks, Swizz
[Bug] SW - Broadhead arrow damage timer restart when skills is triggered
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
[Bug] SW - Broadhead arrow damage timer restart when skills is triggered
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RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
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Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered
mryay wrote: ↑Sun Jul 12, 2020 11:31 am Description: When your use skills Broadhead arrow, the damage does not start immediately since it is a dot. It is stackable. So when at some point you need to refresh or stack the effect of broadhead arrow, it restarts the damage timer and delays the damage.
Consequence: Loss of Damage Per Second, loss of effectiveness of the SW, higher cost of AP/DPS
Expected behavior: the damage is triggered every 3s, and the damage is based upon the number of stacks of BHA.
How to reproduce:
1. Apply BHA
2. Stack it 2 times
3. The first damage will occur 7.5s later instead of 3s (which is caused by 3s + 3*GCD)
How to reproduce 2:
1. Apply BHA
2. Wait until the first tick
3. Straight 1s after the tick, apply again BHA
4. The next tick will be pushed back by 1s, and increased by the number of stacks.
Thanks, Swizz
RoR DoT ticks are all on 3s intervals and not a global tick rate like other MMO’s, this is all intended.
<Montague><Capulet>
Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered
I know that and I have no problem with tick interval.
Please read carefully. The problem is on the timer refresh which cause delayed damage, hence decrease of DPS.
Please read carefully. The problem is on the timer refresh which cause delayed damage, hence decrease of DPS.
----------------------------------------------------------------------------------------------------------------------------
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered
Sadly ROR dot ticks are refreshed when a dot is. Its an outdated system that mmos have abandoned and why dot stacks should not be in this game.
Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered
Thank you for your clarification, Grimfang.
If it is a global issue, then I concur stackable dots with the intent of damage should not be used. I am going to include it in my upcoming balance proposal.
Thanks, Swizz
If it is a global issue, then I concur stackable dots with the intent of damage should not be used. I am going to include it in my upcoming balance proposal.
Thanks, Swizz
----------------------------------------------------------------------------------------------------------------------------
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered
Always fun to see new naive person wanting to do balance proposals here 

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered
Especially when they don’t have a solid understanding of the game or class yet.
<Montague><Capulet>
Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered
Alexander the Great solved the Gordian knot problem without being an expert in knots.
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Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered
Or, you recast the moment it ticks damage. With the global cooldown being approx 1.5 seconds these abilities are made to do: BHA 1 -> something else -> (BHA 1 ticks) BHA 2 -> something else -> (BHA 1+2 ticks) BHA 3 to build up the damage slowly.
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered
Only issue with that is every refresh brings it to the front to be cleansed so the longer it takes to apply the less layers it has to protect it and most of the time if you have used 6 GCD’s on a target and they aren’t dead it’s time to swap target.
<Montague><Capulet>
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