Let me start by saying that your post is clearly written from the perspective of someone who almost exclusively pugs. If you were in organised warbands you would know that equal/bigger fights is where it's at, and that even a mediocre warband that has MA, guards, 2/2/2 and discord comms will simply cut through a pug blob like knife through butter with a well-executed pincer move. A well geared, experienced, warband on discord can withstand even up to three times their numbers of pugs. I've seen this. I've done this.
As for rewards, oWBs will guarantee you more rewards since your kills increase significantly. More RP, more meds, increased chances of gold bags.
Now when it comes to sieging with equal numbers, there are three options:
- one side has two or more oWBs which coordinate movement and have a chance to take over the keep, success of which squarely depends on if the other side also has oWBs or not, since they're the only ones interested in posterns;
- the pugs have managed to come up with the collective big brain understanding that the forces are equal in strength and that it has become a war of attrition (rarely lasts long)
- some turkey pops a ram and runs away with it, doesn't inform /1 and /2, gets killed, loses ram, people start logging because they don't want to waste any more time, no more equal numbers, zone locked by opposing faction, moving on
The war of attrition is not a bug. It's not a design flaw. It's common sense. Even with strong warbands and discord and everything, sieging an enemy with equal numbers will always be a massive challenge, because of funnelling requiring coordinated pushes (again, not a defect). Sometimes even with oWBs you just can't break the defenders and you lose the siege. It's normal that then the attacking forces dissipate, it's called morale. It's fine, it happens. Even if you lose a siege and zone, as an oWB you still get more fun, more kills and more loot.
But people don't want organised play because they're afraid they'll be less cool with the ladies if they play 2 hours with discord instead of 2 hours listening to the hit disco songs of 2004. So pugs blob, which wouldn't be so bad if they didn't also write on the forum about how the pug life is hard.
This is a competitive team game. You need to put a little more effort than just log in and move to a zone to get a reward. Doing the same thing but with 120% aao doesn't mean you deserve to be showered in meds (that 120% btw is the increase for RP, that is your reward for being underdog).
But maybe you don't like warbands cause you can't express yourself (ie: non-meta spec). Ok. Form 6-man groups and start guerilla fighting. Harass BOs, block route to siege for the late player. People underestimate the high rewards a 6-man can get from running in a zone and harassing the enemy, win or lose. And best part is you don't even need discord for that; it would be mediocre sure, but 6 people are much easier to coordinate over chat than 24. And thanks to all the people going in 1 at a time (
and then complaining on the forums about the enemy zerging) you get plenty of kills.
Or log and do something else, relax, drink some tea, take a walk.
Just stop posting forum threads about "how to fix the game", please.