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The fix to melee healers

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Tesq
Posts: 5713

Re: The fix to melee healers

Post#11 » Wed Feb 14, 2018 7:35 pm

bloodi wrote:
Tesq wrote:dok/wp alredy have an anti snare/root tool , it is called focused mind , it have 60 sec CD exatly like all other snare immunity in game.
Yeah, lets remove challenge from tanks while we are at it, they have a better version of it with Distracting Bellow anyway.

In case anyone really thinks this is for real, i just want to point out how stupid saying that was.
m3 stack with challenge, anti snare don't stack with anti-snare, you only need one man...as all other melee ....NOT two...
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Unstoppable1776
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Posts: 596

Re: The fix to melee healers

Post#12 » Wed Feb 14, 2018 7:37 pm

Tesq wrote:
bloodi wrote:
Tesq wrote:dok/wp alredy have an anti snare/root tool , it is called focused mind , it have 60 sec CD exatly like all other snare immunity in game.
Yeah, lets remove challenge from tanks while we are at it, they have a better version of it with Distracting Bellow anyway.

In case anyone really thinks this is for real, i just want to point out how stupid saying that was.
m3 stack with challenge, anti snare dotn stack with antisnare, you only need one man...as all other melee ....NOT two...
Morales can take too long to stack..you are speaking of M2...that doesn’t help m healers...sigh.
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bloodi
Suspended
Posts: 1725

Re: The fix to melee healers

Post#13 » Wed Feb 14, 2018 7:39 pm

Tesq wrote:m3 stack with challenge, anti snare dotn stack with antisnare, you only need one man...NOT two...
Yeah because thanks to the powers that come out your very own ass, we all have m2 at all times and can use it whenever necessary.

Also, since you only need one and NOT two, you are now only able to have a snare, a damaging attack, a punt and a kd on a tank, maybe an active avoidance buff but NEVER two.

Do you really think of what you write before doing so?

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Tesq
Posts: 5713

Re: The fix to melee healers

Post#14 » Wed Feb 14, 2018 7:41 pm

m2 load pretty fast , there also carrier which increase group moral regen, moreover there are jewerly (tough not much diversity like id like i can admit) to work around that too. With out count you can also cleanse yourserf; 3x cleanse every 5 sec (assuming you have the slot of a dps so you have other 2 healer) and a m2 it should be enough imo. But ehi lets just trash talk to someone who said his opinion calling him stupid eh bloodi?
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bloodi
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Posts: 1725

Re: The fix to melee healers

Post#15 » Wed Feb 14, 2018 7:46 pm

Tesq wrote:m2 load pretty fast , there also carrier which increase group moral regen, moreover there are jewerly (tough not much diversity id like i can admit) to work around that too. With out count you can also cleanse yourserf; 3x cleanse every 5 sec and a m3 could be enough imo.
Yeah thats why from now on, Chosen now recieve a third of the normal healing any other career recieves, if they want to be healed like normal they can always pop Tzeentch amplification since m2 load pretty fast anyway and there is jewelry to work around that

When you count that they can even block and have high toughness, i think we should move Tzeentz amp to m3 anyway.

Seriously, i dont even know why i make fun of you when you write garbage like this, how can anyone say this with a straight face.

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Tesq
Posts: 5713

Re: The fix to melee healers

Post#16 » Wed Feb 14, 2018 7:46 pm

bloodi wrote:
Tesq wrote:m2 load pretty fast , there also carrier which increase group moral regen, moreover there are jewerly (tough not much diversity id like i can admit) to work around that too. With out count you can also cleanse yourserf; 3x cleanse every 5 sec and a m3 could be enough imo.
Yeah thats why from now on, Chosen now recieve a third of the normal healing any other career recieves, if they want to be healed like normal they can always pop Tzeentch amplification since m2 load pretty fast anyway and there is jewelry to work around that

When you count that they can even block and have high toughness, i think we should move Tzeentz amp to m3 anyway.

Seriously, i dont even know why i make fun of you when you write garbage like this, how can anyone say this with a straight face.
hurry, go make a proposal then !!!


on a side note even if second anti snare would be too good, tough since they lack a charge kind of skill what wp had in place of dok covenant snare proc was kinda cool during aza exp mode. That could had softened the problem while also give dok/wp a charge like melee; kinda remove the group wide eff and let it only for dok/wp would had be best and would had been not broken if let only at 10% intead 15%.
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Unstoppable1776
Banned
Posts: 596

Re: The fix to melee healers

Post#17 » Wed Feb 14, 2018 8:57 pm

Could there be a trial for it? Like a 2 week period to test it out?

Any dev have an opinion on my proposal?
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Zaxxond
Posts: 431

Re: The fix to melee healers

Post#18 » Wed Feb 14, 2018 9:08 pm

Unstoppable1776 wrote:Could there be a trial for it? Like a 2 week period to test it out?

Any dev have an opinion on my proposal?
Submit a proposal in the balance forum and see what happens.
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dansari
Posts: 2524

Re: The fix to melee healers

Post#19 » Wed Feb 14, 2018 9:52 pm

Honestly ALL forms of slow, especially massive AOE slows, are overperforming because there is no immunity. Single target slows less so because they can be cleansed on key targets. If perma slows are the issue, I think we should look at perma slows as a whole and maybe help alleviate melee healer issues at the same time.
<Salt Factory>

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adamthelc
Posts: 832

Re: The fix to melee healers

Post#20 » Wed Feb 14, 2018 10:33 pm

I think its hard to balance melee healers. In a lot situations they underperform, but in the right situation they seem OP.

I think if you really want to balance them you would have to look at them extensively. Something along the lines of reducing their damage, if you wanted to increase their heals or reliability.

Right now they have a weakness, but if you overcome that they can be a powerhouse.

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