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Mourkain Temple Feedback

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mickeye
Posts: 227

Re: Mourkain Temple Feedback

Post#21 » Sat Aug 08, 2015 10:15 pm

Tesq wrote:max damage was 90% of your life i think
It was fixed number, not percent. And yea, if you had really good healers, you could hold the bauble indefinitely.
Fionne WL | Burlok > Karak Eight Peaks > Eltharion > Karak Azgal > Karak Norn
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vzarnlcaf
Posts: 36

Re: Mourkain Temple Feedback

Post#22 » Sat Aug 08, 2015 10:41 pm

I've seen way to many people trying to push middle while the other team hordes the murderball out of LoS in the center. But I have yet to see anyone use the swamps and trees to avoid the middle, the map is littered with great spots to sneak around the opponents backside to kill the murderball holder. Even the players that try to sneak around, they sneak around on the center platform which don't get them very far.

The SC is still new to the servers, I have a few friends that have never even played the SC before, as they are first time WAR players. Just give it a little time and let people find tactics and things will change.

I don't want my murderball scenarios being a murder fest, it needs to be what it was made for . Murderball is close in style to a death-match with elements of Capture the Flag. When the match begins, a "Murderball", or an artifact of some value, is placed somewhere on the map. Both realms must race to capture the artifact and hold it for as long as possible.
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Tesq
Posts: 5713

Re: Mourkain Temple Feedback

Post#23 » Sat Aug 08, 2015 10:51 pm

mickeye wrote:
Tesq wrote:max damage was 90% of your life i think
It was fixed number, not percent. And yea, if you had really good healers, you could hold the bauble indefinitely.
Wouldn't be better so have a % instead pure damage, it's more hard to soak the damage from orb that way. Or you could just end with never lost the controll of the orb
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RyanMakara
Posts: 1563

Re: Mourkain Temple Feedback

Post#24 » Sat Aug 08, 2015 10:55 pm

Tesq wrote:
Wouldn't be better if the one that made the killing blow would auto get the relic?
While indeed if the keeper die for its damage it remain on the field for 5 sec then it reset.
That way you encurage ppl to not die instead die in good position.

You could even set the relic to auto reset for every death so that you cannot just pass it each time.
If you make it based on switching on killing blow, what happens when you die from the damage itself? The damage tick will count as a suicide as soon as it takes your last HP. Ergo, it would simply reset to the middle of the altar, instead of being passed to the next person who would get it per killing blow.
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RyanMakara
Posts: 1563

Re: Mourkain Temple Feedback

Post#25 » Sat Aug 08, 2015 10:56 pm

Tesq wrote:
mickeye wrote:
Tesq wrote:max damage was 90% of your life i think
It was fixed number, not percent. And yea, if you had really good healers, you could hold the bauble indefinitely.
Wouldn't be better so have a % instead pure damage, it's more hard to soak the damage from orb that way. Or you could just end with never lost the controll of the orb
90% versus 2280 damage matters little to most classes. Only to tanks and healers, who are usually the ones holding the orb.
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RyanMakara
Posts: 1563

Re: Mourkain Temple Feedback

Post#26 » Sat Aug 08, 2015 10:58 pm

vzarnlcaf wrote:I've seen way to many people trying to push middle while the other team hordes the murderball out of LoS in the center. But I have yet to see anyone use the swamps and trees to avoid the middle, the map is littered with great spots to sneak around the opponents backside to kill the murderball holder. Even the players that try to sneak around, they sneak around on the center platform which don't get them very far.
I actually chased a Slayer around the SC just for the damn artifact.. I took it as he died near his spawn from the damage tick, then took it back and kited him about 3/4ths to Destro's spawn, before ultimately dying due to the damage tick as the slayer was left with 1 HP. He couldn't pick up the artifact since he'd know it'd instakill him, so I did the execution for him.

I heavily agree with your sentiment but it's only a few classes that can truly profit from this tactic. Also, it's best to stay WITH your team as you carry the artifact, since most healers cannot outheal a 2280 damage tick over time on their own.
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vzarnlcaf
Posts: 36

Re: Mourkain Temple Feedback

Post#27 » Sat Aug 08, 2015 11:20 pm

RyanMakara wrote:
vzarnlcaf wrote:I heavily agree with your sentiment but it's only a few classes that can truly profit from this tactic.
I agree, this SC is where stealth can truly shine for turning the tide, pet classes can also help to a certain degree. A lot more so when pets have been fixed up. This was my favorite SC on my WL during live because I would shred the murderball carrier in no time and break a sprint back to my group, just had to time it right.

Most of it comes down to team make-up and skill. We will see a lot more action in MT soon, it just needs a little time to grow on the server.
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Foltestik
Posts: 680

Re: Mourkain Temple Feedback

Post#28 » Sun Aug 09, 2015 12:04 am

mickeye wrote:
Tesq wrote:max damage was 90% of your life i think
It was fixed number, not percent. And yea, if you had really good healers, you could hold the bauble indefinitely.
on live server i always take this **** with my RR 100 WP and can hold it till end of scenario, and my time was killing enemy without problems with doing objectives:)

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Noiree
Posts: 369

Re: Mourkain Temple Feedback

Post#29 » Sun Aug 09, 2015 12:07 am

One thing is still wrong: the artifact wasn't there at the beginning on live. It took a while to spawn so double sprinting WLs/marauders weren't able to take it and run away.

And that thing needs guards. Seen several people almost climbing into the enemy's spawn.
Noiree - Archmage
Annnoying - Disciple of Wayne

gone with the wipe - RIP:
Annoying Lilpieceofsh - Disciple of Khaine, Bikinibabe Withoutbeach - Sorceress, Kekshirn Derkruemlige - Shaman

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vzarnlcaf
Posts: 36

Re: Mourkain Temple Feedback

Post#30 » Sun Aug 09, 2015 12:12 am

Noiree wrote:One thing is still wrong: the artifact wasn't there at the beginning on live. It took a while to spawn so double sprinting WLs/marauders weren't able to take it and run away.

And that thing needs guards. Seen several people almost climbing into the enemy's spawn.
I agree on the guards part.

But I always remember the artifact being there from the start. There is plenty of guides,wiki's, etc.. that say that it was there at the start of the match not after a certain time.

Both Realms start this map on opposite sides of the Mourkain temple ruins. At the center of the temple lies the Mourkain Artifact. The swampy terrain and temple provide an impressive backdrop for this Scenario. Players who are swarthy and use their sprint ability wisely will make it to the Artifact first, and gain the upper hand.


Source 04/17/2012
http://www.alteredgamer.com/warhammer-o ... o-summary/
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