Actually perfect solution, sounds awesome. Tho i do think that it should come ticked, the less impediments - even if its just one click - the better.
You're right, you can't make people play a certain way, but you can make the game incentive a playstyle and hope that more people respond to it. This wouldn't exclude players that only play DD - they can just make another open WB of their own - it would just swap the difficulty. Wanna play or lead in a 2/2/2 that can be a net positive for the lakes? Well its easier now. Wanna play in a random comp WB where all you can do is follow another WB around (aggravating blobs)? Then you gotta use /5, or make another open WB and be the leader.Sulorie wrote: ↑Thu Feb 01, 2024 8:29 pm
But this won't happen!
All those DD classes online won't ever be able to join that open wb, if 2-2-2 is enforced, even as a toggle. You will need feedback for people who try to join that warband, pretty much the same as existing addons. We already had complains about "toxic" warband leaders with open warbands, who auto-kick wrong classes.
You think they will suddenly log to a class needed?
Adding the functionality of certain wb helper addons to the standard UI would be nice but then again people who need it often don't know about it.
Those with standard UI have no chance, so investing some time with addons is a requirement anyway.
And you're also right about the addons. Would be great if WarbandLeaderHelper (and others) came with the base game, and if the Devs make such a move, they would need to fix the auto-kicking of wrong classes. Like i pointed out on the first post, you can trick the game by slotting a DPS Tactic as a Healer at the end of City's phase 2, and u'll become the Ranged DPS Champion. I hope that shows that the game can be made to identify what is a real Healer and what is a DPS Specced Healer Class (or Tank).