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1h30 Realm Lockout Is Hurting the Game, Not Helping It

Share your ideas and feedback to help improve the game.
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derKleineKerl
Posts: 35

Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It

Post#21 » Mon Nov 17, 2025 11:48 am

Burn all this dirty x realm scum they dont deserv to play the game because they ruin the mighty pvd zerg. Imagine all the fun anyone could have in this game without any players on the other side. PvD for 8h a new dream comes true.

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diedrake
Posts: 437

Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It

Post#22 » Tue Nov 18, 2025 5:07 am

The lockout system was put into place to prevent constant "x realming" for Rvr. I so no issue with that, but it could be improved.

My suggestion is as follows:

If locked out, only locked out from participating in RvR, but can still play SCs, and Pve content. Two suggestion methods which could be implemented

1. If locked out and try to step into the lakes, char auto teleported back to the closest WC. (like fort if no reservation but full)

2. If locked out From RvR, but goes into the lakes, have a de-buff on the char for the duration of the lockout (prob easiest for this is turn into a chicken like out leveling t1). Or the de-buff cant attack/heal or interact with anything in the lakes, ie no box running, or spawning siege and such.
Fenaal- SM 40/84 Drezden- BW 40/7×

Fanaal- CHO 40/79 Greebao- SH 40/70
Diedrake- Magus 40/6x

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