maybe add some warband v warband scen
and please please please no explosions. i hate this

I second this, it is a different type of scenario which is welcomed over doing the same thing just in a different map.Ekundu01 wrote: ↑Thu Mar 11, 2021 7:47 pm The Pyramid of Settra
12v12
2 giant LotD skeletons spawn one for destro one for order in the middle of the map.
They can't be damaged by players.
They do minimal damage to each other. Think like 1 damage a swing.
Baubles similar to Tor Anroc or the ones that spawn in doomfist will spawn in random spots all around the map the baubles would do no damage to the players that pick them up. Players pick up the baubles and emit an aura same range as knight and chosen aura that will allow your NPC skeleton to do more damage (you have to bring the aura to your npc). The buff would last 2mins from time picked up and will be dropped upon death if time is left. Damage increase for the npc would start off low and ramp up the longer you stay in range of the npc. The buff won't apply to the npc unless in range with the aura and if you move away or get punted away you have only 10seconds to get back in range or else the damage buff on the npc resets.
First team to kill the npc or which ever has lower health at the end of the match wins.
Great idea ! Hopefully they will look at itspace44 wrote: ↑Sun Feb 14, 2021 5:19 am Castel Fragendorf seems too large and maze like to be a scenario, i believe it would be well used for a servers first PvE 24 man raid,(Story) a castel infested and taken over by the skavens and for order it their job to retake the fortress and avenge the previous occupants that has perished in the unfortunate quick slaughter and occupation, for destro your job is to slaughter the vermin and help occupy the fortress for chaos to have a better vantage point for the soon siege of Altdorf....
Orrrr make it like a instanced guild only scenario which works the same as a keep siege, (24 guild warband vs 24 guild warband) 2 rounds destro and order gets a RNG for who defends the first round if the defender wins the first round thats 100 points if the attacker wins the first round thats also 100 points, the second round gives the first round attacker a chance to defend and the same rules and concept applies its a 1 hour timer scenario which rewards 20 oppressor medallions or which ever the devs feels comfortable with to the winners, (200 points max in order to win).
theres also nothing i can find about Castel Fragendorf but maybe im not looking hard enough.
i could expand more into this but im too smooth brain.
possible loading screen?
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