Heya
Presenting few ideas,
-Doors/Gates (and Boxes) :
They appear as an enemy target
Except Keep Door, it would be nice if they weren't a target at all
(High Pass Tavern/Tower or Praag Cemetery/Manor for example)
-Heal and Rdps cast :
Each time the friend/foe goes out of sight, the cast is interrupted
Although this seems normal for channeled spells,
Normal spells/heals could keep loading and be casted if the target is visible at the end
Edit :
-Target Range
Please allow players to target (with Tab) from further away
When using "Cycling"/"Target Next" enemy, your target is around 25ft too close to the maximum range
For SH/SW with increased range, it's about ~50ft
Improved Targeting
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Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
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