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Improved Targeting

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Demonito
Posts: 26

Improved Targeting

Post#1 » Tue Jul 08, 2025 7:29 pm

Heya

Presenting few ideas,

-Doors/Gates (and Boxes) :
They appear as an enemy target
Except Keep Door, it would be nice if they weren't a target at all
(High Pass Tavern/Tower or Praag Cemetery/Manor for example)

-Heal and Rdps cast :
Each time the friend/foe goes out of sight, the cast is interrupted
Although this seems normal for channeled spells,
Normal spells/heals could keep loading and be casted if the target is visible at the end

Edit :

-Target Range
Please allow players to target (with Tab) from further away
When using "Cycling"/"Target Next" enemy, your target is around 25ft too close to the maximum range
For SH/SW with increased range, it's about ~50ft

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