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Medallion / Devastator Wipe

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satanicomoderno
Posts: 131

Re: Medallion / Devastator Wipe

Post#91 » Thu Sep 17, 2015 3:06 pm

So, who bought devastator pieces will lose that? If yes, its a nice solution. But the gap of xp and rr earned by keep farm for destro remains. Yesterday many destro got their chars at 26 rr 30. A bonus of xp and rr for order would decrease this gap.

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Tiggo
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Re: Medallion / Devastator Wipe

Post#92 » Thu Sep 17, 2015 3:09 pm

anyone can get his char to 26 in 2 days so thats really no problem... and rr doesnt do anythin right now anyway...
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Vdova
Posts: 555

Re: Medallion / Devastator Wipe

Post#93 » Thu Sep 17, 2015 3:09 pm

satanicomoderno wrote:So, who bought devastator pieces will lose that? If yes, its a nice solution. But the gap of xp and rr earned by keep farm for destro remains. Yesterday many destro got their chars at 26 rr 30. A bonus of xp and rr for order would decrease this gap.
What about last 3 weeks, when order rolling orvr the same way the destro did during 1! night?
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Zxul
Posts: 1890

Re: Medallion / Devastator Wipe

Post#94 » Thu Sep 17, 2015 3:11 pm

Toldavf wrote:Was on des i saw the zerg logged off due to bordem after first keep.

Best solution i can think of make a kill quest for medals 25 kills = 5 medals = 1450 kills for a set and allow contribution so healers get a chance to complete it.

You could even tack it into an existing kill quest so we get a little silver to.
Problem is that is is again encourages zerging- since while solo or in 6 man getting 25 kills takes time, spamming for example aoe heals semi afk in full wb in a large size fight allows you to finish those quests quote possibly several times per fight.

So you will end up with a 2+ full wbs from each side fighting in front of wc or near keep, with it going nowhere (except every 10 min players running to wc to quest giver).
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

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Namgarn
Posts: 4

Re: Medallion / Devastator Wipe

Post#95 » Thu Sep 17, 2015 3:17 pm

I don't consider myself as an old player but I've played the old version for a couple of years.
The issue we had recently has a lot of common points with orvr unbalance of factions in old T4 and this is quite normal as here we are on the "end game" waiting for T3 to be opened.

As mentioned in other posts the issue here is that some (methinks a lot of) players are xrealmers. I don't blame them, I also have some T1 order toons (especially dps) to learn how they kick my shamy ass ingame :D.

After what I saw last night I made this conclusion, that is maybe not completely correct but at least is not far from what is really happening here.
- at start people like to roll destro toons (more RP, more fun and design to play).
- they some xrealmers go order. As the last two weeks order has the advantage in orvr they mostly play ordo and stay in the zerg.
- yesterday they read "new gear available with soldier medallion". So they log back their first (or main) destro toon.
- firstly the two teams are balanced. There is a big fight in Ostland. Destro wins, it could have been order, the situation would have been the same.
- so more and more people log their destro toon and begin zergfarming keeps. The only reason for this is that everyone wanted the new gear of course. I suppose in a matter of a few days after all destro toons are correctly equiped the xrealmers would take back their order toons and begin zergfarming keeps on the order side.

The issue here is the rvr unbalance. Sadly there are no good solutions for this and this needs (as Tesq mentionned) to be discussed between devs and players. Maybe GM or devs should open specific discussions threads in the forum so that players could do some proposals?

Here is my 2 cents to this issue :

* increase defense of keeps (add more health to champs or lord - give more xp renown to defending player). I think it's already done.
It's a good idea but will lead to players stacking in the keeps. So these keeps will be untakable.
Also increasing the lord health (at a ration depending of the unbalance for example) would lead to people leaving the zone empty with a OP and undestructable lord.
Maybe the health of the keep lord and xp should depend on the amount of the BOs captured?
For example if the defending faction and more than 50% of BOs on ALL ZONES (that is a good incentive to make people move and roam) they have X2 or X3 xp, renown and the lord is very powerfull. In the same spirit it forces the defenders to send external wb's to take bos instead of camping the keep.

* make medallions drop more from players :
it should make people fight more in the lake than on the keep.
It will encourage players to team up and go fight out of the zerg.
I know some of you will say "ok but we will be farmed by premades or ganking parties". Well in this case my answer is simple. If you go out alone or undefended in a rvr zone, away from friends, you deserve to die and you are free rr for the opposite faction. Period.

* lock xrealming.
Some games (WWII online for example) implemented a way to avoid xrealming by locking the side for 24 hours. If you log a destro you can't change side for 24 hours.
In theory that's an excellent idea (IMO) but here technically very difficult to implement, except if the devs have some magical recipe :).
Because this is a free game so people can open several accounts. Even blocking with ip is almost unnefficient as now everyone can use a free vpn software masking and changing the ip when connecting. But I'm not a specialist so maybe there is a solution.

* give some medallions to the loosing side when the zone is locked.
It's not a very good solution but at least some defending players should stay instead of changing side. The downside (as seen in the old game) will be warcamp afk camping wich really sucks. So if anyone has an idea???

* open two zones as mentionned in other posts.
is also an excellent idea. This will for ninja capture of bos and keeps. The cleaver parties will be rewarded.

I think a good mix of this shall lead to proper solution and increase the pleasure of the players.

Maybe working on making all BOS open on all zones while only one or two keeps can be captured. And the strenght of the door and lord depends on the number of BOS should be a nice solution but I understand difficult to devellop because of the BO status update.

Nam aka Grisbag.

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Toldavf
Posts: 1586

Re: Medallion / Devastator Wipe

Post#96 » Thu Sep 17, 2015 3:22 pm

Zxul wrote:
Toldavf wrote:Was on des i saw the zerg logged off due to bordem after first keep.

Best solution i can think of make a kill quest for medals 25 kills = 5 medals = 1450 kills for a set and allow contribution so healers get a chance to complete it.

You could even tack it into an existing kill quest so we get a little silver to.
Problem is that is is again encourages zerging- since while solo or in 6 man getting 25 kills takes time, spamming for example aoe heals semi afk in full wb in a large size fight allows you to finish those quests quote possibly several times per fight.

So you will end up with a 2+ full wbs from each side fighting in front of wc or near keep, with it going nowhere (except every 10 min players running to wc to quest giver).
Problem is all the players are in one zone they are forced into a blob by the current locked zone rvr system. Literaly the other zones are dead because there's no reason to be there. 6 man is allot harder especially for mdps.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Gatto
Posts: 79

Re: Medallion / Devastator Wipe

Post#97 » Thu Sep 17, 2015 3:26 pm

What about last 3 weeks, when order rolling orvr the same way the destro did during 1! night?
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satori
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Re: Medallion / Devastator Wipe

Post#98 » Thu Sep 17, 2015 3:35 pm

i wasn't online for the past few days but had a close eye on the forum so i was well aware of all the stuff that happened and i have to say: i love the devs :) (i play both sides)
having the balls for a decision like this wipe is what will make this server great in the end!

also i would like this post from Aza to be sticky and easy to find somewhere on the RoR-website so even new players will know what is going on here:

[quote="Azarael"][quote="Akkadeon"]On one side is your doing of course, but what about the players a lot of time for the farms of Medalions have invested? What can the Destros for that was the order represented so weak? Now we are the ones the unfair (lost time, almost sleepless night) were treated. MMorpg's are usually structured so that you have to afford what (time) to the front to be a participant. I personally made the decision very angry and I think some other players also, so I want to suggest to you also fair to the Destros be and to think of an alternative.


Mfg Akkadeon[/quote]

Firstly, most if not all of the players up all night invested that time because they knew something was wrong and wanted to milk it.

Secondly, people calling it "work" or investiture of time just betrays that you knew it was wrong. When I play a game for enjoyment, it's play, not work. Clearly you all weren't.

Thirdly, if we're talking about compensation, let me put a request in:

- In exchange for all the hours of development time so far, I'd like to request the compensation of people actually trusting my word instead of not bothering to read any of the posts and posting absolute rot like Frad's post.

I know it suits some people's viewpoints to ignore the fact that the wipe was about the Devastator gear and not about Destruction, but please - the rest of us aren't brain dead and you're accomplishing nothing by lying.


[quote="many players"]but order xp/rr[/quote]

Except to most of the server, XP and RR are WORTHLESS.

You know this full well. Most people are capped. The gear and medallions that were wiped gave you a significant and unearned advantage, and this is precisely why everyone is so mad about it.[/quote]
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Nameless
Posts: 1409

Re: Medallion / Devastator Wipe

Post#99 » Thu Sep 17, 2015 3:37 pm

Penril wrote:OP is silly. But there is something that i agree with: why do we need to grind?

We already grinded for 5+ years in olf WAR. The objective of grinding is to keep you in game so you continue paying a sub; however, there are no sub fees in RoR.

It gets worse when you want to level an alt (your realm/guild needs more tanks, healers, etc).

RvR gear should be sold for silver and just require RR.
this is quote from other thread and pretty much sums the problems of the system. Make the gear easy accesable that relay only on gold and rp. Lower the grind factor, noone got use of that. Make it drops from kiils, dont introduce prizes for some potentionally pve tasks like locking zone. When the goal is to lock zone just for the carrot at the end of the stick ppl will tend to do it at most easy possible way just pveing it. Make prizes and progression more tigthly connected with real pvp and fighting.
Imo also remove BO times and make it so keep lord is quite hard without holding +2BOs so zerg cant hold all objectives without splitting around the map. So even outnumbered at the zone you could fight equal numbers at different key objectives. At to that some zonerotation not based on locks cos at equal numbers locking the zone will be hard but the fights will be more equal and more around the map. Remove the reward from locking and increase rewards from killing.
Last edited by Nameless on Thu Sep 17, 2015 3:40 pm, edited 1 time in total.
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Penril
Posts: 4441

Re: Medallion / Devastator Wipe

Post#100 » Thu Sep 17, 2015 3:40 pm

If i remember correctly, that gear was sold for gold anyway in 1.4.8, all the way up to Worn Sov.

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