Hello,
While this is not a super high priority I still would like to bring it to attention.
Right now the Rare fortune set have close to zero role to play with how RoR functions.
The set pieces doesnt give wards so the pieces doesnt serve any role in progression, they are also not giving very relevant set bonuses due to their itemlevel and how fast you can bypass and progress pass their item level via pvp sets or dungeon pve sets.
For Salvaging they serve a little purpose, and its the only remaining relevancy to even make them being sold.
If we then look at the gameplay loops of Return of Reckoning we dont have too much reason for monster grinding lvl 37-40 monsters in the gameworld.
Now here is my suggestion with all of that pointed out:
- Make existing Rarefortune stay as they are, to not make for any market manipulation flipping.
- Change it so future Rarefortune are changed into Pure Fortune exact same pieces, but with the addition of salvaing them having 5% chance to get a Pure talisman essence material used for crafting +25 pure talismans uppon salvaging, on top of normal salvaging outcome.
- Make Pure Fortune pieces have a 5% chance to drop in lvl 37-40 hard public quests (minus chp22) and included in LOTD part2 PQs!
What I think this would do, is making "Rare fortune" exciting to see dropping in the game during dungeon runs, make them have a relevant place in the economy again, making PQ running more of a real thing, potentially making monster grinding outside of Twilights tide event a think again(?) and increasing the prices on these set items in the economy.
This idea was sparked as a result of a guildie seeing his first rarefortune dorp in a speedrun and going "oh what is that.. oh.. nvm scrap that then."
[Rare fortune] monsterfarming, pure & echonomy
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[Rare fortune] monsterfarming, pure & echonomy
[BW]Bombling 95
[SL]Toddling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
[SL]Toddling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
Re: [Rare fortune] monsterfarming, pure & echonomy
So many things we can do, but yet we seem to have little being done. Although the PVE teams have been hard at work with the reworks.
I like the idea, sometimes it is fun to farm mobs, would be nice to be able to help people leveling by farming mobs / mats. Alas that was taken away as well.
I like the idea, sometimes it is fun to farm mobs, would be nice to be able to help people leveling by farming mobs / mats. Alas that was taken away as well.
-= Agony =-
Re: [Rare fortune] monsterfarming, pure & echonomy
I agree with this. I personally like Twilights tide because it gives me a reason to farm mobs in RoR. An area of the game I dont really want forced on me, but as a nice sidedish for when rvr action is poop, when im not in the mood for it, or if social circles are not available for it.Akalukz wrote: Mon Aug 31, 2026 12:58 am I like the idea, sometimes it is fun to farm mobs, would be nice to be able to help people leveling by farming mobs / mats. Alas that was taken away as well.
Additionally PQs serve very little incentive and i cant really imagine how LOTD part 2 with PQs throughout the week will serve as anything worthwhile. Are we just gonna get more Ruin gear PQs, will they add more purple containers, talimmans, goldenscaraps or whatever(?)
Havinf 1-3 guys online and not being in the mood for rvr/pvp with this system would give them something to do for this playerbracket.
[BW]Bombling 95
[SL]Toddling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
[SL]Toddling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 84 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
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