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Remove solo queue from Scenarions

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aa91837
Posts: 118

Re: Remove solo queue from Scenarions

Post#11 » Sun Oct 05, 2025 9:34 pm

how will this end :

forced to group up players will be farmed by premades in voice, eventually they give up and stop q, less scs for everyone gg.

also rip t1 and mid tier scs
Nobody on the broken noob class

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dasparkylad
Posts: 14

Re: Remove solo queue from Scenarions

Post#12 » Sun Oct 05, 2025 10:27 pm

I mean if the premades want to stop playing scenarios that's on them, but a lot more people will take their place when they can actually play scenarios without having to deal with pug v premades.

And ye voice gives an advantage as well, but being a premade will still allow for more coordination making things more balanced. At the very least its worth trying to see how it works as the current system is broken, its basically just premades farming people doing scenarios for events or likely new players who try it and then quit when they realise how unfun it is.

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kleinbuchstabe
Posts: 112

Re: Remove solo queue from Scenarions

Post#13 » Mon Oct 06, 2025 3:40 am

aa91837 wrote: Sun Oct 05, 2025 9:34 pm how will this end :

forced to group up players will be farmed by premades in voice, eventually they give up and stop q, less scs for everyone gg.

also rip t1 and mid tier scs

well, the premades are in voice allready... and solo players are geting farmed allready... and they stop que allready...
And your suggestion is: lets not change anything, cause it will be worse? Because premades are in voice? I dont get the logic behind that.

For t1: you can leave it like it is. To get acces to the mechanic in general.

gisborne
Posts: 23

Re: Remove solo queue from Scenarions

Post#14 » Mon Oct 06, 2025 4:39 am

Sure, but keep the Solo Scenario. Then we'll find that Solo Scenario is the only one that pops, because premades don't want to fight premades. Then premades will exploit and time their queues in the Solo Scenario so that they can continue farming pugs.

dirnsterer
Posts: 207

Re: Remove solo queue from Scenarions

Post#15 » Mon Oct 06, 2025 5:56 am

I love this idea.
First of all it will show who is who when it comes to the usual pug farmers who cannot stand up a proper premade fight.
Second, tryhard groups that get the "lesser" pug 6man on their side and get stomped by stronger tryhard + pug group will flame the **** out of the pugs so there is possibility for drama like no ones business.
Third, people will still get farmed as most likely some people organise it so that one side is stacked against other, just in case.
Fourth, scenarios will most likely be in same state as 6vs6 group queue is.

Edit: Just going to add this in here so just everyone knows what I mean with this is that it will finally showcase to the people who have groups at hand and do this generally everyday are no the general mmo population. The lifeblood of the mmo as I have seen it through years is not the guys who do 3vs3 arenas, do mythic raids but rather the everyday Joe. It is the guy who logs in, queues for random dungeon to get piece of some gear, does old dungeons to get transmog or queues to solo queue arenas.

So here, everyday Joe in warhammer logs in. Sees lakes are a blob fest during evening, does not like to be zerged by 5 warbands, queues for quick scenario or two. They will most likely have bad time, but they might have good time. This will just make the option failure state one earlier gate, as in they just dont queue for scenarios because they just want to press button and get something to do, but now they cannot. So their options are, TOK hunting, or pve which most likely requires group and they do not have time to yell around for 1 hour for a group. In turn earlier wow example, wow just has a whole dozens of games content in it for everyday Joe to do, so there they would have plenty of options if one does not pan out. Sadly no such luxury in Warhammer Online.

So out of morbid curiosity I would like to see if actually holding a person to gunpoint helps, or not. If it does help, actually great! But I do share my doubts.

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Brakh
Posts: 104

Re: Remove solo queue from Scenarions

Post#16 » Mon Oct 06, 2025 7:55 am

The proposed mode will soon die. Sweaty, well-coordinated and well-equipped players will dominate, discouraging opposing groups from joining. Unfortunately, there's no simple solution to balance the gameplay in a small game like ROR.

shoelessHN
Posts: 402

Re: Remove solo queue from Scenarions

Post#17 » Mon Oct 06, 2025 8:09 am

dirnsterer wrote: Mon Oct 06, 2025 5:56 am I love this idea.
First of all it will show who is who when it comes to the usual pug farmers who cannot stand up a proper premade fight.
Second, tryhard groups that get the "lesser" pug 6man on their side and get stomped by stronger tryhard + pug group will flame the **** out of the pugs so there is possibility for drama like no ones business.
Third, people will still get farmed as most likely some people organise it so that one side is stacked against other, just in case.
Fourth, scenarios will most likely be in same state as 6vs6 group queue is.

Edit: Just going to add this in here so just everyone knows what I mean with this is that it will finally showcase to the people who have groups at hand and do this generally everyday are no the general mmo population. The lifeblood of the mmo as I have seen it through years is not the guys who do 3vs3 arenas, do mythic raids but rather the everyday Joe. It is the guy who logs in, queues for random dungeon to get piece of some gear, does old dungeons to get transmog or queues to solo queue arenas.

So here, everyday Joe in warhammer logs in. Sees lakes are a blob fest during evening, does not like to be zerged by 5 warbands, queues for quick scenario or two. They will most likely have bad time, but they might have good time. This will just make the option failure state one earlier gate, as in they just dont queue for scenarios because they just want to press button and get something to do, but now they cannot. So their options are, TOK hunting, or pve which most likely requires group and they do not have time to yell around for 1 hour for a group. In turn earlier wow example, wow just has a whole dozens of games content in it for everyday Joe to do, so there they would have plenty of options if one does not pan out. Sadly no such luxury in Warhammer Online.

So out of morbid curiosity I would like to see if actually holding a person to gunpoint helps, or not. If it does help, actually great! But I do share my doubts.
What you just described is group ranked, which lasted what 6 months? before laughably dying off.

And check it today 8 grouped rank scs consisting of two guilds farming themselves playing both sides.

Instead of auto joining people to guilds at lvl5, it should autojoin you on an open 6 man when you login and force you to queue all. It will surely fix the problem.

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Nekkma
Posts: 783

Re: Remove solo queue from Scenarions

Post#18 » Mon Oct 06, 2025 8:12 am

For me scenarios was always a game mode for some quick random action when I did not have a group or rvr was ****. Turning scenarios to some wannabe e-sport mode was a bad idea to begin with. Discordant was great when it was both solo and duo que. Just reimplement that and profit.
Nekkma / Hjortron
Zatakk
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dirnsterer
Posts: 207

Re: Remove solo queue from Scenarions

Post#19 » Mon Oct 06, 2025 8:25 am

shoelessHN wrote: Mon Oct 06, 2025 8:09 am
dirnsterer wrote: Mon Oct 06, 2025 5:56 am I love this idea.
First of all it will show who is who when it comes to the usual pug farmers who cannot stand up a proper premade fight.
Second, tryhard groups that get the "lesser" pug 6man on their side and get stomped by stronger tryhard + pug group will flame the **** out of the pugs so there is possibility for drama like no ones business.
Third, people will still get farmed as most likely some people organise it so that one side is stacked against other, just in case.
Fourth, scenarios will most likely be in same state as 6vs6 group queue is.

Edit: Just going to add this in here so just everyone knows what I mean with this is that it will finally showcase to the people who have groups at hand and do this generally everyday are no the general mmo population. The lifeblood of the mmo as I have seen it through years is not the guys who do 3vs3 arenas, do mythic raids but rather the everyday Joe. It is the guy who logs in, queues for random dungeon to get piece of some gear, does old dungeons to get transmog or queues to solo queue arenas.

So here, everyday Joe in warhammer logs in. Sees lakes are a blob fest during evening, does not like to be zerged by 5 warbands, queues for quick scenario or two. They will most likely have bad time, but they might have good time. This will just make the option failure state one earlier gate, as in they just dont queue for scenarios because they just want to press button and get something to do, but now they cannot. So their options are, TOK hunting, or pve which most likely requires group and they do not have time to yell around for 1 hour for a group. In turn earlier wow example, wow just has a whole dozens of games content in it for everyday Joe to do, so there they would have plenty of options if one does not pan out. Sadly no such luxury in Warhammer Online.

So out of morbid curiosity I would like to see if actually holding a person to gunpoint helps, or not. If it does help, actually great! But I do share my doubts.
What you just described is group ranked, which lasted what 6 months? before laughably dying off.

And check it today 8 grouped rank scs consisting of two guilds farming themselves playing both sides.

Instead of auto joining people to guilds at lvl5, it should autojoin you on an open 6 man when you login and force you to queue all. It will surely fix the problem.
A good point there too, like if this is tested out it should run proper course of some months to actually see what the impact is. Because if it is like week it might be just this spike of random excitement that carries it for short duration.

And my pessimistic take was a little too pessimistic maybe, if this is implemented the average Bob would most likely just keep zerging, maybe in best case scenario (heh) join a warband guild that fosters scen groups and get intrigued through that, worst case scenario they do not care as they are not given proper chance to and scenarios overall are going to be this games discord fighters. So the overall population would not get hit, most likely. (I am mostly worried about overall population as that goes lower, it hurts all game modes)

So one question I would also raise as continuation to these ponderings is: Does present format give chance for people to get interested in scenarios or are they far too gone? Like say this avarage Bob joins scenario 10 times week, 3 stomps against opposition (boring, but over quick), 6 stomps against him (horrible, but over quick) but they will have that 1 scenario that is balanced, that has decent setups both sides and it goes back forth, is fun. Does this have possibility of Bob actually get way more into scenarios, can this spark that little neuron of "Hey this is fun"? Or is it overall so horrible that it does not matter and present format just is lost cause in general with no hope enticing people to get intrigued about it?

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Helwer
Posts: 164

Re: Remove solo queue from Scenarions

Post#20 » Mon Oct 06, 2025 8:37 am

No! Groups are already rewarded enough, over and over. Changes in Ranked for groups and solo-options for others are still essential. The weekend-warfront mess needs to change for years now, but people are fine with premades farming pugs over and over. For years. And yes, it is known, it shows groups ar rewarded better by far and it still exists because solo join options still exist in scenarios, in rvr rtc.

Let players join solo and let groups fight groups, get the match-making done so one side with no heals is not possible. Premades just want easy wins, otherwise the would ask and fight for matches against other premades.

So let groups play vs. groups, solo vs. solo in fair combos and change the weekend-warfront to a weekly SC schedule like RVR, gathering points by completing SC and do objective scores.

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