Cry.
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Daknallbomb
- Posts: 1781
Re: Cry.
So point less... Everybody Just stop it.... If ppl rly think magus // engi are balanced at The Moment The whole discussion about every Thing with magus // engi is Just stupid
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
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Re: Cry.
Check the keg thread in the balance discussion forum that recently got closed. All information you need. We don't need to open7rere7 wrote:I bet the heal keg in addition critts to ?
five new threads every day to discuss the same topics.

Longbeard Runedolf Forgebreaker 40/4X Runepriest
R.I.P. Vokuhila, Zealot RR6X
Re: Cry.
No with flame turret (that gives dodge /disrupt buff) the range is nerfed (-40%)7rere7 wrote:Engeis lowest range on abilities are 30 feet range ? With the full 8 stacks the distance to range attacks is added ,seriously.
Correct me if im wrong here, the engie pull is on the keg tree right ? Distance factor should not be a issue then !
I bet the heal keg in addition critts to ?
Yes magnet is on keg tree , if player are not immune you can pull rdps ofc . But most of time with flame turret you hit mdps .
I don't get your crit addition about keg sorry .
Re: Cry.
Again some scenario screenshot wich should prove engie is op? Again the same reasoning as in many threads before? Also the same people again and again? This gets tiresome...
If you think you have arguments, post them in the balance forums.
Just for Information: we ran a 14 dwarf warband yesterday. We were wiped sometimes, but also we were very successful in being an obstacle for our adversaries. How? Surely thats because of the OP keg, right? I was the only full tinkerer, i was the only one using keg all the time. We had ib tanks, and we had good rp healers. Also we had random order players following us and helping in our effort and allied wbs jumping in at the right time. Does the single keg player made the difference? Surely not. But even with one single keg the /say cried op.
I was hard to kill (if i wasnt kicked or rifted around), i have great defensive stats with my flameturret buff, im running full armour/toughness in talis and potions, i often got guard from an ib... and if youre fighting near me i can do some damage. But at a range? No way!
Stop claiming engie is a great healer, great aoe dps, great long range dps and is undestructable on top of that. Its simply a lie! You´re taking 3 specialised engies, put them together and than producing a godzilla like creature, not giving any thought about circumstances (like buffs, heals or guards).
If you think you have arguments, post them in the balance forums.
Just for Information: we ran a 14 dwarf warband yesterday. We were wiped sometimes, but also we were very successful in being an obstacle for our adversaries. How? Surely thats because of the OP keg, right? I was the only full tinkerer, i was the only one using keg all the time. We had ib tanks, and we had good rp healers. Also we had random order players following us and helping in our effort and allied wbs jumping in at the right time. Does the single keg player made the difference? Surely not. But even with one single keg the /say cried op.
I was hard to kill (if i wasnt kicked or rifted around), i have great defensive stats with my flameturret buff, im running full armour/toughness in talis and potions, i often got guard from an ib... and if youre fighting near me i can do some damage. But at a range? No way!
Stop claiming engie is a great healer, great aoe dps, great long range dps and is undestructable on top of that. Its simply a lie! You´re taking 3 specialised engies, put them together and than producing a godzilla like creature, not giving any thought about circumstances (like buffs, heals or guards).

Lorekeeper Noergl Morgrimsfind & Sgt.Maj.Finvjer Hugnirsson
(Co-leader of 3rd Bitterstone Thunderers)
Re: Cry.
Grunbag wrote:No with flame turret (that gives dodge /disrupt buff) the range is nerfed (-40%)7rere7 wrote:Engeis lowest range on abilities are 30 feet range ? With the full 8 stacks the distance to range attacks is added ,seriously.
Correct me if im wrong here, the engie pull is on the keg tree right ? Distance factor should not be a issue then !
I bet the heal keg in addition critts to ?
Yes magnet is on keg tree , if player are not immune you can pull rdps ofc . But most of time with flame turret you hit mdps .
I don't get your crit addition about keg sorry .
Back line enemies in SC's are rarely immune at least when I use my pull. Another exaggerated distraction from the stack buff ,heal keg combo.
Does Bugmans Best heal critt?
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Daknallbomb
- Posts: 1781
Re: Cry.
or should be nerly unkillable against ranged setups . if we wanna have balance all viable grp shoulod can win against other viable groups . but a two engi/magus grp with 2 tanks two healer can sit on one point (bo,Flag,rooms) and are UNkillable for ranged setup . Sure the engi grp can do it better than the magus grp but both is horrible to see -.-
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
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Re: Cry.
Noergl wrote:Again some scenario screenshot wich should prove engie is op? Again the same reasoning as in many threads before? Also the same people again and again? This gets tiresome...
If you think you have arguments, post them in the balance forums.
Just for Information: we ran a 14 dwarf warband yesterday. We were wiped sometimes, but also we were very successful in being an obstacle for our adversaries. How? Surely thats because of the OP keg, right? I was the only full tinkerer, i was the only one using keg all the time. We had ib tanks, and we had good rp healers. Also we had random order players following us and helping in our effort and allied wbs jumping in at the right time. Does the single keg player made the difference? Surely not. But even with one single keg the /say cried op.
I was hard to kill (if i wasnt kicked or rifted around), i have great defensive stats with my flameturret buff, im running full armour/toughness in talis and potions, i often got guard from an ib... and if youre fighting near me i can do some damage. But at a range? No way!
Stop claiming engie is a great healer, great aoe dps, great long range dps and is undestructable on top of that. Its simply a lie! You´re taking 3 specialised engies, put them together and than producing a godzilla like creature, not giving any thought about circumstances (like buffs, heals or guards).
Man you engies exaggerate ,really in fear of a keg debuffer?
This is my first time ive posted on the forum against Bugmans Best ,so I know I cant be the same three that complain on here !
Re: Cry.
So maybe your problem is not engineer but maybe no one use cc on backline ?7rere7 wrote:Grunbag wrote:No with flame turret (that gives dodge /disrupt buff) the range is nerfed (-40%)7rere7 wrote:Engeis lowest range on abilities are 30 feet range ? With the full 8 stacks the distance to range attacks is added ,seriously.
Correct me if im wrong here, the engie pull is on the keg tree right ? Distance factor should not be a issue then !
I bet the heal keg in addition critts to ?
Yes magnet is on keg tree , if player are not immune you can pull rdps ofc . But most of time with flame turret you hit mdps .
I don't get your crit addition about keg sorry .
Back line enemies in SC's are rarely immune at least when I use my pull. Another exaggerated distraction from the stack buff ,heal keg combo.
Does Bugmans Best heal critt?
Yes bugman best do crit : tested with 120 wp and full tinkerer path points crit at 500 .
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