ScreenFofoBan wrote: Wed Jul 31, 2024 1:20 pm
Farrul wrote: Wed Jul 31, 2024 1:11 pm
ScreenFofoBan wrote: Wed Jul 31, 2024 12:46 pm
always funny to see people complain about 1v1 output like its the base of the game, first of all, dont be hypocrite, true 1v1 fight is the least representated kind of fight in the whole RVR/SC and anyone who try hard RoR knows it, it almost never happend u will most likely end up with adds in the fight except if u really lost in a useless corner of the map where u will 80% of time find Sham/AM dps because thats the kind of fight these spec excel at, thats pecisely why, maybe newer player didnt realise it yet, but devs have stated many times during the last 10years that the game is NOT balanced in 1v1, it never has been and they never planned to work toward it, all balancing are made for the bigger scale pvp, not for class to feel better while solo roaming.
In a 1vs1 this morale is not that hard to counter, just stand still 2 seconds ( annoying but doable). This morale is really broken when it involves more players.
ok well thats funny because it look like the complete opposite to me, any organised 6 man or + with decent healer will outheal this moral easily or u can, u know, stop moving for 2sec and if that mean death for u then u were misplaced, and dont worry u will respawn in WC just fine its not like u are dying IRL
In anything organized with heal or pocket heals almost everything can be trivialized and things be overlooked easily, this is not a good measure.
I will give you a perfect example, Regen Def WE ( at her height) was an abomination 1vsx toon, but even back then, add a single decent Runepriest to the equation and Regen Def WE would be neutralized. Does that mean she did not deserve to be nerfed or was not super overpowered? No, of course not, she was. Everyone knew it except those in denial and it took forever for the devs to do something real about it.
So, the problem is that this game is not organized most of the time and neither will it be anytime soon. In the context of roaming which typically involves many randoms, Gork Sez Stop is not balanced, a low-skill application ability
with extreme returns, shaman only need to activate the brain from all the afk dot/hot casting and cast this on someone with a choppa behind them and = win profit from 100 range no effort required. Order has no equivalent to this power at m1.
Extremely poor ability design imho, in a game where even split seconds of standing still leads to disasters. At M1 position this is ridiculous, maybe as M2 would be more tolerable.