BO:
Black Orcs Being able to throw allies around like a Ogre Rat This could bring in the leader aspect of a Black orc maybe even make it do damage when the target lands.
BO can now carry Goblin on there shoulders
Shaman:
Shaman being able to turn enemies to squigs for about 4 sec works like a pollymorph
Shaman get more pointer hats
Squig Herders:
Having a semi Long CD skill that summons a ton of randoms squigs around you they are pretty easy to kill
Choppa:
Change Get to da Choppa is an extremely long channel attack that last for 25 sec but after 6 sec the longer you channel it has a chance of hurting you for every enemy hit.
Slasha Reduces armor along with Toughness
Throat Slasha from 3 sec to 5 for the damage over time
Come and Get it increases Toughness and wounds.
Slayer:
They get bigger Mohawks
Pulverizing Strike Reduces armor
Relentless Strike from 3 sec to 5 for the damage over time
Even the Odds gives increased Toughness and wounds
IB:
Dual Wield shields
Magus:
Can call different Demons as a Morale 4 other than tzeentch
Seed of Chas When a target dies or expires the 15 dot spreads around doesn't stack
What ability modification would you make?
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: What ability modification would you make?
Last edited by dave2278 on Mon Aug 31, 2015 8:10 pm, edited 2 times in total.

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Re: What ability modification would you make?
i would say make it 100% less far (yes! no range!) but 200-300% more highTiggo wrote:kotbs enhanced punt 15% less high 15% farer.
would be so much fun, especially for destro

for real: i want the old shaman punt back in the game, it was much further and the shaman threw himself in a random direction, thats more shaman-like isn't it

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chars:
Tathagatagarba - Idleprotest - Pinkpanther
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shameless plug:
livestream - youtube - facebook - twitter
Re: What ability modification would you make?
Well, this may take a while 
Runefang switched for efficient swings, encouraged aim to increase the kotbs chance to be crit by 10% aswell as enemies
eye shot to only knockdown if target is facing you, from side or behind will still decrease ini
rkd range decreased to 40ft ? so its more of a defensive tool not knockdown from distance and have zerg run u over
steady aim and vengeance of nagarythe cooldown increased to 1 min
crashing wave switched for crushing advance, down ya go switched for cant hit me
phantoms blade and da toughest affecting the whole group
blade enchantments and war bellows no longer costing ap
redirected force and wez bigger to become a medium punt
increase cooldown of am and sham snare puddles to 30 secs
funnel essence to be uninteruptable
shatter limbs cooldown increased to 30 secs
git to da choppa damaging every 1 sec instead of 2
marader monstro only giving reduced armor pen and no longer granting health
sh sharp toofs tactic changed to how pick on ya own size use to work, increasing crit chance by X for y secs on a defense(to help melle herders be somewhat viable)
aoe to no longer proc damage buffs like frozen touch, flames of ruin, reckless gamble, hurtin time etc etc
and some changes to wl tactics

Runefang switched for efficient swings, encouraged aim to increase the kotbs chance to be crit by 10% aswell as enemies
eye shot to only knockdown if target is facing you, from side or behind will still decrease ini
rkd range decreased to 40ft ? so its more of a defensive tool not knockdown from distance and have zerg run u over
steady aim and vengeance of nagarythe cooldown increased to 1 min
crashing wave switched for crushing advance, down ya go switched for cant hit me
phantoms blade and da toughest affecting the whole group
blade enchantments and war bellows no longer costing ap
redirected force and wez bigger to become a medium punt
increase cooldown of am and sham snare puddles to 30 secs
funnel essence to be uninteruptable
shatter limbs cooldown increased to 30 secs
git to da choppa damaging every 1 sec instead of 2
marader monstro only giving reduced armor pen and no longer granting health
sh sharp toofs tactic changed to how pick on ya own size use to work, increasing crit chance by X for y secs on a defense(to help melle herders be somewhat viable)
aoe to no longer proc damage buffs like frozen touch, flames of ruin, reckless gamble, hurtin time etc etc
and some changes to wl tactics
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: What ability modification would you make?
Tiggo wrote:kotbs enhanced punt 15% less high 15% farer.
But then you wouldnt be able to punt ppl into bad places, like behind/onto the pillars in eternal citadel sc

Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: What ability modification would you make?
Or that little cage in Praag.Morf wrote:Tiggo wrote:kotbs enhanced punt 15% less high 15% farer.
But then you wouldnt be able to punt ppl into bad places, like behind/onto the pillars in eternal citadel sc
Re: What ability modification would you make?
Would quite like to see the proposed heal element to Phantoms Blade as wellSM:
- Phantom's Blade to a group shield
- Sapping Strike to an AP drain
- Crashing Wave to 9pts
- Redirected Force to a medium punt
Re: What ability modification would you make?
Unbalanced in favor of Destro, I assume? A shield is temporary health with restrictions (shields come in before a lot of the % modifiers to damage do), whereas a Wounds buff is straight up temporary health with a maximum HP increase.add a Da Toughest to a groupe buff is just so umbalanced you got a shield and we got a wound buff
Reworking Phantom's Blade to work like DT! does is possible but effects would have to be switched, because P'B shows the circle effect which is associated with shielding.
Re: What ability modification would you make?
black orc are already buffyng up himself and heal himself. i like better sm got like black orc heal blade. also dok is better than wp. choppa have bigger wounds byff so its cool. even slayer die faster without guard and pocket healer.
"give wh and witch propper aoe like evrywone has it!"
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Re: What ability modification would you make?
Would switch WLs heal debuff in the tree with Cull the Weak, or otherwise make it cost less points.



Re: What ability modification would you make?
Also make it non posistional and inc
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