Client Changelog 04/08/2018
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Re: Client Changelog 04/08/2018
I love all these changes and feel they have addressed a lot of the issues I have seen/been affected by during my gameplay. Definitely a step in the right direction. Thanks devs! I really feel like my voice has been heard.(Even though I didn't say anything because I was having fun playing it how it was) <3 Thanks for all the hard work.
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Araeb; Beamz; Blockityblock
I'll be a douche at some point, but I'll be right about it.
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Re: Client Changelog 04/08/2018
And give ID slayer a heal too? Madman...nixin wrote: ↑Sun Aug 05, 2018 2:08 am Give Rampage Dual Wield back and just move it up the tree and bring down ROA & Deep wounds to off set. Now you don't limit ppl's weapon choice and you get the cross tree effect you are wanting. Slayers have been made a boogyman by Destro players while Witch elves and Sorc's are dropping ppl in 2-3 seconds on the regular. I really hope this gets reconsidered and changed.
ID Overperforms for ST DPS and that shouldn't be the case.
WH and BW can do the same as WE and Sorcs...Get a guard and some heals and you won't get dropped in a second, its a team game after all.
Re: Client Changelog 04/08/2018
My mdps feels Now less frustrating in rvr. Thanks!

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Re: Client Changelog 04/08/2018
- Added a new series of Renown passives, True Strike. These increase Parry, Dodge and Disrupt strikethrough rates by up to 14% (2,3,4,5). These changes are to much, the changes to dots where enough.
- catholicism198
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Re: Client Changelog 04/08/2018
I would be more inclined to agree with you IF Indigestion hit all targets within 30ft of you like the Bad Gas! did, but Indigestion is a cone and can be avoided by strafing, so it's not as likely to hit as many targets as Shatter Limbs.nebelwerfer wrote: ↑Sun Aug 05, 2018 3:13 am Maybe the old nerf to shatter limbs can be reverted now that it's not undefendable anymore IF you have the dual-wield spec.![]()
Don't really see an argument to keep it that cannot be made of the melee squig's ability indigestion, which same effect no matter how many you hit.
Yeah, it's a bit excessive.
Some classes can get up to 24% strike through with tactics+True Strike....factor in gear and......... >.>
Re: Client Changelog 04/08/2018
Ordnance removed from the lakes, should no longer get stuck on these ancient objects from another era
This right here is awesome. I cant say thank you enough from a club footed one who is always hanging up on that stuff.
This right here is awesome. I cant say thank you enough from a club footed one who is always hanging up on that stuff.
Re: Client Changelog 04/08/2018
Not everyone has access to disrupt strike through tactics though, this change made it so that playing a magus is enjoyable again. If anything, they can just limit the access to only certain classes.
Re: Client Changelog 04/08/2018
None of this is objective and all subjective knee jerk responses to red vs blue. ID doesn't over perform, and you wouldn't even know what under performing or normal performance would be. You just want it to be weaker and I can tell you if you weaken the ID ability in a tree where it is the main ability meant to be worth climbing up the tree for you will kill the tree entirely and make it no more useful than an IB or Kotbs so what are you really aiming for with this? You'll see nothing but Troll slayers and a few Giant slayers none useful in what you refer to as a "team game". So to double talk as you have done, to combat the terrible slayer get a good tank and good heal and you won't get dropped by them.Lileldys wrote: ↑Sun Aug 05, 2018 12:40 pmAnd give ID slayer a heal too? Madman...nixin wrote: ↑Sun Aug 05, 2018 2:08 am Give Rampage Dual Wield back and just move it up the tree and bring down ROA & Deep wounds to off set. Now you don't limit ppl's weapon choice and you get the cross tree effect you are wanting. Slayers have been made a boogyman by Destro players while Witch elves and Sorc's are dropping ppl in 2-3 seconds on the regular. I really hope this gets reconsidered and changed.
ID Overperforms for ST DPS and that shouldn't be the case.
WH and BW can do the same as WE and Sorcs...Get a guard and some heals and you won't get dropped in a second, its a team game after all.
I don't forum hop or dabble in this world I just play the game because I love it, I'm responding because I don't want this game butchered up into a game of what class is meta for the month like WoW ended up being and now people clamor for old days.
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Re: Client Changelog 04/08/2018
As someone with the power to decide what happens, I will tell you that assault posts with absolutely no hard data do not convince me one bit.
The person you're talking to took the time to set out, numerically, in another thread, why ID is overperformant ST DPS. He didn't launch bias accusations at someone he doesn't even know. You should get used to the idea that Slayer will not be speccing primary AoE for ST damage.
The person you're talking to took the time to set out, numerically, in another thread, why ID is overperformant ST DPS. He didn't launch bias accusations at someone he doesn't even know. You should get used to the idea that Slayer will not be speccing primary AoE for ST damage.
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Re: Client Changelog 04/08/2018
Now the question all the hardcore, no care-bear, straightline roleplayers have been waiting to ask for years:
delete male sorcs when?
delete male sorcs when?

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