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[DEV DIARY #2]

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Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
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amputationsaw
Posts: 629

Re: [DEV DIARY #2]

Post#31 » Wed Jun 03, 2015 4:29 am

so back in the days before 1.4 it was possible to attack keep doors with direct dmg even in T3 and 4? I sadly just know the times where you needed am ram or cannon to destroy the door. This system in the video is completely new to me

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Gagaddon
Posts: 18

Re: [DEV DIARY #2]

Post#32 » Wed Jun 03, 2015 4:58 am

Hello folks!!

Thanks for the video, alredy watched thousands of times and simple cant stop. Many thanks to everyone that are involved and i simple cant wait for the release of t2.
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wiscel
Posts: 487

Re: [DEV DIARY #2]

Post#33 » Wed Jun 03, 2015 5:23 am

amputationsaw wrote:so back in the days before 1.4 it was possible to attack keep doors with direct dmg even in T3 and 4? I sadly just know the times where you needed am ram or cannon to destroy the door. This system in the video is completely new to me
You could buy rams/canons/ballistas at the warcamps. With ordnance you could buy stronger rams.

And big thanks to the devs!
Nasty - R8X Squig Herder
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress

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Ryzom
Posts: 234

Re: [DEV DIARY #2]

Post#34 » Wed Jun 03, 2015 5:29 am

Nice one :)
Ni dieu ni maître

pallas82
Posts: 19

Re: [DEV DIARY #2]

Post#35 » Wed Jun 03, 2015 5:46 am

Uhh I have many questions. 1) when is release planned? 2) what will new level & reknown cap be? 3) how will we obtain obliterator gear? 4) can we get war report working again ? 5) what will be the t2 scenario lineup? 5) will we get inf for keep takes and how do we lock a zone, need to take only keep or keep plus bo's, will we get inf for taking bo's again? . And alot more questions. I mean how do we get keep chest loot and we need party windows and shared xp infreknown ccontribution for assisting rvr not just who makes kill. Awful for healers n tanks. And we need reknown and mastery abilities working for a multi layered experience. Don't get me wrong I am extremely appreciative of all you have done but there are some major things we must fix before we start t2. As I understand all this coding is muchharder than simply releasing new zones n lvl cap but in my opinion to have a nice t2 experience we need those major points fixed first :) thank u forall your hard work !!!

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Bozzax
Posts: 2635

Re: [DEV DIARY #2]

Post#36 » Wed Jun 03, 2015 6:35 am

Awesome simply outstanding!
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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amputationsaw
Posts: 629

Re: [DEV DIARY #2]

Post#37 » Wed Jun 03, 2015 7:04 am

pallas82 wrote:Uhh I have many questions. 1) when is release planned? 2) what will new level & reknown cap be? 3) how will we obtain obliterator gear? 4) can we get war report working again ? 5) what will be the t2 scenario lineup? 5) will we get inf for keep takes and how do we lock a zone, need to take only keep or keep plus bo's, will we get inf for taking bo's again? . And alot more questions. I mean how do we get keep chest loot and we need party windows and shared xp infreknown ccontribution for assisting rvr not just who makes kill. Awful for healers n tanks. And we need reknown and mastery abilities working for a multi layered experience. Don't get me wrong I am extremely appreciative of all you have done but there are some major things we must fix before we start t2. As I understand all this coding is muchharder than simply releasing new zones n lvl cap but in my opinion to have a nice t2 experience we need those major points fixed first :) thank u forall your hard work !!!
I think you can be sure that there will be some more patches before T2 will get released. the whole new T2 experience won't work when those core elements you mentioned weren't accomplished.

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normanis
Posts: 1465
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Re: [DEV DIARY #2]

Post#38 » Wed Jun 03, 2015 7:40 am

I have question , siege machines dont work? i see in video they destrouy door without ram
"give wh and witch propper aoe like evrywone has it!"

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Dana
Former Staff
Posts: 2300

Re: [DEV DIARY #2]

Post#39 » Wed Jun 03, 2015 7:47 am

normanis wrote:I have question , siege machines dont work? i see in video they destrouy door without ram
Vanilla WAR.

There was a poll about it which version player prefer.
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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madwasp
Posts: 174

Re: [DEV DIARY #2]

Post#40 » Wed Jun 03, 2015 7:49 am

Nice video, nice progress in development. Thank You everything! :)
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