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Daknallbomb
Posts: 1781

Re: Cry.

Post#41 » Mon Jan 02, 2017 2:23 pm

So point less... Everybody Just stop it.... If ppl rly think magus // engi are balanced at The Moment The whole discussion about every Thing with magus // engi is Just stupid
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Tifereth
Posts: 134

Re: Cry.

Post#42 » Mon Jan 02, 2017 2:26 pm

7rere7 wrote:I bet the heal keg in addition critts to ?
Check the keg thread in the balance discussion forum that recently got closed. All information you need. We don't need to open
five new threads every day to discuss the same topics.
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Grunbag
Former Staff
Posts: 1881

Re: Cry.

Post#43 » Mon Jan 02, 2017 2:30 pm

7rere7 wrote:Engeis lowest range on abilities are 30 feet range ? With the full 8 stacks the distance to range attacks is added ,seriously.

Correct me if im wrong here, the engie pull is on the keg tree right ? Distance factor should not be a issue then !

I bet the heal keg in addition critts to ?
No with flame turret (that gives dodge /disrupt buff) the range is nerfed (-40%)
Yes magnet is on keg tree , if player are not immune you can pull rdps ofc . But most of time with flame turret you hit mdps .
I don't get your crit addition about keg sorry .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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warislove
Posts: 190

Re: Cry.

Post#44 » Mon Jan 02, 2017 2:37 pm

cant imagine how much more whining would be if there was 3rd realm

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Noergl
Posts: 360

Re: Cry.

Post#45 » Mon Jan 02, 2017 2:42 pm

Again some scenario screenshot wich should prove engie is op? Again the same reasoning as in many threads before? Also the same people again and again? This gets tiresome...

If you think you have arguments, post them in the balance forums.

Just for Information: we ran a 14 dwarf warband yesterday. We were wiped sometimes, but also we were very successful in being an obstacle for our adversaries. How? Surely thats because of the OP keg, right? I was the only full tinkerer, i was the only one using keg all the time. We had ib tanks, and we had good rp healers. Also we had random order players following us and helping in our effort and allied wbs jumping in at the right time. Does the single keg player made the difference? Surely not. But even with one single keg the /say cried op.

I was hard to kill (if i wasnt kicked or rifted around), i have great defensive stats with my flameturret buff, im running full armour/toughness in talis and potions, i often got guard from an ib... and if youre fighting near me i can do some damage. But at a range? No way!

Stop claiming engie is a great healer, great aoe dps, great long range dps and is undestructable on top of that. Its simply a lie! You´re taking 3 specialised engies, put them together and than producing a godzilla like creature, not giving any thought about circumstances (like buffs, heals or guards).
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7rere7
Posts: 166

Re: Cry.

Post#46 » Mon Jan 02, 2017 2:47 pm

Grunbag wrote:
7rere7 wrote:Engeis lowest range on abilities are 30 feet range ? With the full 8 stacks the distance to range attacks is added ,seriously.

Correct me if im wrong here, the engie pull is on the keg tree right ? Distance factor should not be a issue then !

I bet the heal keg in addition critts to ?
No with flame turret (that gives dodge /disrupt buff) the range is nerfed (-40%)
Yes magnet is on keg tree , if player are not immune you can pull rdps ofc . But most of time with flame turret you hit mdps .
I don't get your crit addition about keg sorry .

Back line enemies in SC's are rarely immune at least when I use my pull. Another exaggerated distraction from the stack buff ,heal keg combo.

Does Bugmans Best heal critt?

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Haojin
Posts: 1066

Re: Cry.

Post#47 » Mon Jan 02, 2017 2:47 pm

bitterstone roleplayers triggered again :(
a rdps shouldn't take the role from healer or tank. bye.
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Daknallbomb
Posts: 1781

Re: Cry.

Post#48 » Mon Jan 02, 2017 2:51 pm

or should be nerly unkillable against ranged setups . if we wanna have balance all viable grp shoulod can win against other viable groups . but a two engi/magus grp with 2 tanks two healer can sit on one point (bo,Flag,rooms) and are UNkillable for ranged setup . Sure the engi grp can do it better than the magus grp but both is horrible to see -.-
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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7rere7
Posts: 166

Re: Cry.

Post#49 » Mon Jan 02, 2017 2:51 pm

Noergl wrote:Again some scenario screenshot wich should prove engie is op? Again the same reasoning as in many threads before? Also the same people again and again? This gets tiresome...

If you think you have arguments, post them in the balance forums.

Just for Information: we ran a 14 dwarf warband yesterday. We were wiped sometimes, but also we were very successful in being an obstacle for our adversaries. How? Surely thats because of the OP keg, right? I was the only full tinkerer, i was the only one using keg all the time. We had ib tanks, and we had good rp healers. Also we had random order players following us and helping in our effort and allied wbs jumping in at the right time. Does the single keg player made the difference? Surely not. But even with one single keg the /say cried op.

I was hard to kill (if i wasnt kicked or rifted around), i have great defensive stats with my flameturret buff, im running full armour/toughness in talis and potions, i often got guard from an ib... and if youre fighting near me i can do some damage. But at a range? No way!

Stop claiming engie is a great healer, great aoe dps, great long range dps and is undestructable on top of that. Its simply a lie! You´re taking 3 specialised engies, put them together and than producing a godzilla like creature, not giving any thought about circumstances (like buffs, heals or guards).

Man you engies exaggerate ,really in fear of a keg debuffer?

This is my first time ive posted on the forum against Bugmans Best ,so I know I cant be the same three that complain on here !

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Grunbag
Former Staff
Posts: 1881

Re: Cry.

Post#50 » Mon Jan 02, 2017 2:56 pm

7rere7 wrote:
Grunbag wrote:
7rere7 wrote:Engeis lowest range on abilities are 30 feet range ? With the full 8 stacks the distance to range attacks is added ,seriously.

Correct me if im wrong here, the engie pull is on the keg tree right ? Distance factor should not be a issue then !

I bet the heal keg in addition critts to ?
No with flame turret (that gives dodge /disrupt buff) the range is nerfed (-40%)
Yes magnet is on keg tree , if player are not immune you can pull rdps ofc . But most of time with flame turret you hit mdps .
I don't get your crit addition about keg sorry .

Back line enemies in SC's are rarely immune at least when I use my pull. Another exaggerated distraction from the stack buff ,heal keg combo.

Does Bugmans Best heal critt?
So maybe your problem is not engineer but maybe no one use cc on backline ?

Yes bugman best do crit : tested with 120 wp and full tinkerer path points crit at 500 .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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