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Destro daily zerg

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Emissary
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Posts: 451

Re: Destro daily zerg

Post#61 » Wed Apr 13, 2022 1:32 am

One suggestion I would have is lower the bag count on the dominate numbered side. I have no idea how many bags are given out, but if one side is too heavily populated lower the amount of people that get bags with coinciding with whatever the debuff is.

On my chosen who is just level 20 I already have enough crests (and have used them) to buy three entire gear sets on my character that are now just sitting in my bag waiting for me to get the level/renown. Its because all I have to do is half way try in the zones to run ram or run a few boxes and I get a purple bag, since there is no fighting then it is easy to take keep after keep and get the bags.

Another suggestion is the lockout timer. Whatever side is heavy; the lock out timer should be longer on and the side that needs more help remove the lockout timer. That way if one side or the other is getting bored of pvdoor they can go to the underdog side and balance the game.
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normanis
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Re: Destro daily zerg

Post#62 » Wed Apr 13, 2022 4:18 am

i think to be pug leader is very hard on order. u need to play around what u have 32% over all population from 350 total population. and u need beat tham with stick so they follow u. threat something like if u will not be in 2min i start kick. problem is all good players play on destro. its so boring on destro actually, u basicly look for order on rvr. (if there is 28 order in zone vs 200 destros.) nomore bo ticks what reward with rr. supplie carrier basicly click same place till boxx appear, and order are so few that u are happy that someone appear, and u hope he survive 1 vs zerg till u hit him so u also have chance of roll and rr.
order whant zero work byt tons of gold bags and rain of rr
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Aethilmar
Posts: 732

Re: Destro daily zerg

Post#63 » Wed Apr 13, 2022 4:27 am

normanis wrote: Wed Apr 13, 2022 4:18 am i think to be pug leader is very hard on order. u need to play around what u have 32% over all population from 350 total population. and u need beat tham with stick so they follow u. threat something like if u will not be in 2min i start kick. problem is all good players play on destro. its so boring on destro actually, u basicly look for order on rvr. (if there is 28 order in zone vs 200 destros.) nomore bo ticks what reward with rr. supplie carrier basicly click same place till boxx appear, and order are so few that u are happy that someone appear, and u hope he survive 1 vs zerg till u hit him so u also have chance of roll and rr.
order whant zero work byt tons of gold bags and rain of rr
Gee. That must be rough. If only there was some way for you to have a challenge against "elite" players ...

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diedrake
Posts: 411

Re: Destro daily zerg

Post#64 » Wed Apr 13, 2022 4:44 am

Emissary wrote: Wed Apr 13, 2022 1:32 am One suggestion I would have is lower the bag count on the dominate numbered side. I have no idea how many bags are given out, but if one side is too heavily populated lower the amount of people that get bags with coinciding with whatever the debuff is.

On my chosen who is just level 20 I already have enough crests (and have used them) to buy three entire gear sets on my character that are now just sitting in my bag waiting for me to get the level/renown. Its because all I have to do is half way try in the zones to run ram or run a few boxes and I get a purple bag, since there is no fighting then it is easy to take keep after keep and get the bags.

Another suggestion is the lockout timer. Whatever side is heavy; the lock out timer should be longer on and the side that needs more help remove the lockout timer. That way if one side or the other is getting bored of pvdoor they can go to the underdog side and balance the game.
Bags are individual rolls, they arent rolled against anyone other then yourself. Also as a tank, contribution is easy to gain through damage, healing with the aura for the chosen if used, protection, along with being on ram and participating in killing the lord, not to mention suply runs. Hense why i state tanks get bags easy, wait untilll though you are getting that 10k for your sov set and another 10k for the the ranked jewel if you dont participate in ranked, not to mention if you want full 2h sov set also. Save as much crests as you can as lvl 20 gear isnt a drop in the hat when looking at the bigger price tags.

Longer lockout timer? Are you meaning when going into the next zone? So instead of the zone unlocking for both sides, it only unlocks on one side? Just because destro cant rrun boxes ( which is really a bore) we would occupy our time by killing all the box runners instead while we wait for our side to unlock. It would just beat the losing side even more imo.
Fenaal- SM 40/84
Fanaal- CH 40/7x

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diedrake
Posts: 411

Re: Destro daily zerg

Post#65 » Wed Apr 13, 2022 4:53 am

messerjockel wrote: Tue Apr 12, 2022 9:15 pm My 2 cent.
I am playing NA Destro.

In my opinion and I know not everybody on the destro side likes to hear that is that order achieves a lot with lower population.
Is it better organization, better classes, perfect WB‘s and therefor less pug WB‘s i don’t know but they do.
When I see 50/50 I know order pushes destro. Destro needs to defeat order much higher pop advantage of a minimum of 52/48 and order is still doing a great job, even if the pop is more to their disadvantage. Some could say numbers are a main contributor for current Orvr but order proofs daily that not everything is about number advantage.

BR

Messerjockel
Playing on both EU and US time frames, game is completely different. Different atmospher all together really. Granted i am running in an allience wb usually during eu and lately, but the two player bases are very different. US timezone, only a couple guilds running really, and seems less organized overall outside those guild wbs. And yes when order puts up a fight, and have thier guilds running, they can and have done a lot even with them outnumbered.
Fenaal- SM 40/84
Fanaal- CH 40/7x

Shogun4138
Posts: 126

Re: Destro daily zerg

Post#66 » Wed Apr 13, 2022 7:24 am

I'm so sorry Destro stopped your 8 month stomping. Kinda sucks, don't it?
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emiliorv
Posts: 1341

Re: Destro daily zerg

Post#67 » Wed Apr 13, 2022 7:59 am

Panel wrote: Tue Apr 12, 2022 11:21 am Right now at the time of writing pop is 61% - 39%. Order are outnumbered 4:1 in DW - but that will have no bearing on destro success - rather its the communication and egalitarian culture of destro that is determining factor. yeah right!

60/40 means 4:1 for you?? maybe learn maths first ??

FYI 60/40 => 3:2
FYI 4:1 => 80/20

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tazdingo
Posts: 1257

Re: Destro daily zerg

Post#68 » Wed Apr 13, 2022 8:41 am

last time this happened they nerfed the weaker side twice and it sort of worked in a weird way

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Farrul
Posts: 593

Re: Destro daily zerg

Post#69 » Wed Apr 13, 2022 9:09 am

Emissary wrote: Wed Apr 13, 2022 1:32 am One suggestion I would have is lower the bag count on the dominate numbered side. I have no idea how many bags are given out, but if one side is too heavily populated lower the amount of people that get bags with coinciding with whatever the debuff is.
A solid suggestion, take it one step further : let War Thorn Apathy and Against All odds affect War Crests contained in bags and zone locks. This could effectively prevent too much one-sided zerging.

In the end players need to ask themselves, do they enjoy just stomping the numerically inferior side for easy rewards or would they prefer a real battle most of the time.

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Kenshiken
Posts: 93

Re: Destro daily zerg

Post#70 » Wed Apr 13, 2022 9:36 am

Farrul wrote: Wed Apr 13, 2022 9:09 am
Emissary wrote: Wed Apr 13, 2022 1:32 am One suggestion I would have is lower the bag count on the dominate numbered side. I have no idea how many bags are given out, but if one side is too heavily populated lower the amount of people that get bags with coinciding with whatever the debuff is.
A solid suggestion, take it one step further : let War Thorn Apathy and Against All odds affect War Crests contained in bags and zone locks. This could effectively prevent too much one-sided zerging.

In the end players need to ask themselves, do they enjoy just stomping the numerically inferior side for easy rewards or would they prefer a real battle most of the time.
Game would never be balanced. As a player, you need to accept it, and ideally, you himself need to work toward this "balance". You can't win every time.
You just need to take reins in your hands and try to lead a PUG WB semi-organized, create proper 2-2-2, etc.

I am playing only Order myself but I would feel bad if all my effort to organize all sort of shenanigans (Organized WBS, PUG WBs, coordinate WBs across the chats, etc) would be equalized in "debuff zerging side".
Destro melee train is hard to stop, it's true. But at least try to do something with it?

I can't remember for past 2 weeks (I am not always online, I hope there was probably some attempts) if Order try to work against those blobs.
It's usually end up very quickly in "give up" situation, even in Organized WBs because they don't want to coordinate with other WBs.
Last edited by Kenshiken on Wed Apr 13, 2022 10:44 am, edited 1 time in total.

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