1).
Does AMOR cap.soft-hard even exist? - because no much i trying to add armor on my chars i never saw its numbers to go in orange zone - so for 31 lvl (as lvl cap) :
2800 armor = 82% Physical Damage Reduction
3300 armor = 98% Physical Damage Reduction
3600 armor = 107% Physical Damage Reduction
Gosh 107% and its even without talismans - i am sure i can get to 115%+ (talismans+purple 31 lvl gear)
So if 300 Physical Damage was dealt to me . it should be mitigated as 300-107% = 0 or 1 ??). (and its without even toughness)
"Suggestion" - Can we make CAP. for (Physical Damage Reduction) in 99% so -no matter how much armor you gather
will have you cant exceed the limit beyond of 99% (Physical Damage Reduction).
2).
I wonna ask how works tactics or skills that "your attack have a 10% reduced chance to be defended against" or
similar abilities - so how exactly they work :
a) -10%block -10%parry -10%dodge -10% disrupt (for required skill- or time of debuff)
or
b) (block+parry+dodge+disrupt) -10% .
3).
What if "UNDEFENDABLE" attack of Chosen (Rending Blade) meets with 100% block Iron Breaker (Oathstone) -what will happen?
(for me it was `block` -but who knows how it supposed to work)
4).
Its bugg of my "UI" only ? when i see on DOOR\target (15 exactly the SAME debuffs -from 5 KOBtS or Chosens)
ITs gettin worse if WBs or zerg have more than 5 of them...
Didnt it supposed to shows only "Stronger" aura debuff - or all of 15 same debuffs works tougether?
Strange Questions - about (armor,block,others)
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Strange Questions - about (armor,block,others)
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.
Ads
Re: Strange Questions - about (armor,block,others)
I'm pretty sure there is a hard cap of 75% for armor damage reduction. Anything above that is only for armor debuffs. But, checking combat logs with your supposedly higher than 100% reduction will reveal how it works currently.
Re: Strange Questions - about (armor,block,others)
1.) 75% armour cap, anything higher means you'll ignore the effect of weaponskill till 75% ( Taking 300 Damage will only be mitigated to 75 )
3.) Chosen will hit with rending blade as its Undefendable
2 I'm unsure, 4 as well
3.) Chosen will hit with rending blade as its Undefendable
2 I'm unsure, 4 as well
Re: Strange Questions - about (armor,block,others)
Thx guys, then only question #3) - to find how it works
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.
Re: Strange Questions - about (armor,block,others)
75% reduction is the cap. everything above helps to keep you at the cap after armor debuffs and ws penetration
Who is online
Users browsing this forum: No registered users and 3 guests