[Suggestion] Change to Shatter Limbs

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Annaise16
Posts: 341

Re: [Suggestion] Change to Shatter Limbs

Post#11 » Thu Dec 31, 2015 5:01 am

It's a fair complaint. That debuff is one of the best in game against healers (and WH/WE as well). The fact that Order receives much more benefit from it than Destro results in imbalance.

A fairly simple nerf would be to make the debuff apply to a maximum of 3 toons. You could also increase the cd to 30 or more seconds, or reduce the duration from 10 to 5 seconds. Reducing the duration might be the fairest way to nerf it in that it would help all debuffed classes fairly equally.

A more significant change would be to switch the ability to other classes. You could switch it to engie/magus and tie it to the turret/pet. But this would turn it into a primarily defensive ability that would have little use apart from slowing down WHs and WEs.
Last edited by Annaise16 on Thu Dec 31, 2015 5:15 am, edited 1 time in total.

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magter3001
Posts: 1284

Re: [Suggestion] Change to Shatter Limbs

Post#12 » Thu Dec 31, 2015 5:22 am

Shatter Limbs isn't as bad as it was in T2 with group cleanse finally available here in T3. Though the ability is really good, changing it would nerf the slayer and therefore require a nerf on maras as well. :P
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

Annaise16
Posts: 341

Re: [Suggestion] Change to Shatter Limbs

Post#13 » Thu Dec 31, 2015 5:32 am

see below
Last edited by Annaise16 on Thu Dec 31, 2015 5:34 am, edited 1 time in total.

Annaise16
Posts: 341

Re: [Suggestion] Change to Shatter Limbs

Post#14 » Thu Dec 31, 2015 5:32 am

Annaise16 wrote:
magter3001 wrote:Shatter Limbs isn't as bad as it was in T2 with group cleanse finally available here in T3. Though the ability is really good, changing it would nerf the slayer and therefore require a nerf on maras as well. :P

The fact that it validates the existence of the group-cleanse is part of the problem. The group cleanse is one of the reasons why heal-specced wp/dok are op. The game would be better off without it. The existence of SL/BG is really the only thing that makes it necessary. If SL/BG was nerfed, there would be no reason to keep the group-cleanse tactic and it could be replaced with something that led to less imbalance between healing classes and gave the dot classes a bit more viability.

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Ridduk
Posts: 333

Re: [Suggestion] Change to Shatter Limbs

Post#15 » Thu Dec 31, 2015 5:35 am

magter3001 wrote:Shatter Limbs isn't as bad as it was in T2 with group cleanse finally available here in T3. Though the ability is really good, changing it would nerf the slayer and therefore require a nerf on maras as well. :P
A nerf on a destro class?.... blasphemy!

I imagine once t4 hits and maras are pulling order classes all over the place, destro might actually shut the hell up about order nerfs (maybe)

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TenTonHammer
Posts: 3806

Re: [Suggestion] Change to Shatter Limbs

Post#16 » Thu Dec 31, 2015 5:38 am

magter3001 wrote:Shatter Limbs isn't as bad as it was in T2 with group cleanse finally available here in T3. Though the ability is really good, changing it would nerf the slayer and therefore require a nerf on maras as well. :P
Maras will already be "not as good as they were on live" especially since feeding on fear will correctly apply the debuff making a class that already has low initiative even more likely to be crit vs a faction with multiple + crit chance mechanisms nor will it be anywhere as survivable since deadly clutch has been fixed so it dosnt leech outgoing heals and potions as well anymore and lastly no more bugged pb means it's dmg will not be on the levels it was on live with **** like 50% armor ignore thunderous blows and stuff

Everyone here for some reason seems to forget that the Mara we had on live was the result of multiple bugged tactics all of which are/will be addressed here

Yes the class will be strong but to already call for nerfs with out seeing how the fixed class turns out in t4 once it's got all it's core stuff?

Furthermore to state that if a proposed nerf to slayer is implemented this will require Mara to be nerfed in some way? Even though those classes are not really related?

It's like if we nerfed Bg superpunt then we should also need to nerf ironbreaker? See how strange it sounds ?
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magter3001
Posts: 1284

Re: [Suggestion] Change to Shatter Limbs

Post#17 » Thu Dec 31, 2015 5:43 am

Ridduk wrote:
magter3001 wrote:Shatter Limbs isn't as bad as it was in T2 with group cleanse finally available here in T3. Though the ability is really good, changing it would nerf the slayer and therefore require a nerf on maras as well. :P
A nerf on a destro class?.... blasphemy!

I imagine once t4 hits and maras are pulling order classes all over the place, destro might actually shut the hell up about order nerfs (maybe)
Order wants SH and Sorcs nerfed first :lol:
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Ridduk
Posts: 333

Re: [Suggestion] Change to Shatter Limbs

Post#18 » Thu Dec 31, 2015 6:07 am

magter3001 wrote:
Ridduk wrote:
magter3001 wrote:Shatter Limbs isn't as bad as it was in T2 with group cleanse finally available here in T3. Though the ability is really good, changing it would nerf the slayer and therefore require a nerf on maras as well. :P
A nerf on a destro class?.... blasphemy!

I imagine once t4 hits and maras are pulling order classes all over the place, destro might actually shut the hell up about order nerfs (maybe)
Order wants SH and Sorcs nerfed first :lol:
God help us all

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Aceboltz
Posts: 254

Re: [Suggestion] Change to Shatter Limbs

Post#19 » Thu Dec 31, 2015 7:37 am

Shatter limbs is one of the best if not the best debuff in this game. It's obviously aoe and has a 50% up time which means 100% up time when having two slayers. It also happens to be in the same tree as the dreaded inevitable doom.

This debuff is specially good if you hit healers with it but it's good enough to greatly reduce dps damage for ~15sec.

To all the people trying to defend SL with ad hominem arguments : you obviously never had your toon under the effect of SL for a very long time to dismiss this discussion with such scorn.
It's not like a slayer uses it and it gets instantly cleansed up! SL is an ailment therefore can be protected with onslaught, slow down, pulverizing strike, ID, etc. Dispels (except specced zealot's but they can't cleanse ailments anyways) have a 5sec cd so 1 debuff can be removed every 5 sec but slayer can put debuffs back to back very gcd. Wich means SL MUST and WILL increase the cooldowns of the afflicted targets, no matter what. Shamans can really help to dispel critical targets (his healer friend) but not the whole group. And when the healers themselves are afflicted by SL; dispel suddenly has a 10sec cd which means even harder dispel and easier debuff management for order.
Just mentioning quickly that WE, mara and sorc are really calmed down when debuffed by SL: all their rotations are just **** up until SL wears off or is dispelled. Not sure about other dps classes, only sh seems to be less crippled by SL.

So is shatter limbs game breaking? No. Is it game changing? **** yes! It will change your action bars behavior for a long time better and in a more shifty way than any stun/silence/disarm/stagger will ever do.

At the beginning of the game Bad Gas was expelled from the squig herder's pet. I was good, a lot of people used it as their group spec and both factions were balanced in the cooldown increase department. But the live devs then decided to nerf it to oblivion by making it expel from the SH himself. It became impossible to manage it outside the ridiculous melee spec with no burst damage, no inc HD, no pounce and almost no cc (lol 2x melee SH group setup).
This way the poor order crybabies could keep the game changing ability for themselves only and never be annoyed by this debuff ever again. Isn't it a good proof of the bias and cruelty of the original devs?

Conclusion:
1.)Cooldown increase is one if not the best debuff in this game. It really doesn't take much effort to apply it many times during a fight. However the defender of this attack must react very fast and press the right button because even no cd spells and attacks will get a 5sec cd. The skill part is on the defender side. So it's a low risk very high reward ability.
2.) At the beginning both factions were supposed to have it: order on their main mdps and destro on the popular squig herder. It was slightly safer to apply it from SH but they also had less debuff protection than slayers. But for an unknown reason destro saw his CD increase debuff nerfed to oblivion, creating an other imbalance and confirming (order) melee groups supremacy. The best debuff was supposed to be available on both factions, on practice, it is a slayer ability an everybody knows it as "shatter limbs".

Bring back bad gas or make shatter limbs affect less targets than "all ennemies".

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Soulcheg
Posts: 936

Re: [Suggestion] Change to Shatter Limbs

Post#20 » Thu Dec 31, 2015 7:46 am

#PrayForDestro

#NerfOrderBecauseImPlayingDestro

Oh that daily dessies quest.
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