Recent Topics

Ads

[Shaman] A Shaman fix

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Jaycub
Posts: 3130

Re: [Shaman] A Shaman fix

Post#11 » Sun Feb 14, 2016 7:10 pm

Maybe swap them with the resist buff, turn it into something useful that isn't going to become moot as soon as you are grouped up with a chosen/knight.

Swapping it for the group heals wouldn't make sense becuase they are core on all healers, and is a pretty huge nerf to DPS AM/Shaman ability to support a group. Losing the resist buff, is in most cases a non factor outside of maybe solo play.
<Lords of the Locker Room> <Old School>

Ads
User avatar
TenTonHammer
Posts: 3806

Re: [Shaman] A Shaman fix

Post#12 » Sun Feb 14, 2016 7:17 pm

i was looking at it from the perspective of a solo dps am or sham and figure if you wanted grp heal you could spec for it

removing resist buff would hurt solos thats why i didnt consider it
Image

Sizer
Posts: 216

Re: [Shaman] A Shaman fix

Post#13 » Sun Feb 14, 2016 7:22 pm

Jaycub wrote:To be fair, making the puddles core sort of makes sense.

There is no good spec on either class that doesn't run the puddle, it is an absolutely mandatory ability because of how strong it is and it uniqueness.

Making the puddle core and swapping it out with another ability then reworking said ability into a new mastery ability for the healing trees opens up possiblities for brining their heal specs in line with WP/RP/DoK/Z (a long with the inherent buff of having puddle core). That is again assuming WP/RP/DokK/Z aren't brought down to the AM/Sham level instead of buffing shaman/AM.

Then make the shaman inc healdeubuff not trash :^)
Completely disagree. Just because they are unique it doesnt mean they arent two of the most powerful abilities in game, nor that they shouldnt require effort to spec. If anything they should move up in the tree, as well as get a flat nerf (why is an aoe snare 60% when ST ones are 40%? aoe should be weaker than ST, as we all learned at launch)

The classes should be hard to play as dps, but also rewarding if you do it right, just like bws and sorcs. Having an ability that negates the need to learn how to kite does not do that, and just because shaman are a little lacking in the dps compared to ams, it doesnt mean they should be made even easier to kite on - it should be made harder but more rewarding (meaning a buff to their heal debuff and some other skills, which im sure the devs will get to eventually in t4).

And yes, I mained both classes for years and ran dps specs without these skills. Its not that hard, you cant 1v1 everything with one hand, but who cares about 1v1 balance.
Aenea - SW / Aeneaa - AM
Sizer - Shaman / Artsupplies - Sorc

User avatar
Gobtar
Posts: 799

Re: A Shaman fix

Post#14 » Sun Feb 14, 2016 7:31 pm

Qwack wrote:
I assure you, there is nothing wrong with an AM, not even close. I play AMs too, its a dominating class. The really good AM players know exactly what I am talking about.
There are plenty wrong with the AM, and by "dominating" do you mean 1v1 in the lakes? because that is irrelevant to balance discussions. Even the greatest AMs have a hard time competing for a spot in a SC party and will often get cycled out. Their cleanse ability leaves much to be desired (Can't cleanse BB). and they pale in comparison in durability to WP and RP in terms of healing, sure you can kite, but you can't heal a whole group and still kite.


They have a broken mechanic that needs addressing, them and the Shamans don't have access to some tactics that helps make them a viable healer,, and as long as they can't cleanse BB they are taking a back seat to other healers in SCs.
Shaman healing in T4 will be irrelevant for another reason.
Image

bloodi
Suspended
Posts: 1725

Re: [Shaman] A Shaman fix

Post#15 » Sun Feb 14, 2016 7:33 pm

Jaycub wrote:Maybe swap them with the resist buff, turn it into something useful that isn't going to become moot as soon as you are grouped up with a chosen/knight.

Swapping it for the group heals wouldn't make sense becuase they are core on all healers, and is a pretty huge nerf to DPS AM/Shaman ability to support a group. Losing the resist buff, is in most cases a non factor outside of maybe solo play.
That would just mean no one specs for the resist buff and we have a useless skill on one of the mastery trees.

Is fine as it is, you need to spend points to get a good ability and make choices, is how everything should be.

User avatar
Jaycub
Posts: 3130

Re: [Shaman] A Shaman fix

Post#16 » Sun Feb 14, 2016 7:35 pm

@Ten

Game shouldn't be balanced around 1v1, losing the resist buff solo is actually balancing the game overall since AM/Sham are pretty much G O D S in that arena.

@Sizer

Puddle is the only tool I can think of that AM/Sham bring to a group that can have a lot of impact that other healer classes don't already do better. Nerfing it would just turn these classes to poop, unless you totally reworked the classes from the ground up.

Making the puddle core isn't going to make kiting on sham/AM any easier, because you grabbed the puddle no matter what spec you are in. This would just free up points to spec further into other trees when not heal spec, and as a healer you would get a reworked ability in place of puddle... what that is who knows.

@bloodi

I meant swapping the resists buff into the tree and reworking it into a totally new skill that AM/Sham need
<Lords of the Locker Room> <Old School>

bloodi
Suspended
Posts: 1725

Re: [Shaman] A Shaman fix

Post#17 » Sun Feb 14, 2016 7:41 pm

Jaycub wrote:I meant swapping the resists buff into the tree and reworking it into a totally new skill that AM/Sham need
Then the only way to ever get your resist buffed would be a kobts? That or the marvelous engineer elemental resistance buff.

That besides the fact that as far as i know, its impossible for the devs to create new skills, modify existing ones a bit is feasible so is copying abilities from another tree or class, entire new things are not.

User avatar
Jaycub
Posts: 3130

Re: [Shaman] A Shaman fix

Post#18 » Sun Feb 14, 2016 7:54 pm

The knight/chosen aura cannot be removed, the AM/Shaman one can be shattered. RP/Zealot also have resist buffs but fall into the same boat of being purgeable. And that goes even more so for shaman if they run into a knight with shatter confidence.

As far as reworking an ability I don't know either, hopefully they can or will be able to eventually.
<Lords of the Locker Room> <Old School>

Ads
User avatar
Qwack
Posts: 165

Re: [Shaman] A Shaman fix

Post#19 » Sun Feb 14, 2016 8:01 pm

bloodi... "Besides, i am certain Dok/wp will be brought into line sooner or later."

And you profess to declare who is credible and who is not.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+

bloodi
Suspended
Posts: 1725

Re: [Shaman] A Shaman fix

Post#20 » Sun Feb 14, 2016 8:02 pm

Qwack wrote:bloodi... "Besides, i am certain Dok/wp will be brought into line sooner or later."

And you profess to declare who is credible and who is not.
http://www.returnofreckoning.com/forum/ ... 86#p119868

Anything more sweetie?

Who is online

Users browsing this forum: Mordecaieth and 11 guests