Bacta wrote:I think WP/DoK are fine as they are, they are meant to be a healer that is some what close to the fight, so the armor value is necessary other wise they will run out of Soul Essence and Righteous Fury. They dont have as big as heals as the other classes nor do they have the unlimited AP as AM from Wild Healing. Each healer has its place within RoR.
I mostly agree on the first part here, which is why I disagree with the OP - we already have 4 cloth healers, we dont need 6. Wps and doks SHOULD have higher armor and they SHOULD fight closer to the frontlines than the cloth healers. Whether or not they need to do so is debatable - yes they run out of RF easier without smite, but they also have supplicate to deal with it, if supplicate was removed youd have a point.
I completely disagre with you on what you said after. Their single target heals are almost as big as the cloth healers, and cast faster with lower chance of setback, with the drawback of being on a 5s cd instead of spammable (spammable until you get hit with SL). This misconception is why people dont want them to be nerfed - back in 100 gear i had a 100 am and dok, and my dok ST heal hit for 4k while the am one could maybe hit 4500, yes the cloth healers was bigger but is it worth the setbacks?
And even worse, no they dont have unlimited rf/se pools, but their ST heal costs ap, meaning they have TWO resources to use for healing, which is a far greater advantage than wild healing (and what about the other 3 cloth classes?), and is also one of the strangest changes the old devs ever made. And that fast heal is the reason that even with less armor people would still run 2x of these classes in groups.
So no, nerfing armor wouldnt work. Better options are reducing the range on heals, nerfing/removing supplicate, changing the ST heal from costing ap (I heard this isnt possible, but still), flat out nerfing their ST heals, or something else. But not armor.