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Glaiveheart
Posts: 36

Re: Current State of Classes and Abilities

Post#11 » Mon Oct 20, 2014 10:18 pm

I was actually popping on to post something tonight but I see you grabbed it. This weekend was a bit of a crazy one.

This is coming along nicely. Great work.
Playing from Canada. Melee latency is real.
Areyk : WP 10/1 | Kaliboras : AM 10/5 | Greninja : Eng 10/1 | Doyourealize : BW 10/5 | Thatsmyfetish : RP 10/5 | Anklebiter : IB 1/1
Joyandkhaine : DoK 10/5 | Thiself : WE 9/1 | Glaiveheart : BG 5/1

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Kragg
Posts: 1788

Re: Current State of Classes and Abilities

Post#12 » Tue Oct 21, 2014 10:45 am

Good work! Let me know if I can help you out with something!

That being said: A sticky would be great in my opinion!
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Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers

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Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#13 » Tue Oct 21, 2014 4:10 pm

Azarael wrote:Done. No Chosen responded to ingame requests for info on Tooth of Tzeentch and their Morale access, so I've made assumptions based on what I've seen when fighting them.
Tooth never work even on official, duno about moral never check about it and even but i presume you should have it at rank 11, when moral bar unlock.
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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#14 » Tue Oct 21, 2014 4:23 pm

When you use Tooth of Tzeentch on Return of Reckoning, what specifically happens? Does it do straight damage, or does it do damage over time? I know it won't work as intended because there's no code to handle it, just wanted to know what it does right now.

What I mean by "morale" is whether or not you see the morale ability "Demolishing Strike" in your ability window. Some classes do have abilities there, but given that each of the existing morale abilities is on exactly one class (Divine Favor, Demolishing Strike, Mage Bolt, Sever Nerve and Point-Blank) I think it's safe to assume that the Chosen doesn't have a morale ability there.

For all intents and purposes, this guide is complete.

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Grolar
Posts: 511

Re: Current State of Classes and Abilities

Post#15 » Tue Oct 21, 2014 5:51 pm

Good compilation Azarael.
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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nalgol
Former Staff
Posts: 296

Re: Current State of Classes and Abilities

Post#16 » Wed Oct 22, 2014 7:26 pm

maybe we will roll out career mechanics + new combat code next week then alot of stuff will be fixed and even alot more will be broken :-D

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#17 » Wed Oct 22, 2014 7:28 pm

I look forward to the challenge of keeping this updated. Great news, though.

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Kragg
Posts: 1788

Re: Current State of Classes and Abilities

Post#18 » Wed Oct 22, 2014 7:36 pm

nalgol wrote:maybe we will roll out career mechanics + new combat code next week then alot of stuff will be fixed and even alot more will be broken :-D
Looking forward to it!
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Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers

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drmordread
Suspended
Posts: 916

Re: Current State of Classes and Abilities

Post#19 » Wed Oct 22, 2014 9:57 pm

anyone know where the Morale Hotbar add on is can be found at?
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(and eight more to keep you guessing)

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#20 » Wed Oct 22, 2014 11:04 pm


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