chosen kotbs aura idea
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Re: chosen kotbs aura idea
Was asking you, your opinion as a Chosen player is more valuable than mine. I'm just floating ideas for solving the problems you mentioned.
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Re: chosen kotbs aura idea
no all auras actualy buff correctly, only tooltip sometimes got bug, and well the sorc deci set seems the only one been buggedBullen1995 wrote:First of all make sure that the auras give you the stats and not just numbers as it Dose now, same goes for the Decmator Set it gives you the numbers but not the damage. On my sorcerer 2 pieces of gale-Runner dose more damage with less intelligence becuase its stats on the Gear piece thats 15 int with gale While Decmator only supports int on chest and not on feet its still 22 int with the setbonus means u only Have 8 int while using Decmator the setbonus dont work its not that much of a damage difference but its worth to mention. Its the same thing with auras for chosen.
i like this ide tho


Re: chosen kotbs aura idea
ye ye dont worry, just i saw abuse in past and i'd like the idea that while it would solve the problem of not be able to switch while KDed it could even have nerf the capacity to be able to switch from a def to off configuration and viceversa, while other tank cannot do such thing chosen(kobs too) actualy can so this is where it should maybe be hit, not on skill ( exept about destinated to victory tactic)Azarael wrote:Was asking you, your opinion as a Chosen player is more valuable than mine. I'm just floating ideas for solving the problems you mentioned.

Re: chosen kotbs aura idea
I put no words in your mouth, you were the one who mentioned lack of buff/nerf as a reason a change was acceptable to you and this topic itself deals with the idea of changing the game from live.
Re: chosen kotbs aura idea
Excellent generalisation, except that intelligent debate should be the basis for producing changes, not listening to the extremes of either side - one of which you directly represent. You shot yourself in the foot by bringing up Marauder, because if the changes to Marauder made it overpowered, that's not class balance now is it? I've been balancing for years. Don't act like you know what the end result of properly done changes is.
and no, you don't decide when we are done
and no, you don't decide when we are done
Re: chosen kotbs aura idea
I wouldn't normally reply (since you left me nothing to reply to) but am doing so since you seem to think I need the last word to blow your posts apart.
Reply to this as you wish.
And sorry about the tangent.
Reply to this as you wish.
And sorry about the tangent.
Re: chosen kotbs aura idea
Damn is this that 2h IB that spanked butts like a pro?Woatan wrote:I'm all for it also. Generally I'm very sceptic to change anything at all with the game. But a resonable change that's neither a buff or nerf is fair game imo. Keep it to a minimum though
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: chosen kotbs aura idea
Reasonablenalgol wrote:what if we change auras that you can have 3 auras perma activated ?
we wouldn't need twister anymore means less ability spam + less target finding
every chosen kotbs used twister anyway
Tesqs points as always are spot on. Even with twister we pretty much had to pre select a subset of auras and have those twist. Having them "sticky" and changeable without restrictions makes it fairly easy to use the optimal 3 at all time even for a noob like me. Long CDs or only changeable out of combat could counter this as pointed out. Having 3 auras up all time was also far from the truth because of lag, bugs, CC and like me slacking.
(My main concern though is that it highlights how strong aura tanks are though compared to the non aura tanks)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: chosen kotbs aura idea
Not just that, there were and add-on called "twister configuration" that work togheter with twister, it let you istant change all auras set in twister and had 5 different configuration similar to tactis :/ (ye even during combat)Bozzax wrote:Reasonablenalgol wrote:what if we change auras that you can have 3 auras perma activated ?
we wouldn't need twister anymore means less ability spam + less target finding
every chosen kotbs used twister anyway
Tesqs points as always are spot on. Even with twister we pretty much had to pre select a subset of auras and have those twist. Having them "sticky" and changeable without restrictions makes it fairly easy to use the optimal 3 at all time even for a noob like me. Long CDs or only changeable out of combat could counter this as pointed out. Having 3 auras up all time was also far from the truth because of lag, bugs, CC and like me slacking.
(My main concern though is that it highlights how strong aura tanks are though compared to the non aura tanks)
About that concern is same for me, as i see chosen as balance and fair then any other tank becouse you have to chose what do in party(not so hard to belive chosen was nerfed so many times) and bo/BG are not so far behind him, on order side viceversa kobs is just crazy ( differently from chosen it cross every patch with no nerf) while sm and Ib have so few support for group but definetly they could de better with just some adjustments. I see auras fix as ok for both, aside for that any tank need a different attention fo what i had see in past.
I think that generaly some of this is caused by how cc are spread across classes, cc should move almost completly on tanks, so cc need a little rewamp, if cc would be moved on tanks and each tank pairs have his unique cc, alredy there would be more spot for them in group, i alredy had those cc suggestions wrote, so in far future i will re post it.
Last edited by Tesq on Tue Nov 25, 2014 11:16 am, edited 9 times in total.

Re: chosen kotbs aura idea
I'll answer your question with another question:nalgol wrote:what if we change auras that you can have 3 auras perma activated ?
we wouldn't need twister anymore means less ability spam + less target finding
every chosen kotbs used twister anyway
Why are you changing the original game?
On a side note, I thought you were aware of the fact that this project was supposed to be as the original game in every aspect possible. Did this change?
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