Vandoles wrote:But you said it yourself, most people queue all. If that were the case and that would mean little change for pugs, wouldn't it then have little change for premades and their queues?
And you're saying if one premade is queueing and no premade is queueing on the other side, there will be no scenario pop. Shouldn't that be right though? Unless there's people willing to face premades or other premades, the premade will end up in a steamroll with several people forced to afk at the spawn point. The premade itself won't have that much fun either.
But again, we're getting diverted from the general topic, that is considering some minor 1v1/small scale changes to make the game a tad more casual friendly and more fun for everyone.
i'll refrain from diverting from your original point any more after this point
people shouldn't have to suffer simply because they're in a group. i'm all for prem vs prem-only scenarios: it's what our guild/alliance is interested in, but people tend to duck/not queue CW a great deal. this means we are forced to queue for other scenarios - not because we want to pug stomp, but we actually want to have some PvP. if these other scenarios, too, start to pop slowly - because more maps are in circulation for ungrouped players - then premades will slowly begin to lose interest in scenarios altogether. i empathise with your sentiment, and would love to see several premade-only scenarios; but organising prem v prem fights is hard enough as it is (I have tried, and failed, to organise events targetted at prem v prems), and there are premades out there who aren't really interested in fighting against even odds (unfortunately).
It's also worth mentioning that having more than one prem v prem scenario could give off the wrong signal, i.e. that the game revolves around 6v6. 12V12 is the typical size for scenarios, and should remain that way.
to your original point: shaman is supposed to be a strong class 1v1 because it combines mobility, damage and survivability perfectly. that will always be the case with dps healers in any game. balance should not revolve around 1v1, because in a group setting the shaman's presence/power is felt significantly less (stronger healer classes and dps classes than the shaman)