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Mara trees and the everything in 1 spec problem

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Penril
Posts: 4441

Re: Mara trees and the everything in 1 spec problem

Post#11 » Wed Aug 09, 2017 4:45 pm

Maybe when we have Client control I will make a proposal for something like this...
Spoiler:
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Panzerkasper
Posts: 580

Re: Mara trees and the everything in 1 spec problem

Post#12 » Wed Aug 09, 2017 6:02 pm

I say this wont do much, people will just ignore the wounds debuff and spec only for growing instability+guill.

I still dont unerstand why people always hate on the wounds debuff...
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Jaycub
Posts: 3130

Re: Mara trees and the everything in 1 spec problem

Post#13 » Wed Aug 09, 2017 6:10 pm

Since this isn't the balance forums ill shitpost.

Melee is terrible right now and the last thing that needs to be done is a nerf to mara, all the other MDPS aside from WL need to be brought on par. And even then without the anti kite/rdps tools like pull and M1 root it wouldn't be enough.

Personally I refuse to play any MDPS right now, it's beyond frustrating and only viable when you have a hardcore 6 man on that is going to have to tryhard even against pug groups with decent RDPS players mixed in. Having to constantly play safe and finally close in on a RDPS only to have them lol m2/rd or cd/self punt away etc... sure is fun.

You don't even deal more damage or are significantly more tanky on MDPS to make up for it. The only reason MDPS where better on live is OP armor set procs and defensive stat dumping post conq because of caps. RDPS can burst better here with M2 scaling vs flat damage/avoidance morales MDPS have.
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TenTonHammer
Posts: 3806

Re: Mara trees and the everything in 1 spec problem

Post#14 » Wed Aug 09, 2017 6:14 pm

Penril wrote:Maybe when we have Client control I will make a proposal for something like this...
Spoiler:
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Would we need client control inorder to ch reduce the ignore value of PB? If it won't be made into a required mastery tactic then the ignore value should be reduced to a minimum 25%
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Panzerkasper
Posts: 580

Re: Mara trees and the everything in 1 spec problem

Post#15 » Wed Aug 09, 2017 7:14 pm

Jaycub wrote:Since this isn't the balance forums ill shitpost.

Melee is terrible right now and the last thing that needs to be done is a nerf to mara, all the other MDPS aside from WL need to be brought on par. And even then without the anti kite/rdps tools like pull and M1 root it wouldn't be enough.

Personally I refuse to play any MDPS right now, it's beyond frustrating and only viable when you have a hardcore 6 man on that is going to have to tryhard even against pug groups with decent RDPS players mixed in. Having to constantly play safe and finally close in on a RDPS only to have them lol m2/rd or cd/self punt away etc... sure is fun.

You don't even deal more damage or are significantly more tanky on MDPS to make up for it. The only reason MDPS where better on live is OP armor set procs and defensive stat dumping post conq because of caps. RDPS can burst better here with M2 scaling vs flat damage/avoidance morales MDPS have.
Finally some words of Wisdom :!:
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Haojin
Posts: 1066

Re: Mara trees and the everything in 1 spec problem

Post#16 » Wed Aug 09, 2017 7:14 pm

Jaycub wrote:Since this isn't the balance forums ill shitpost.

Melee is terrible right now and the last thing that needs to be done is a nerf to mara, all the other MDPS aside from WL need to be brought on par. And even then without the anti kite/rdps tools like pull and M1 root it wouldn't be enough.

Personally I refuse to play any MDPS right now, it's beyond frustrating and only viable when you have a hardcore 6 man on that is going to have to tryhard even against pug groups with decent RDPS players mixed in. Having to constantly play safe and finally close in on a RDPS only to have them lol m2/rd or cd/self punt away etc... sure is fun.

You don't even deal more damage or are significantly more tanky on MDPS to make up for it. The only reason MDPS where better on live is OP armor set procs and defensive stat dumping post conq because of caps. RDPS can burst better here with M2 scaling vs flat damage/avoidance morales MDPS have.
look what i discover today. that was the main reason imho, rdps is king atm. it's a nightmare if HTL was broken from beginning.


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Dajciekrwi
Suspended
Posts: 715

Re: Mara trees and the everything in 1 spec problem

Post#17 » Wed Aug 09, 2017 8:50 pm

Panzerkasper wrote:
Jaycub wrote:Since this isn't the balance forums ill shitpost.

Melee is terrible right now and the last thing that needs to be done is a nerf to mara, all the other MDPS aside from WL need to be brought on par. And even then without the anti kite/rdps tools like pull and M1 root it wouldn't be enough.

Personally I refuse to play any MDPS right now, it's beyond frustrating and only viable when you have a hardcore 6 man on that is going to have to tryhard even against pug groups with decent RDPS players mixed in. Having to constantly play safe and finally close in on a RDPS only to have them lol m2/rd or cd/self punt away etc... sure is fun.

You don't even deal more damage or are significantly more tanky on MDPS to make up for it. The only reason MDPS where better on live is OP armor set procs and defensive stat dumping post conq because of caps. RDPS can burst better here with M2 scaling vs flat damage/avoidance morales MDPS have.
Finally some words of Wisdom :!:
Ahh so im not last on earth , how nice:)

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Scrilian
Posts: 1570

Re: Mara trees and the everything in 1 spec problem

Post#18 » Wed Aug 09, 2017 9:46 pm

Jaycub wrote:Since this isn't the balance forums ill shitpost.

Melee is terrible right now and the last thing that needs to be done is a nerf to mara, all the other MDPS aside from WL need to be brought on par. And even then without the anti kite/rdps tools like pull and M1 root it wouldn't be enough.

Personally I refuse to play any MDPS right now, it's beyond frustrating and only viable when you have a hardcore 6 man on that is going to have to tryhard even against pug groups with decent RDPS players mixed in. Having to constantly play safe and finally close in on a RDPS only to have them lol m2/rd or cd/self punt away etc... sure is fun.

You don't even deal more damage or are significantly more tanky on MDPS to make up for it. The only reason MDPS where better on live is OP armor set procs and defensive stat dumping post conq because of caps. RDPS can burst better here with M2 scaling vs flat damage/avoidance morales MDPS have.
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Hastykrasty
Posts: 115

Re: Mara trees and the everything in 1 spec problem

Post#19 » Wed Aug 09, 2017 10:58 pm

Remove some of the kiting tools (RD, QE and so on) and things will be better
Suffer Not The Eretic To Live

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Gerv
Banned
Posts: 811

Re: Mara trees and the everything in 1 spec problem

Post#20 » Thu Aug 10, 2017 2:01 am

Haojin wrote:
Jaycub wrote:Since this isn't the balance forums ill shitpost.

Melee is terrible right now and the last thing that needs to be done is a nerf to mara, all the other MDPS aside from WL need to be brought on par. And even then without the anti kite/rdps tools like pull and M1 root it wouldn't be enough.

Personally I refuse to play any MDPS right now, it's beyond frustrating and only viable when you have a hardcore 6 man on that is going to have to tryhard even against pug groups with decent RDPS players mixed in. Having to constantly play safe and finally close in on a RDPS only to have them lol m2/rd or cd/self punt away etc... sure is fun.

You don't even deal more damage or are significantly more tanky on MDPS to make up for it. The only reason MDPS where better on live is OP armor set procs and defensive stat dumping post conq because of caps. RDPS can burst better here with M2 scaling vs flat damage/avoidance morales MDPS have.
look what i discover today. that was the main reason imho, rdps is king atm. it's a nightmare if HTL was broken from beginning.


Click here to watch on YouTube
What are you trying to show, that hold the line stacks 3 times, because that is literally what the tooltip says the ability is supposed to do.
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