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Scenarios.. again..

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noisestorm
Posts: 1727

Re: Scenarios.. again..

Post#11 » Sat Feb 28, 2015 11:09 pm

noone cares about that wall of text - and i guess(?) about half of the ones actually reading that above dont even understand it (seemingly me included). why even bother writing that and distracting with some great story when you simply could say: "yep balance is bad and we want it changed" , or "i dont care about balance, i just want fun", or maybe even "wow hell no, i like those inbalances" ..seriously i dont understand it.

BTT: Can we at least count with a fix for that in the next patch ?

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Luth
Posts: 2840

Re: Scenarios.. again..

Post#12 » Sat Feb 28, 2015 11:49 pm

Afaik not every dev has access to the DB and they maybe also have some stuff to do besides fine tuning the RoR server (i guess :D ). Just be a little patient everyone.

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noisestorm
Posts: 1727

Re: Scenarios.. again..

Post#13 » Sun Mar 01, 2015 1:01 am

yeah but that is something that needs no fine tuning. the way i read that tells me its 'just' adapting numbers. and that problem bugs quite some people, who maybe wont even read forums and dont call out their feelings. i'm noone to make any demands here, i know that, but as i said i can just beg on this issue to get it resolved as soon as possible. i am patient with many things, but scenarios.. well its still one of the most played parts of RoR so i am quite a bit eager to see that fixed :/

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Arslan
Banned
Posts: 334

Re: Scenarios.. again..

Post#14 » Sun Mar 01, 2015 1:05 am

noisestorm wrote:noone cares about that wall of text - and i guess(?) about half of the ones actually reading that above dont even understand it (seemingly me included). why even bother writing that and distracting with some great story when you simply could say: "yep balance is bad and we want it changed" , or "i dont care about balance, i just want fun", or maybe even "wow hell no, i like those inbalances" ..seriously i dont understand it.
So true...I stopped reading it at about 1/3 when I understood nothing of this inconherence. :roll:
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tazdingo
Posts: 1259

Re: Scenarios.. again..

Post#15 » Sun Mar 01, 2015 8:59 am

it was ok for a while but now it's getting really bad for order again

after seeing this display in waht was the 3rd 5 v 20 or something ridiculous in a row i almost wiped my destro chars



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Last edited by tazdingo on Sun Mar 01, 2015 12:01 pm, edited 1 time in total.

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MaxHayman
Management
Posts: 1077
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Re: Scenarios.. again..

Post#16 » Sun Mar 01, 2015 10:46 am

Gates of Ekrund each have a MinPlayers of 4 (so 4 players on each team in the queue needed to create an instance) and the MaxPlayers is 12. However players are never removed from the scenario scoreboard. So it could be possible that some people have left the scenario and more have joined.
Max Hayman

Luth
Posts: 2840

Re: Scenarios.. again..

Post#17 » Sun Mar 01, 2015 11:29 am

Thanks for the clarification. Is it possible to have a bigger value for minimum players?

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noisestorm
Posts: 1727

Re: Scenarios.. again..

Post#18 » Sun Mar 01, 2015 12:02 pm

Image

Max sorry, but i am 100% sure there is some Bug with the calculation then.
Just a gmate of me made this yesterday and when you count it 'roughly' you see 19 people. and no i did not count the horror of the Magus :p

And when i sometimes count the enemy_Models_ camping at our WC i did also count more than 14 before, but didnt screen it so far.

Edit for ppl who dont know: rightclick on the pic for bigger resolution

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SigmarPriest
Former Staff
Posts: 808

Re: Scenarios.. again..

Post#19 » Sun Mar 01, 2015 12:53 pm

Hello,

on question did anybody notice a sc with much more order then destru?

regards

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noisestorm
Posts: 1727

Re: Scenarios.. again..

Post#20 » Sun Mar 01, 2015 1:02 pm

With more order? Yes also had it vice versa, im playing some SCs now to count friends and foes..

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