Renown gain is too fast and invader gain is incorrect. It would be cool if invaders dropped off RR80 players (or had a chance to drop) but for some reason it’s a bad idea to give incentive to roaming/farming kill groups... if they increased price and did this it would be way better imo. Then you could actually play the game to progress. But with the current system in place you’re forced to afk til an event happens (event meaning city or fort) then once that happens you get on desired character and get 4/6 medals and back to nothing. City is nice because it gives invader to low RR but doesn’t fix the problem.
The current system promotes doing forts and cities but not the actual progression of getting to the fort, winning/defending it and going to city.
A lot of suggestions have gone out, so if anyone has been listening there certainly isn’t a lack of ideas:
-downconvert sov
-get rid of invaders from city’s all together (probably what you’re leaning toward, Albert this doesn’t fix problem unless more is changed)
-add rare invader drop chance in forts
-add invader drop chance altogether and increase price
-lower RR gain so people don’t hit RR 60 with 4 invaders.
-add fort instances so it’s not a laggy numbers fest of stacking RoF and other aoe.
-orcapult
-whatever suggestions and ideas I missed that have been going around.
Watching streams of people on the team show that they don’t even like the content which sucks to see as someone who plays the game. Trash talking the own game you are in charge of :/
Obviously the main issues with invaders isn’t that it takes too long to get, its that the content to experience it isn’t enjoyable and is difficult to get to, its limited and subject to RNG. If I put in 5 hours in a zone I’m not guaranteed a spot I a fort, I have a chance. I have the same chance if I log in, get a kill, and sit in the fort I desire to be in. That shouldn’t be the case.
City’s are awesome content I’ve had so much fun being apart of city groups. Stage 1 shouldn’t feel like such a hopeless battle if you lose mid(lobbas and dragon need tweaking imo), but other than that... a 24v24 scenario? In the city? That’s so awesome I am on the edge of my seat for if Dwarf and elf zones ever get respective cities.
But I guess rant over, in time I’m sure we’ll get the fixes we need/want. Trying to manage a 10 y o game can’t be easy and with an understaffed team, ya. Much respect for you guys just thought maybe a post pointing out the black and white might help.