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Looking for ideas

Share your ideas and feedback to help improve the game.
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BulletTea2
Posts: 16

Re: Looking for ideas

Post#11 » Sun Jul 17, 2022 6:19 pm

Remove WW/Chop Fasta!

-5s CD limits design space and creates unnecessary headaches when adding/balancing new abilities. Creates inconsistent behavior with for example Infernal Wave not going down to 0s CD with tactic + Chop Fasta!

Also some classes just feel really lame to play without it, those should be compensated to make up for the removal. In general a class/spec being designed around having a buff from another class seems like a bad idea.

Doesn't help that one side has it on tank and the other on dps for some reason.

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lumpi33
Posts: 443

Re: Looking for ideas

Post#12 » Sun Jul 17, 2022 8:25 pm

Gravord wrote: Sun Jul 17, 2022 4:22 pm Hello!
Im looking for ideas for new abilities, tactics, morales and whole class mechanics. They can be created with current class in mind or completelly unrelated. If you have some interesting ones or know of some that work well in another mmo, fee free to share. Only new stuff, not nerf/buff current RoR ;)
Get To Da Engi

You charge and frantically lash out at everything nearby for up to 6 seconds, dealing 188 damage every 2 seconds to all enemies within 40 feet. Each time you deal damage, you'll randomly pull one of the victims in towards you. Your speed is increased by 20% for as long as this ability is active.

:roll: :lol:

lumpi33
Posts: 443

Re: Looking for ideas

Post#13 » Sun Jul 17, 2022 8:50 pm

No, seriously, a renown ability that counters deft defender would be nice to have. When there is a way to spec dodge/disrupt then there should be a way to pierce it. Maybe also for parry and block in the same way.

Quick escape should be closer to Run Away. Why should only one race have that kiting ability? Gits would get it as tactic for free then and all others would be able to buy it for points. Shouldn't be cheap though.

Have a look at daocs realm abilities for more ideas:
https://darkageofcamelot.com/content/re ... 0abilities.

Note: in daoc not every class had access to the same abilities.

Another idea:
Packing mule: You are now able to carry multiple boxes. Unlocked with pocket item, shown as stack in the buffs and stack x reward when unloading. You can only unload all at once.

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rilor
Posts: 25

Re: Looking for ideas

Post#14 » Sun Jul 17, 2022 9:47 pm

:mrgreen:

Slayer career tactic:

“When you are berserk your rage empowers you focus on your target, you are immune to all slowdowns as you pursue your enemy with blind bloodlust!”

:mrgreen: :mrgreen: :mrgreen:

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Emissary
Community Manager
Posts: 453

Re: Looking for ideas

Post#15 » Sun Jul 17, 2022 10:10 pm

2 hander tanks get the bonus of focused offense without the negatives ... No tactic slot needed
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

Watch me on Twitch!!!


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Elemint
Posts: 258

Re: Looking for ideas

Post#16 » Sun Jul 17, 2022 10:24 pm

Tank morales:
M3: -50% on all avoidance on target for 10 seconds
M4: All damage done by the target is now also reflected on the target. All healing done by the target now also damages the target. Both are reflected after mitigation/avoidance/healdebuffs, not raw. 10 seconds.

Frenzied Slaughter: In addition to the damage buff you're also immune to all %damage reducing effects (e.g. detaunt, challenge, distracting bellow)

Tyrex2017
Posts: 83

Re: Looking for ideas

Post#17 » Sun Jul 17, 2022 11:52 pm

Allow Renow points past RR 80 - (possible side effect : player retention).
RR 90 - New tactic slot for a total of 5 tactic slots - (possible side effect : player retention, lot less xcrossrealm, more proud to play one realm).
RR 100 - Give + 100 toughness - (Tip ; he.... i survived to this game until RR 100, i m tough).

Available for everyone.

About Warrior Priest
Sigmar Grace ability improvment : add + toughness whit the already + wounds - same scaling whit wounds buff - and stack whit other tougness buff / pot / tactic.
Give back the aoe detaunt 10s whit Intimidating Repent tactic. WP are frontline/mid healers and need damage mitigation.

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wonshot
Posts: 1192

Re: Looking for ideas

Post#18 » Mon Jul 18, 2022 12:44 am

Sorc, Magus, Brightwizard pbaoe channeled abilitie change:
Because of mages cant repossition like all of the melee classes with their challened abilities (msh, chop, mara, slayer, wl) and while fighting stacking of Hold the Line the mage closequaters channel puts you in a situation where standing still in closerange combat can put you in big risk as a clothie or the battle may change so when you began channeling and towards the end of the channel you simply no longer wish to maintain your possiton or you get easier interrupted compared to the melee mobile classes that can channel on the move and repossition to deal more damage as the fight changes, or aovid taking damage while channel by manuvering around.

Basicly the higher risk but not really higher reward playing a closerange mage.
Suggestion:
Make it so the 3 channeled mage pbaoe abilities have more damage the closer you are to your target, giving you the true high risk high reward from DAoC:
https://youtube.com/clip/UgkxscvzAmuseL ... snNNyTNm4O

Closequaters tactic turned from a pure pve tactic back to pvp useage:
There are already so many ways to aoe interrupt in largerscale that the setback and the range of closequaters is too short for it to be appealing in pvp.
Suggestion:
"close quaters now reduces your casttime by half if your target is within 30ft when you start casting, your casts are immune to setback and interrupt during cast will give that ability 5 sec cooldown"
Bombling 93BW

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Grious
Posts: 69

Re: Looking for ideas

Post#19 » Mon Jul 18, 2022 3:03 am

An NPC that instantly makes you rr70 so new players can get into groups/wbs/guilds that have that as a requirement.
Alternatively a weapon you get when you enter mid tier that one shots anyone above rr80.

For real this time, maybe some long CD abilities that are based on archetype and designed to help try to help break stalemates.

mDPS: Guard Break, temporarily disabled the effect of guard for X seconds.

Tank: Weeping Wounds: Stacking incoming heal debuff, stacks when a heal is recieved to a max of ~95%

Healer: Decreptitude: 90% reduction to Parry / Dodge / Block / Disrupt for X seconds.

rDPS: Exhaust Offense: Large Attack Speed & Movement Slow, +X seconds to cast times and +X seconds to skill cooldowns.

All of these are meant to be checked against and grant immunities so you can just chain to death someone. They are meant to be strong, borderline broken, in hopes of giving people a chance to break stalemates and to give pugs a chance against premades.

lumpi33
Posts: 443

Re: Looking for ideas

Post#20 » Mon Jul 18, 2022 4:10 am

btw: before you start adding new stuff you should first define what the purpose of a class should be. There should be defined strengths and weaknesses.

If you don't respect that rule you are just creating imbalances like tanks doing too much damage or one dps being much better than the other or putting too many tools on certain classes, etc.

If you give something to a class you gotta take something in return. E.g. if one class does more damage than the other than it has to have either less utility or less survivability to even it out again. Otherwise it wouldn't make sense to pick the one with less damage. Damage is also king and should be rated higher than everything else. That means if you can just burst people down you don't need anything else and will still be overpowered.

ps: I like the idea with the falling of damage / higher damage the closer you are posted by wonshot. Thinking about the melee aoe madness we have atm that would be something to think about. RDPS aoe cannot be stacked, MDPS aoe falls off. That would be fair.

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